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Welcome to Empire: Total War on the TWC

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Empire: Total War is a game in the Total War series developed by the Creative Assembly.
Released in March 2009 and is published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players have the ability to play real-time 3D naval battles. Also a feature that had been developed in the game was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province. It was the first in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played. It was the first to use Total war Engine 3 which included the Warscape Engine.

Latest Mod Releases & Updates

Empire: Total War


Latest Previews (WiPs)


Released Mods on TWC

A categorized and sortable list of all completed mods for all Total War platforms. Although incomplete it is probably the most exhaustive list available.

<h3"> Empire Modding Spotlight

Colonialism 1600 AD

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The mod aim is to recreate atmosphere of 17th century colonial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to the 17th century.' View more on this mod here.

Age of Enlightenment and Revolutions

The AER mod is an overhaul of ETW with the aim to improve gameplay and add immersion to the vanilla game. The mod is focused on history and realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. I have tried to keep AER modular, so it can be played alongside other mods that change other aspects of the ETW game. The mod is released at version 1.0 and future updates may happen. If you have any change requests or requests for additional contents in the mod, please post it in this thread. Be sure to check out more on this mod by visiting forums here on TWC!

Empire Realism IV

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Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy. Be sure to check out more on this mod by visiting forums here on TWC!

African Slave Trade Mod

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There was a huge demand in Europe for sugar, tobacco, and coffee. Initially, Native Americans and indentured servants were used. However, Native Americans either became ill or ran away easily. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. A new labor source needed to be found. It was. Africa! The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The purpose of this mod is to restored the slave slave to its historical significance. Currently, this is a visual change. However, more comprehensive changes will be made at a later date. Be sure to check out more on this mod by visiting forums here on TWC!

Empire Modding Information

Modding Help


Useful & Recent Tutorials


Essential Tools


Empire Community on TWC

General Discussion

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Multiplayer


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After Action Reports

Featured Work:


Publications & Media

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  • Empire Review?
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See also:

Empire Game Information

Overview & Features


Technical Help


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Empire: Wanted Pages

Empire: Short articles in need of expansion

Empire: Articles in need of Cleanup

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