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Difference between revisions of "Worldtotalwar:main"

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(Where is the main web page project?)
(Whats WTW ?)
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Players will can recreate huge ww2 battles under a total war scenario!
 
Players will can recreate huge ww2 battles under a total war scenario!
 
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[http://www.Worldtotalwar.com World Total War Mod Offitial site]
  
 
== Main features ==
 
== Main features ==

Revision as of 23:05, 11 March 2008

Whats WTW ?

World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
World Total War Mod Offitial site

Main features

This section describes the conceptual goal of the mod.

Factions

Units

Infantery

Machine gunners

Artillery

Mechanized

Strategic map issues

Cities and industrial(castles)

Levels

Buildings

Here goes the current working engine mod Worldtotalwar:engine_mod

Is it MTW2 enouth to support this ?

Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher

Staked-pikes could be anti-tank trenches ?

MTW2_limits

Where is the main web page project?

Who is in this project ?

Council

Founder --MisticVisions 18:35, 4 March 2008 (CST)

Project Council:

Managers Groups

- Project manager

- Current Version manager group

- Public Relations manager group

- Conceptual manager group

- Wiki manager

WorkGroups

- Script

- Graphics

- Sound

- Testers

- Wiki Support

How to developpe this mod?

Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...

It will be developped under a short cycle rush "agile development" in first steps. Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_framework

WTW-Mod realises

1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk

Who wants to play this mod ?

--MisticVisions 18:35, 4 March 2008 (CST)

One mod, one engine, several scenarios

Current engine framework