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Difference between revisions of "Goths (RTW:BI Faction)"

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==Game Play==
 
==Game Play==
 
===Starting Position===
 
===Starting Position===
The Goths start with a small territory on the Northern border of the Eastern Roman Empire,so they are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde which is vital if the Goths are to survive
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The Goths start with a small settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to survive.
  
 
===Win Conditions===
 
===Win Conditions===

Revision as of 10:58, 20 March 2009

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels
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The Goths are one of the playable factions in the Barbarian Invasion for Rome: Total War.

Game Play

Starting Position

The Goths start with a small settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to survive.

Win Conditions

The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).

Units

Runaway Slave Spearmen, Gothic Warriors, Gothic Spearmen, good heavy cavalry.

Unique Units

Everything.

Strategy guides

AAR's

History

In 410AD Alaric led the Goths in the sack of Rome. They later split into the Ostrogoths and the Visigoths

See Also