Difference between revisions of "Berbers (RTW:BI Faction)"
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===Win Conditions=== | ===Win Conditions=== | ||
+ | Take 10 settlements, including Alexandria and Carthage | ||
===Units=== | ===Units=== | ||
− | Tough infantry and cavalry | + | Tough, desert-oriented infantry and light, powerful cavalry. They have no siege weapons and very few heavy units. |
====Unique Units==== | ====Unique Units==== | ||
− | + | Hillmen- Tough, dependable infantry that can hurl javelins before charging; they have a moderate defense, and dug in on a hill they can hold an enemy for a long time. | |
+ | |||
+ | Berber Axemen- These guys mostly suck. They have terrible morale, will get cut to pieces under missile fire, and only gain a minimal bonus from fighting in the desert. They are, however, useful against heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses. | ||
+ | |||
+ | Mountain Men- Very tough, good morale, and can be absolute beasts in the desert. MM's make a great garrison for your home cities, and they should generally be stationed somewhere important(Alexandra/Carthage/possibly Tingi) | ||
+ | |||
+ | Desert Archers- Basic archers, nothing special | ||
+ | |||
+ | Moorish Raiders/Camel Raiders/Berber Lancers-Good, fast cavalry all, Moors are the best | ||
===Strategy guides=== | ===Strategy guides=== |
Revision as of 20:20, 24 January 2010
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Berbers (RTW:BI Faction) | |
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Name: | Berbers |
From Game: | Barbarian Invasion |
Religion: | Pagan |
Culture: | Carthaginian |
Playable: |
The Berbers are one of the non-playable factions in the Barbarian Invasion expansion for Rome: Total War. They can be made playable through very simple modding. They are in the Carthaginian culture group.
Contents
Game Play
Starting Position
- Tingi (Maurentania)
- Dimmidi (Sahara)
Win Conditions
Take 10 settlements, including Alexandria and Carthage
Units
Tough, desert-oriented infantry and light, powerful cavalry. They have no siege weapons and very few heavy units.
Unique Units
Hillmen- Tough, dependable infantry that can hurl javelins before charging; they have a moderate defense, and dug in on a hill they can hold an enemy for a long time.
Berber Axemen- These guys mostly suck. They have terrible morale, will get cut to pieces under missile fire, and only gain a minimal bonus from fighting in the desert. They are, however, useful against heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses.
Mountain Men- Very tough, good morale, and can be absolute beasts in the desert. MM's make a great garrison for your home cities, and they should generally be stationed somewhere important(Alexandra/Carthage/possibly Tingi)
Desert Archers- Basic archers, nothing special
Moorish Raiders/Camel Raiders/Berber Lancers-Good, fast cavalry all, Moors are the best
Strategy guides
AAR's
History
See Also
Barbarian Invasion Factions |
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Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels |