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Difference between revisions of "Berbers (RTW:BI Faction)"

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(Game Play)
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===Win Conditions===
 
===Win Conditions===
 +
Take 10 settlements, including Alexandria and Carthage
  
 
===Units===
 
===Units===
Tough infantry and cavalry, but lacking variety.
+
Tough, desert-oriented infantry and light, powerful cavalry. They have no siege weapons and very few heavy units.
  
 
====Unique Units====
 
====Unique Units====
Pretty much all of their units are unique.
+
Hillmen- Tough, dependable infantry that can hurl javelins before charging; they have a moderate defense, and dug in on a hill they can hold an enemy for a long time.
 +
 
 +
Berber Axemen- These guys mostly suck. They have terrible morale, will get cut to pieces under missile fire, and only gain a minimal bonus from fighting in the desert. They are, however, useful against heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses.
 +
 
 +
Mountain Men- Very tough, good morale, and can be absolute beasts in the desert. MM's make a great garrison for your home cities, and they should generally be stationed somewhere important(Alexandra/Carthage/possibly Tingi)
 +
 
 +
Desert Archers- Basic archers, nothing special
 +
 
 +
Moorish Raiders/Camel Raiders/Berber Lancers-Good, fast cavalry all, Moors are the best
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 20:20, 24 January 2010

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Berbers (RTW:BI Faction)
The Berbers' faction symbol
Name: Berbers
From Game: Barbarian Invasion
Religion:Pagan
Culture: Carthaginian
Playable:


The Berbers are one of the non-playable factions in the Barbarian Invasion expansion for Rome: Total War. They can be made playable through very simple modding. They are in the Carthaginian culture group.

Game Play

Starting Position

  • Tingi (Maurentania)
  • Dimmidi (Sahara)

Win Conditions

Take 10 settlements, including Alexandria and Carthage

Units

Tough, desert-oriented infantry and light, powerful cavalry. They have no siege weapons and very few heavy units.

Unique Units

Hillmen- Tough, dependable infantry that can hurl javelins before charging; they have a moderate defense, and dug in on a hill they can hold an enemy for a long time.

Berber Axemen- These guys mostly suck. They have terrible morale, will get cut to pieces under missile fire, and only gain a minimal bonus from fighting in the desert. They are, however, useful against heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses.

Mountain Men- Very tough, good morale, and can be absolute beasts in the desert. MM's make a great garrison for your home cities, and they should generally be stationed somewhere important(Alexandra/Carthage/possibly Tingi)

Desert Archers- Basic archers, nothing special

Moorish Raiders/Camel Raiders/Berber Lancers-Good, fast cavalry all, Moors are the best

Strategy guides

AAR's

History

See Also

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels