Difference between revisions of "ReallyBadAI Battle System"
(→External links) |
(→History) |
||
Line 15: | Line 15: | ||
==History== | ==History== | ||
− | ReallyBadAI's | + | ReallyBadAI's earliest version with accessible information is version 5.01: it corrected [[Third Age: Total War]] installation issues and changed installation directory to "mods", so that you could install the AI in the parent directory of any custom mod folder. The next released version was version 5.02 which was a typo correction for ReallyBadAI Hardcore target files, and sometime later version 5.03, which was a fix for a setup file was up for downloading. Version 5.04, which fixed odd custom battle deployment CTDs, was next in line. Version 5.1.3, which made overall AI performance better along with various bug fixes, was the following mod with enough available information. Then came Version 5.2, which made the game more stable along with minor changes, and the follow-up was version 5.3 which supported the [[Call of Warhammer]] mod better than before and increased the overall AI's capabilities. Version 5.7, the current version, was released on May 21, 2011. |
− | |||
− | |||
==Description== | ==Description== |
Revision as of 11:47, 21 December 2012
Template:Mod Information Table (no map)
This modification for Medieval II: Total War: Kingdoms aims to improve the Vanilla Battle AI for a more enjoyable game.
History
ReallyBadAI's earliest version with accessible information is version 5.01: it corrected Third Age: Total War installation issues and changed installation directory to "mods", so that you could install the AI in the parent directory of any custom mod folder. The next released version was version 5.02 which was a typo correction for ReallyBadAI Hardcore target files, and sometime later version 5.03, which was a fix for a setup file was up for downloading. Version 5.04, which fixed odd custom battle deployment CTDs, was next in line. Version 5.1.3, which made overall AI performance better along with various bug fixes, was the following mod with enough available information. Then came Version 5.2, which made the game more stable along with minor changes, and the follow-up was version 5.3 which supported the Call of Warhammer mod better than before and increased the overall AI's capabilities. Version 5.7, the current version, was released on May 21, 2011.
Description
This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer. It also has three 'Officially supported mods' in which it works, namely the Stainless Steel mod, the Third Age: Total War mod, and the Broken Crescent mod which all work on Medieval II: Total War: Kingdoms. Other mods may also utilize this mod.
Features
- Most aggressive outflanking around
- Much improved overall AI performance
- Heavily customised AI formations, improved player formations
- Very efficient skirmishing
- Cavalry avoiding spears
- Corrected pathfinding
- Countless fixes, tweaks, balancing changes
- Limited possibility of exploit use
- Optional Battle AI and Content Switcher (currently for SS and TATW)
- AI's performance in Siege Battles is greatly increased
Team & Credits
- Germanicu5, the creator and headmod
- gracul for his setup program
- y2day for providing basic art