Difference between revisions of "Peasants (RTW Unit)"
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+ | {{TW Unit|image=[[Image:IMAGE HERE]] | ||
+ | |Class=Light Infantry | ||
+ | |Unit Size=240 | ||
+ | |Weaponry=Knife | ||
+ | |Morale=0 | ||
+ | |Melee Attack=1 | ||
+ | |Ranged Attack=n/a | ||
+ | |Defence=1 | ||
+ | |Charge Bonus=n/a | ||
+ | |Accuracy=n/a | ||
+ | |Range=n/a | ||
+ | |Ammunition=n/a | ||
+ | |Region= | ||
+ | |Recruitment Cost=100 | ||
+ | |Upkeep Cost=100 | ||
+ | |Turns to Build=1 | ||
+ | |Unit Limit=None | ||
+ | |Building Requirements=None | ||
+ | |Tech Requirements=TECH None | ||
+ | |Attributes= Can hide in woods | ||
+ | |||
{{cleanup}} | {{cleanup}} | ||
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− | + | Peasants are reluctant warriors, at best. Going to war is just one more burden of a hard life. | |
− | + | == Overview == | |
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− | Peasants are reluctant warriors | + | Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover. |
− | == | + | == Details == |
− | + | '''"Civilized" Peasants''' | |
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− | + | Civilized peasants have the lowest stats in the game and nothing but a knife for offense. they are nigh on useless in melee, although their large unit size lets them hang on for a short while against most units as that many take time to hack though. They are also very cheap, so they are great for suicidal tasks like pushing rams or digging risky sap points. They can also be stationed outside settlements during combat so enemy defenses will shoot at them rather than other units. | |
+ | == Factions == | ||
+ | <li>[[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [[Senate_(RTW_Faction) |Senate]]</li> | ||
+ | <li>[[Image:Brutii_Faction_Symbol-Vanilla.png |36px]][[Brutii_(RTW_Faction) |The House of Brutii]]</li> | ||
+ | <li>[[Image:Julii_Faction_Symbol-Vanilla.png |36px]][[Julii_(RTW_Faction) |The House of Julii]]</li> | ||
+ | <li>[[Image:Scipii_Faction_Symbol-Vanilla.png |36px]][[Scipii_(RTW_Faction) |The House of Scipii]]</li> | ||
+ | <li>[[Image: Greek_Cities _Faction_Symbol-Vanilla.png |36px]] [[Greek_Cities_(RTW_Faction) |Greek City-States]]</li> | ||
+ | <li>[[Image: Macedon Faction Symbol-Vanilla.png |36px]] [[Macedon(RTW_Faction) |Greek City-States]]</li> | ||
+ | <li>[[Image:Thrace Faction Symbol-Vanilla.png |36px]] [[Thrace_(RTW_Faction) |Dacia]]</li> | ||
+ | <li>[[Image:Seleucid Faction Symbol-Vanilla.png |36px]] [[Seleucid Empire_(RTW_Faction) |Dacia]]</li> | ||
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[[Category:Rome Total War Units]] | [[Category:Rome Total War Units]] | ||
[[Category:RTW Infantry]] | [[Category:RTW Infantry]] |
Revision as of 15:28, 18 June 2014
{{TW Unit|image= |Class=Light Infantry |Unit Size=240 |Weaponry=Knife |Morale=0 |Melee Attack=1 |Ranged Attack=n/a |Defence=1 |Charge Bonus=n/a |Accuracy=n/a |Range=n/a |Ammunition=n/a |Region= |Recruitment Cost=100 |Upkeep Cost=100 |Turns to Build=1 |Unit Limit=None |Building Requirements=None |Tech Requirements=TECH None |Attributes= Can hide in woods
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Peasants are reluctant warriors, at best. Going to war is just one more burden of a hard life.
Overview
Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
Details
"Civilized" Peasants
Civilized peasants have the lowest stats in the game and nothing but a knife for offense. they are nigh on useless in melee, although their large unit size lets them hang on for a short while against most units as that many take time to hack though. They are also very cheap, so they are great for suicidal tasks like pushing rams or digging risky sap points. They can also be stationed outside settlements during combat so enemy defenses will shoot at them rather than other units.