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Difference between revisions of "Peasants (RTW Unit)"

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{{TW Unit|image=[[Image:IMAGE HERE]]
 +
|Class=Light Infantry
 +
|Unit Size=240
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|Weaponry=Knife
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|Morale=0
 +
|Melee Attack=1
 +
|Ranged Attack=n/a
 +
|Defence=1
 +
|Charge Bonus=n/a
 +
|Accuracy=n/a
 +
|Range=n/a
 +
|Ammunition=n/a
 +
|Region=
 +
|Recruitment Cost=100
 +
|Upkeep Cost=100
 +
|Turns to Build=1
 +
|Unit Limit=None
 +
|Building Requirements=None
 +
|Tech Requirements=TECH None
 +
|Attributes= Can hide in woods
 +
 
{{cleanup}}
 
{{cleanup}}
===Stats===
 
 
*Soldiers: 121
 
*Attack: 1 (Normal, Barbarian), 3 (Desert)
 
*Charge Bonus: 2
 
*Weapon Type: Dagger (Normal, Barbarian), Pitchfork (Desert)
 
*Total Defense: 1 (Normal), 3 (Desert), 4 (Barbarian)
 
*Armor: 0
 
*Defense Skill: 1 (Normal), 3 (Desert), 4 (Barbarian)
 
*Shield: 0
 
*Hit Points: 1
 
*Recruitment Cost: 100 (Normal), 120 (Desert), 150 (Barbarian)
 
*Upkeep: 33
 
*Abilities: Can Swim, Fast Moving
 
 
 
<gallery>
 
Image:Rpeasant.jpg‎ |[[Roman]]
 
Image:Cpeasant.jpg‎|[[Eastern]]
 
Image:Epeasant.jpg‎|[[Egypt]]
 
Image:BarbPeasant.png|[[Barbarian]]
 
 
</gallery>
 
  
== Tactics ==
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Peasants are reluctant warriors, at best. Going to war is just one more burden of a hard life.
  
  
Peasants might seem useless, but a cheap unit of men is useful when skill is not important. they can sap so they are useful for collapsing walls without risking more useful troops and they can push rams and get ladders to walls. They are useful for this since they are cheap so it doesn't matter if they take horrendous casualties. They make great archer fodder too. Barbarian Peasants are stronger than their Roman counterparts with better defence and eastern peasants are even stronger with improved attack and deference.
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== Overview ==
  
== In Game Description ==
 
  
Peasants are reluctant warriors at the best, but a life of endless toil and drudgery does at least produce strong backs and an acceptance of grim reality. Men, no matter how untrained or unready for war, are always useful in battle - the enemy can be weakened simply by having to hack a way through the press of bodies. Forcing peasants to leave the land and fight is cheap and quick even if it does damage the prospects for the next harvest. This is an important consideration where famine may be only one failed harvest away Still more of a problem is the reluctance of these men to fight well in a situation they neither know nor care about. That said, these men can fight; maybe they are not experts, but every enemy they kill is one less for proper warriors to face down.
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Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.
  
  
==Factions==
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== Details ==
  
{{List Column|3|
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'''"Civilized" Peasants'''
*[[Image:Germania Faction Symbol-Vanilla.png|25px]] [[Germania (RTW Faction)|Germania]]
 
*[[Image:|25px]] [[Dacia (RTW Faction)|Dacia]]
 
*[[Image:|25px]] [[Gaul (RTW Faction)|Gaul]]
 
*[[Image:|25px]] [[Spain (RTW Faction)|Spain]]
 
*[[Image:|25px]] [[Scythia (RTW Faction)|Scythia]]
 
  
}}
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Civilized peasants have the lowest stats in the game and nothing but a knife for offense. they are nigh on useless in melee, although their large unit size lets them hang on for a short while against most units as that many take time to hack though. They are also very cheap, so they are great for suicidal tasks like pushing rams or digging risky sap points. They can also be stationed outside settlements during combat so enemy defenses will shoot at them rather than other units.
  
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== Factions ==
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<li>[[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [[Senate_(RTW_Faction) |Senate]]</li>
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<li>[[Image:Brutii_Faction_Symbol-Vanilla.png |36px]][[Brutii_(RTW_Faction) |The House of Brutii]]</li>
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<li>[[Image:Julii_Faction_Symbol-Vanilla.png |36px]][[Julii_(RTW_Faction) |The House of Julii]]</li>
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<li>[[Image:Scipii_Faction_Symbol-Vanilla.png |36px]][[Scipii_(RTW_Faction) |The House of Scipii]]</li>
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<li>[[Image: Greek_Cities _Faction_Symbol-Vanilla.png |36px]] [[Greek_Cities_(RTW_Faction) |Greek City-States]]</li>
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<li>[[Image: Macedon Faction Symbol-Vanilla.png |36px]] [[Macedon(RTW_Faction) |Greek City-States]]</li>
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<li>[[Image:Thrace Faction Symbol-Vanilla.png |36px]] [[Thrace_(RTW_Faction) |Dacia]]</li>
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<li>[[Image:Seleucid Faction Symbol-Vanilla.png |36px]] [[Seleucid Empire_(RTW_Faction) |Dacia]]</li>
  
*[[The House of Julii]]
 
*[[The House of Brutii]]
 
*[[The House of Scipii]]
 
*[[The Roman Senate]]
 
*[[Egypt]]
 
*[[Parthia]]
 
*[[Armenia]]
 
*[[Pontus]]
 
*[[Carthage]]
 
*[[Numidia]]
 
*[[The Greek Cities]]
 
*[[Macedon]]
 
*[[The Selucid Empire]]
 
*[[Thrace]]
 
  
  
 
[[Category:Rome Total War Units]]
 
[[Category:Rome Total War Units]]
 
[[Category:RTW Infantry]]
 
[[Category:RTW Infantry]]

Revision as of 15:28, 18 June 2014

{{TW Unit|image=No image.png
|Class=Light Infantry
|Unit Size=240
|Weaponry=Knife
|Morale=0
|Melee Attack=1
|Ranged Attack=n/a
|Defence=1
|Charge Bonus=n/a
|Accuracy=n/a
|Range=n/a
|Ammunition=n/a
|Region=
|Recruitment Cost=100
|Upkeep Cost=100
|Turns to Build=1
|Unit Limit=None
|Building Requirements=None
|Tech Requirements=TECH None
|Attributes= Can hide in woods
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Peasants are reluctant warriors, at best. Going to war is just one more burden of a hard life.


Overview

Peasants are reluctant warriors, but numbers are useful in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. If nothing else, they are useful when there's digging to be done! They are, however, experts at reading the land and hiding whenever there is cover.


Details

"Civilized" Peasants

Civilized peasants have the lowest stats in the game and nothing but a knife for offense. they are nigh on useless in melee, although their large unit size lets them hang on for a short while against most units as that many take time to hack though. They are also very cheap, so they are great for suicidal tasks like pushing rams or digging risky sap points. They can also be stationed outside settlements during combat so enemy defenses will shoot at them rather than other units.

Factions

  • Senate Faction Symbol-Vanilla.png Senate
  • Brutii Faction Symbol-Vanilla.pngThe House of Brutii
  • Julii Faction Symbol-Vanilla.pngThe House of Julii
  • Scipii Faction Symbol-Vanilla.pngThe House of Scipii
  • Greek Cities Faction Symbol-Vanilla.png Greek City-States
  • Macedon Faction Symbol-Vanilla.png Greek City-States
  • Thrace Faction Symbol-Vanilla.png Dacia
  • Seleucid Faction Symbol-Vanilla.png Dacia