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Difference between revisions of "Afghan Hillmen (ETW Unit)"

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m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.  
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{{TW Unit|image=[[Image:Afghan_hillmen.jpg]]
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|Class=Skirmishers
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|Unit Size=80 Men
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|Weaponry=Muskets
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|Region=Afghanistan
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|Recruitment Cost=770
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|Upkeep Cost=190
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|Building Requirements=Barracks
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|Tech Requirements=None
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|Attributes=<li>Can skirmish</li>
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<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
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<li>Can hide in long grass</li>
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<li>Resistant to Heat Fatigue</li>
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<li>Good stamina</li>
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}}
  
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[[Image:Hillmen_thumb.png‎]] These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.
  
{{Unit|image=[[Image:Afghan_hillmen.jpg]]
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==Overview==
|Class=Light Infantry
 
|Men=160
 
|Weaponry=Muskets
 
|Minimum Building Requirement= Barracks
 
|Region=Afghanistan
 
|Recruitment Cost=770
 
|Upkeep Cost=190
 
|Technology Needed=None}}
 
  
==Overview==
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Mountains breed men who are unforgiving to their enemies, suspicious of strangers and wary around their friends. Life is hard in the mountains, and it is easier to take something than build, grow or make it. Banditry, feuds, revenge and murder are a way of life for many, and the survivors of this harsh school of life must be tough and uncompromising in their hating. All this means that they superb in war: deadly shots and dirty fighters. Any governor who tries to impose order rapidly finds that hill folk may fight each other, but they will always unite against the outsider.
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Historically, many outside powers have tried to tame the wilder elements in Kurdish and Afghan society but with mixed results. Alexander the Great gave up, even after marrying a Bactrian woman, Roxana. In 1842, for example, a 15,000-strong British column decided to withdraw from Afghanistan back to India. Only one man actually made it back to “civilization” alive.
  
There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads  camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either!
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==Details==
  
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
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These are the Ottoman early-game substitutes for Light Infantry. Afghan Hillmen have slightly superior range than [[Line Infantry (ETW Unit)|Line Infantry]] or [[Isarelys (ETW Unit)|Isarelys]], and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than [[Light Infantry (ETW Unit)|Light Infantry]]. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee.
  
 
==Factions==
 
==Factions==
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*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
 
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
  
[[Category:Empire Total War Units]]
 
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]
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[[Category:ETW Units]]

Latest revision as of 09:40, 30 May 2017

Afghan Hillmen (ETW Unit)
Afghan hillmen.jpg
Class Skirmishers
Unit Size 80 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Afghanistan
Recruitment Cost 770
Upkeep Cost 190
Turns to Build
Unit Limit
Building Requirements Barracks
Technology Requirements None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Resistant to Heat Fatigue
  • Good stamina

  • Hillmen thumb.png These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.

    Overview

    Mountains breed men who are unforgiving to their enemies, suspicious of strangers and wary around their friends. Life is hard in the mountains, and it is easier to take something than build, grow or make it. Banditry, feuds, revenge and murder are a way of life for many, and the survivors of this harsh school of life must be tough and uncompromising in their hating. All this means that they superb in war: deadly shots and dirty fighters. Any governor who tries to impose order rapidly finds that hill folk may fight each other, but they will always unite against the outsider.

    Historically, many outside powers have tried to tame the wilder elements in Kurdish and Afghan society but with mixed results. Alexander the Great gave up, even after marrying a Bactrian woman, Roxana. In 1842, for example, a 15,000-strong British column decided to withdraw from Afghanistan back to India. Only one man actually made it back to “civilization” alive.

    Details

    These are the Ottoman early-game substitutes for Light Infantry. Afghan Hillmen have slightly superior range than Line Infantry or Isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than Light Infantry. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee.

    Factions