Difference between revisions of "Hillmen (ETW Unit)"
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− | + | {{TW Unit|image=[[Image:Hillmen_musketeers.jpg]] | |
+ | |Class=Skirmishers | ||
+ | |Unit Size=80 Men | ||
+ | |Weaponry=Muskets | ||
+ | |Region=Middle East | ||
+ | |Recruitment Cost=680 | ||
+ | |Upkeep Cost=170 | ||
+ | |Building Requirements=Barracks | ||
+ | |Tech Requirements=None | ||
+ | |Attributes=<li>Can skirmish</li> | ||
+ | <li>Can hide in woodland</li> | ||
+ | <li>Can hide in light scrub</li> | ||
+ | <li>Can hide in long grass</li> | ||
+ | <li>Resistant to Heat Fatigue</li> | ||
+ | <li>Good stamina</li>}} | ||
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− | + | [[Image:Hillmen_thumb.png]] These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect. | |
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− | + | ==Overview== | |
− | + | There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomad's camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either! | |
− | + | A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims! | |
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− | + | ==Details== | |
− | + | Hillmen are early-game substitutes for Light Infantry. Hillmen have slightly superior range than [[Line Infantry (ETW Unit)|Line Infantry]] or [[Isarelys (ETW Unit)|Isarelys]], and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than [[Light Infantry (ETW Unit)|Light Infantry]]. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee. | |
==Factions== | ==Factions== | ||
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*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]] | *[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]] | ||
− | [[Category: | + | [[Category:ETW Infantry]] |
+ | [[Category:ETW Units]] |
Latest revision as of 10:07, 30 May 2017
These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.
Overview
There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomad's camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either!
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
Details
Hillmen are early-game substitutes for Light Infantry. Hillmen have slightly superior range than Line Infantry or Isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than Light Infantry. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee.