Difference between revisions of "Campaign Map Editing (RTW & M2TW)"
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− | [[Category: Modding]] | + | Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War. |
+ | |||
+ | Essential reading for both is *[http://forums.totalwar.org/vb/showthread.php?t=50437 How to make an entirely new campaign map] by Myrddraal. | ||
+ | |||
+ | GrnEyedDvl's '''Introduction to Mapping''' [https://www.twcenter.net/forums/showthread.php?t=123229 Lesson's 1] [https://www.twcenter.net/forums/showthread.php?t=124501 2] & [https://www.twcenter.net/forums/showthread.php?t=125651 3] provides a focus on M2TW mapping. | ||
+ | |||
+ | ===Map Files=== | ||
+ | Modifications to the map will involve files in <br> | ||
+ | ''data/world/maps/base'' <br> | ||
+ | ''data/world/maps/campaign/campaign_folder'' <br> | ||
+ | ''data/text'' (regions_and_settlements_names_''campaign_name''.txt only) | ||
+ | |||
+ | the files in the base folder may be transferred into your imperial_campaign, barbarian_campaign or provincial_campaign folder (note that provincial campaign folders are not functional in M2TW 1.1). | ||
+ | |||
+ | The most relevant files in those folders are:<br> | ||
+ | '''[[descr_regions.txt]]'''<br> | ||
+ | '''[[descr_terrain.txt]]''' - must include size of map_regions.tga <br> | ||
+ | '''[[descr_strat.txt]]'''<br> | ||
+ | [[Map.rwm| '''map.rwm''']]<br> | ||
+ | '''[[map_climates.tga]]''' - 2x map_regions.tga size plus 1 pixel on height and width* (set climate type in region for strat map and battle map terrain generation)<br> | ||
+ | '''[[map_ground_types.tga]]''' - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain type on strat map and key for generation of terrain type on battle map)<br> | ||
+ | '''[[map_features.tga]]''' - same size as map_regions.tga (sets rivers, cliffs and volcano positions)<br> | ||
+ | '''[[map_heights.tga]]''' - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain topology on battle map)<br> | ||
+ | '''[[map_heights.hgt]]''' (if used)<br> | ||
+ | '''[[map_regions.tga]]''' (set regions and their bordery on strat map map) <br> | ||
+ | '''map_roughness.tga''' - size = 2x map_regions.tga (set topology of strat map) <br> | ||
+ | '''map_trade_routes.tga''' - size = same as map_regions.tga (set area which would always reveal on strat map even if it is under fog of war) <br> | ||
+ | :<nowiki>*</nowiki>where map sizes are marked as plus 1 pixel note that the map file is expanded to use the full tga size including the extra pixel. Do not add a 'blank' pixel around the edge. | ||
+ | |||
+ | |||
+ | Others are:<br> | ||
+ | '''radar_map1.tga''' the small map that appears at bottom left corner of campaign map - Note: making this tga too large can cause a crash at 2/3rds way along loading bar.<br> | ||
+ | '''radar_map2.tga''' the enlarged version of the above - should be twice the size as radar_map1.tga<br> | ||
+ | '''water_surface.tga''' merely affects the colouring of the sea, its size does not have to be changed with other map sizes.<br> | ||
+ | '''map_FE.tga''' is the default map shown in the faction selection screen if you don't have an in-game map for a faction<br> | ||
+ | '''descr_events.txt''' - can trigger emergence, plague and historic events etc.<br> | ||
+ | '''[[descr_mercenaries.txt]]''' - controls recruitment of mercenaries <br> | ||
+ | '''[[descr_win_conditions.txt]]''' - defines victory conditions <br> | ||
+ | '''descr_disasters.txt''' - text shown when a natural disaster (eg volcano, earthquake) occurs <br> | ||
+ | '''descr_regions_and_settlement_name_lookup.txt''' file not used in later versions of the game. | ||
+ | |||
+ | map_''faction''.tga's; leader_pic_''faction''.tga's; and | ||
+ | description_''faction''.txt files simply give the information seen in the faction selection screen | ||
+ | |||
+ | |||
+ | |||
+ | [[Category:RTW Campaign Map Modding]] | ||
+ | [[Category:M2TW Campaign Map Modding]] |
Latest revision as of 08:20, 27 January 2021
Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War.
Essential reading for both is *How to make an entirely new campaign map by Myrddraal.
GrnEyedDvl's Introduction to Mapping Lesson's 1 2 & 3 provides a focus on M2TW mapping.
Map Files
Modifications to the map will involve files in
data/world/maps/base
data/world/maps/campaign/campaign_folder
data/text (regions_and_settlements_names_campaign_name.txt only)
the files in the base folder may be transferred into your imperial_campaign, barbarian_campaign or provincial_campaign folder (note that provincial campaign folders are not functional in M2TW 1.1).
The most relevant files in those folders are:
descr_regions.txt
descr_terrain.txt - must include size of map_regions.tga
descr_strat.txt
map.rwm
map_climates.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set climate type in region for strat map and battle map terrain generation)
map_ground_types.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain type on strat map and key for generation of terrain type on battle map)
map_features.tga - same size as map_regions.tga (sets rivers, cliffs and volcano positions)
map_heights.tga - 2x map_regions.tga size plus 1 pixel on height and width* (set terrain topology on battle map)
map_heights.hgt (if used)
map_regions.tga (set regions and their bordery on strat map map)
map_roughness.tga - size = 2x map_regions.tga (set topology of strat map)
map_trade_routes.tga - size = same as map_regions.tga (set area which would always reveal on strat map even if it is under fog of war)
- *where map sizes are marked as plus 1 pixel note that the map file is expanded to use the full tga size including the extra pixel. Do not add a 'blank' pixel around the edge.
Others are:
radar_map1.tga the small map that appears at bottom left corner of campaign map - Note: making this tga too large can cause a crash at 2/3rds way along loading bar.
radar_map2.tga the enlarged version of the above - should be twice the size as radar_map1.tga
water_surface.tga merely affects the colouring of the sea, its size does not have to be changed with other map sizes.
map_FE.tga is the default map shown in the faction selection screen if you don't have an in-game map for a faction
descr_events.txt - can trigger emergence, plague and historic events etc.
descr_mercenaries.txt - controls recruitment of mercenaries
descr_win_conditions.txt - defines victory conditions
descr_disasters.txt - text shown when a natural disaster (eg volcano, earthquake) occurs
descr_regions_and_settlement_name_lookup.txt file not used in later versions of the game.
map_faction.tga's; leader_pic_faction.tga's; and description_faction.txt files simply give the information seen in the faction selection screen