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− | == World Total War | + | == Whats WTW ? == |
+ | |||
+ | World Total War is a major mod project for Medieval Total War 2.<br> | ||
+ | It will be for World War 2 ambientation.<br> | ||
+ | Players will can recreate huge ww2 battles under a total war scenario! | ||
+ | <br> | ||
+ | [http://www.Worldtotalwar.com World Total War Mod Official site] | ||
+ | |||
+ | == Main features == | ||
+ | |||
+ | This section describes the conceptual goal of the mod. | ||
+ | |||
+ | === Factions === | ||
+ | |||
+ | |||
+ | === Units === | ||
+ | |||
+ | ==== Infantery==== | ||
+ | ==== Machine gunners==== | ||
+ | ==== Artillery ==== | ||
+ | ==== Mechanized==== | ||
+ | === Strategic map issues=== | ||
− | + | ==== Cities and industrial(castles)==== | |
+ | ==== Levels ==== | ||
− | == | + | ==== Buildings==== |
+ | |||
+ | Here goes the current working engine mod | ||
+ | [[Worldtotalwar:engine_mod]] | ||
− | + | == WTW engine design vs MTW2 engine== | |
− | |||
− | |||
− | + | This section describes design engeeniring concepts. | |
+ | And limits of MTW2 engine. | ||
− | + | example: | |
− | |||
− | |||
− | + | How to make a pak72? | |
− | + | retexturing a canon. | |
− | |||
− | |||
− | |||
− | |||
− | + | Musketmen could be riflemen.<br> | |
+ | Elephant cannon could be tanks!!<br> | ||
+ | Elephant misile could be inf mech<br> | ||
+ | Ribault could be mgs<br> | ||
+ | Serpentine could be some anti-tank gun, like 88<br> | ||
+ | Cannons could be diverse artillery<br> | ||
+ | rocket launcher as modern rocket launcher<br> | ||
+ | <br> | ||
+ | Staked-pikes could be anti-tank trenches ?<br> | ||
− | + | === Post your own design discousion articles=== | |
− | + | [[MTW2_limits]] | |
− | + | == Project roadmap == | |
− | |||
+ | === Developing policy=== | ||
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"... | Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"... | ||
<br><br> | <br><br> | ||
− | It will be developped under a short cycle rush "agile development" | + | It will be developped under a short cycle rush "agile development" in first steps. |
+ | Late it will become more chaotic...as usual in this type of projects | ||
+ | <br>[[Agile_development]] | ||
+ | <br>[[Wiki_framework]] | ||
+ | |||
+ | |||
+ | === Wikidirectory structure=== | ||
+ | |||
+ | == Project Member Roadmap == | ||
+ | |||
+ | May there be some sub-articles for each section. | ||
+ | |||
− | == | + | === Council=== |
+ | Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST) | ||
+ | <br><br> | ||
+ | Project Council: | ||
+ | <br><br> | ||
− | + | === Managers Groups=== | |
− | === | ||
− | |||
− | |||
− | + | - Project manager<br> | |
− | + | <br> | |
− | + | - Current Version manager group<br> | |
+ | <br> | ||
+ | - Public Relations manager group<br> | ||
+ | <br> | ||
+ | - Conceptual manager group<br> | ||
+ | <br> | ||
+ | - Wiki manager | ||
− | + | === WorkGroups === | |
− | + | - Script <br> | |
− | + | <br> | |
− | + | - Graphics <br> | |
− | + | <br> | |
− | + | - Sound<br> | |
− | + | <br> | |
− | + | - Testers<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | + | - Wiki Support | |
+ | <br> | ||
+ | |||
+ | == Project status roadmap == | ||
+ | |||
+ | == Current Working Version == | ||
+ | |||
+ | includes historical cvs | ||
+ | |||
+ | === Main Engine=== | ||
+ | |||
+ | === Scenarios=== | ||
+ | |||
+ | This section recopilates ready public versions and scenarios of WTW | ||
+ | 1st: "Battle of Kursk" WTW 0.1 | ||
+ | [[Worldtotalwar:Kursk]] | ||
− | === | + | == Community== |
− | |||
− | |||
− | + | == Broken dreams == | |
− | |||
− | |||
− | + | [[Category:M2TW Mods (Unreleased)]] | |
+ | [[Category:Cleanup]] |
Latest revision as of 04:50, 4 June 2021
Contents
Whats WTW ?
World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
World Total War Mod Official site
Main features
This section describes the conceptual goal of the mod.
Factions
Units
Infantery
Machine gunners
Artillery
Mechanized
Strategic map issues
Cities and industrial(castles)
Levels
Buildings
Here goes the current working engine mod Worldtotalwar:engine_mod
WTW engine design vs MTW2 engine
This section describes design engeeniring concepts. And limits of MTW2 engine.
example:
How to make a pak72? retexturing a canon.
Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher
Staked-pikes could be anti-tank trenches ?
Post your own design discousion articles
Project roadmap
Developing policy
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
It will be developped under a short cycle rush "agile development" in first steps.
Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_framework
Wikidirectory structure
Project Member Roadmap
May there be some sub-articles for each section.
Council
Founder --MisticVisions 18:35, 4 March 2008 (CST)
Project Council:
Managers Groups
- Project manager
- Current Version manager group
- Public Relations manager group
- Conceptual manager group
- Wiki manager
WorkGroups
- Script
- Graphics
- Sound
- Testers
- Wiki Support
Project status roadmap
Current Working Version
includes historical cvs
Main Engine
Scenarios
This section recopilates ready public versions and scenarios of WTW 1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk