Difference between revisions of "Tsardoms: Total War"
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− | {| | + | {{Mod Information Table |
− | + | |Platform=[[M2TW]] | |
− | + | |Mod Type=Total Conversion | |
− | | | + | |Parent= |
− | | | + | |Era=Medieval |
− | + | |Mod Leader=[https://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion]] | |
− | | | + | |Release Status=In development |
− | + | |Mod Foldered=Yes | |
− | + | |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=539 Here] | |
− | + | |Campaign Map= | |
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[[Image:Tsardomsmap.JPG|thumb|right|200px|alt=Map of Tsardoms. Ottoman Empire is in red.|Map of Tsardoms. Ottoman Empire is in red.]] | [[Image:Tsardomsmap.JPG|thumb|right|200px|alt=Map of Tsardoms. Ottoman Empire is in red.|Map of Tsardoms. Ottoman Empire is in red.]] | ||
== Description == | == Description == | ||
− | Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR! | + | [http://www.twcenter.net/forums/forumdisplay.php?f=539 Tsardoms: Total War] is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR! |
[http://www.twcenter.net/forums/showthread.php?t=120777 The idea] was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made [http://forums.totalwar.org/vb/showthread.php?94241-TSARDOMS-TOTAL-WAR-FIRST-PREVIEW-!!! a thread] about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun. | [http://www.twcenter.net/forums/showthread.php?t=120777 The idea] was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made [http://forums.totalwar.org/vb/showthread.php?94241-TSARDOMS-TOTAL-WAR-FIRST-PREVIEW-!!! a thread] about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun. | ||
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# Kingdom of Hungary | # Kingdom of Hungary | ||
# Principality of Moldova | # Principality of Moldova | ||
− | # Principality of Wallachia | + | # [http://www.twcenter.net/forums/showthread.php?t=349035 Principality of Wallachia] |
− | # Tsardom of Bulgaria | + | # [http://www.twcenter.net/forums/showthread.php?t=333351 Tsardom of Bulgaria] |
# Tsardom of Serbia | # Tsardom of Serbia | ||
# Banate of Bosnia | # Banate of Bosnia | ||
Line 59: | Line 33: | ||
# Republic of Ragusa | # Republic of Ragusa | ||
# Knights of Rhodes (Knights of St.John) | # Knights of Rhodes (Knights of St.John) | ||
− | # Ottoman Empire | + | # [http://www.twcenter.net/forums/showthread.php?t=364930 Ottoman Empire] |
# Karamanid Emirate | # Karamanid Emirate | ||
# Republic of Venice | # Republic of Venice | ||
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=== Other features === | === Other features === | ||
− | + | * Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight. | |
− | + | * Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own | |
− | + | * New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries | |
− | + | * New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more. | |
− | + | *Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more | |
== The Team == | == The Team == | ||
− | * [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion], [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 | + | * [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion], [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 matko] |
− | * Moddeling/Texturing: | + | * Moddeling/Texturing: il_duce_!, matko, Ave_Serbia (Symbols), |
− | * Mappers: | + | * Mappers: il_duce_! |
− | * 2D Developers: phoenix[illusion], matko, | + | * 2D Developers: phoenix[illusion], matko, il_duce_! |
− | * 3D Developers: phoenix[illusion], matko, | + | * 3D Developers: phoenix[illusion], matko, il_duce_! |
− | * Coders: phoenix[illusion], | + | * Coders: phoenix[illusion], il_duce_! |
− | * Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra | + | * Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra, SpyrosM91 |
== Included Mods == | == Included Mods == | ||
'''Used units from:''' | '''Used units from:''' | ||
− | Magyar: Total War | + | * Magyar: Total War |
− | CBUR | + | * [http://www.twcenter.net/forums/forumdisplay.php?f=718 CBUR] |
− | Lithuania | + | * [[Lithuania Mod]] |
− | Broken Crescent | + | * [[Broken Crescent]] |
− | Rusichi: Total War | + | * Rusichi: Total War |
== Visual Material == | == Visual Material == | ||
+ | |||
+ | {| | ||
+ | | [[Image:Walli.jpg|thumb|upright|alt=Wallachia faction preview|Wallachia]] | ||
+ | | [[Image:Bulgm.jpg|thumb|upright|alt=Bulgaria faction preview|Bulgaria]] | ||
+ | |} | ||
+ | |||
+ | [[Category:M2TW Mods (Released)]] | ||
+ | [[Category:Tsardoms: Total War]] |
Latest revision as of 07:09, 21 November 2021
Tsardoms: Total War | |
---|---|
Platform | M2TW |
Mod Type | Total Conversion |
Era | Medieval |
Mod Leader | phoenix[illusion] |
Release Status | In development |
Mod Foldered | Yes |
Forum / Thread | Here |
Contents
Description
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR!
The idea was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made a thread about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun.
Features
Factions
- Archduchy of Austria (the House of Hapsburg)
- Kingdom of Hungary
- Principality of Moldova
- Principality of Wallachia
- Tsardom of Bulgaria
- Tsardom of Serbia
- Banate of Bosnia
- Byzantine Empire Kantakouzenos
- Byzantine Empire Palaiologos
- Republic of Ragusa
- Knights of Rhodes (Knights of St.John)
- Ottoman Empire
- Karamanid Emirate
- Republic of Venice
- Florence
- Genoa
- Kingdom of Naples
- Kingdom of Trinacria
- Papacy [Emergent]
- Kingdom of France [Emergent]
- Timurids [Emergent]
Other features
- Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight.
- Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own
- New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries
- New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more.
- Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more
The Team
- Moddeling/Texturing: il_duce_!, matko, Ave_Serbia (Symbols),
- Mappers: il_duce_!
- 2D Developers: phoenix[illusion], matko, il_duce_!
- 3D Developers: phoenix[illusion], matko, il_duce_!
- Coders: phoenix[illusion], il_duce_!
- Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra, SpyrosM91
Included Mods
Used units from:
- Magyar: Total War
- CBUR
- Lithuania Mod
- Broken Crescent
- Rusichi: Total War