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Difference between revisions of "Shogun: Total War"

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(not perfect but I think it's cleaned up as much as it can hope for right now, + some relevant external links)
 
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{{Infobox CVG| title = Shogun: Total War
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{{Total War}}
|image = [[Image:Shogun Total War.jpg|200px|PC Box cover]]
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'''Shogun: Total War''' was the first game in the Total War series and was released by Electronic Arts in June of 2000.
|developer = [[Creative Assembly]]
 
|publisher = [[Electronic Arts]]
 
|designer =
 
|engine =
 
|released = [[June 13]], [[2000]]
 
|genre = [[Real-time tactics]]
 
|modes = [[Single player]], 2 to 8 [[Multiplayer]] over [[TCP/IP]]
 
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen
 
|platforms = [[Microsoft Windows|Windows]]
 
|media = 2 [[CD-ROM|CDs]]
 
|requirements = [[Pentium]]233MHz [[Central processing unit|CPU]], 32MB [[Random Access Memory|RAM]], 500MB [[Hard disk|HD]]
 
|input = [[Computer mouse|Mouse]], [[Computer keyboard|Keyboard]]
 
}}
 
  
'''''Shogun: Total War''''' ('''''STW''''') is the first of Creative Assembly's [[Total War (game)|"Total War"]] series. It is a history-based [[Strategy game#Grand strategy|grand strategy computer game]] that combines turn-based provincial development with [[real-time tactics|real-time battles]]. The player assumes the role of one of seven [[daimyo]]s ('''Uesugi''', '''Shimazu''', '''Oda''', '''Mori''', '''Imagawa''', '''Takeda''', '''Hōjō''') attempting to unite feudal [[Japan]] during the [[Sengoku period]] ("The Age of the Country at War") and become [[Shogun]]. [[Sun Tzu]]'s ''[[The Art of War]]'' is central to the game; its precepts are quoted often and its strategies recommended.
+
Shogun: Total War, also known as STW, is a history-based strategy game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku period ("The Age of the Country at War") and become Shogun. Sun Tzu's The Art of War is central to the game; its precepts are quoted often and its strategies are recommended.
==Game Play==
 
The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players (that is including the AI players) decide where they are going to move their forces and then, when the player commits them, all the ordered movements are executed simultaneously.  The three dimensional battles are notable for including aspects such as morale that had up to its publication usually been ignored by computer war games and are more typical of table top gaming.  It shares, however, with much of table top gaming, the unrealistic feature that the player has control over their units that would be impossible before the age of portable radio communication.
 
  
Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force attacking with more than a small part of its strength.
 
  
There is no naval warfare. Armies can jump across straits without restriction; for movement of armies over longer distances, there must be ports in both the starting province and the destination province is needed, and if the destination province is held by another player, the attacking player must have a spy in that province.
+
== Features ==
  
Basic combat units include the yari ashigaru and samurai which are excellent against cavalry units. The difference between ashigaru and samurai is ashigaru have lower morale and will retreat frequently. Ninja are helpful units as they can perform assassinations on enemy generals and daimyo, but they could possibly fail if the target is well protected.
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=== Gameplay ===
 +
[[File:Shogun Total War map2.jpg|thumb|right|Much of the game takes place on a turn-based strategy map of Japan]]
 +
The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players can decide where they are going to move their forces. Afterwards, once the player has issued his commands, the ordered movements are executed simultaneously. The three-dimensional battles are notable for including new aspects such as morale which had usually been ignored by computer war games prior to STW. Many of these features are generally more typical of table top gaming.
 +
Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force from attacking with more than a small part of its strength.
  
==Sequels==
+
=== Historical Battles ===
It was followed by the ''[[Mongol Invasion]]'' [[expansion pack]] which added a [[Mongols]] campaign, played as either the invaders or as Japan. The ''Warlord Edition'' was also released, containing both the original game and the expansion. The Total War series has been continued with ''[[Medieval: Total War]]'', ''[[Rome: Total War]]'' and ''[[Medieval II: Total War]]''
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Some of feudal Japan's greatest battles were recreated based on the expertise of some of the period's leading historical authorities.
  
==Multiplayer==
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=== Factions ===
Originally, [[Electronic Arts]] hosted the multiplayer for Shogun Total War. There were two separate servers; one for Shogun Total War, and one for Warlord Edition. In the foyer, players had their points next to their names. These points were called honour. A player started with 100 honour. Based on winning or losing, the player gained or lost honour. In order to prevent an expert from playing a lot of beginners and gaining a lot of honour, an expert who had 49 more honour points than the beginner would lose points even if he beat that beginner. The honour system made the multiplayer to be fun and challenging. If players wanted to play without a change in honour points, then the host could simply set the game to 'friendly' mode. The Shogun servers had many players when EA hosted them. Role-playing was very popular and this period is considered by many fans as the best and most nostalgic. The battles themselves were very fast-paced, unforgiving to mistakes and highly reliant on individual skill both in army selection but above all army control. In Shogun, any army could win over another using clever, fast and precise strategies. In later Total War games, army selection was given more importance. This is the reason why many fans still refer to Shogun as the purest and most skilful of the Total War games.
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[[File:Shogun Total War Choose a clan.jpg|thumb|left|One of the possible faction choices]]
 +
[[File:Shogun Total War Campaign map.jpg|470px|thumb|right|Campaign map with factions in colorcode]]
  
Before ''[[Rome: Total War]]'' was launched by [[Activision]], EA shut down both the Shogun Total War and the Warlord Edition servers. The players turned to the other Total War series, while the new players avoided the Shogun series. Some players wanted to return to Shogun Total War. They hosted their own servers where players could join without registering. To join these servers, one must change the setup in the internet.cfg file which is in the Shogun Warlord Edition folder. The following internet.cfg setup is for the most recent server being used:
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The 7 playable factions in Shogun, with their faction colour:
  
''ChatserverIPAddress = shogun-fakeserver.dnsdojo.org''
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*[[Hōjō (STW Faction)|Hojo]] (Purple)
 +
*[[Imagawa (STW Faction)|Imagawa]] (Light Blue)
 +
*[[Mori (STW Faction)|Mori]] (Red)
 +
*[[Oda (STW Faction)|Oda]] (Gold)
 +
*[[Takeda (STW Faction)|Takeda]] (Black)
 +
*[[Shimazu (STW Faction)|Shimazu]] (Green)
 +
*[[Uesugi (STW Faction)|Uesugi]] (Dark Blue)
  
''ChatserverPort = 8793''
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Each of these factions has an identical unit roster, but all receive a bonus (usually in the form of a discount) in training a particular unit.: For example, the Uesugi faction recruits Samurai Archers at a lower cost than the other factions.
  
''NewsserverIPAddress = daphne.eagames.co.uk''
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The Mongol Invasion expansion added a new, unique faction, the Mongols.
  
''NewsserverPort = 8797''
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=== Religions ===
  
''ShogunTotalWarWebsite = www.totalwar.com''
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*Buddhism- standard religion of the Japanese factions.
  
* Questions about the server can be asked in the TotalWar.org forums: [http://forums.totalwar.org/vb/forumdisplay.php?s=5b3b7806f26ce1bd786e3c564e0c7ec9&f=109 Totalwar.org forum]
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*Christianity- optional religion, which can be obtained by accepting the Portuguese deal.
  
The top 100 ranking players have their names listed in EA's Total War homepage (not the recent homepage). The websites of the ranking lists are as follows:
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=== Units ===
* [http://totalwar.ea-europe.com/Players/Ladder.asp Shogun Top 100 Players]
 
* [http://totalwar.ea-europe.com/Players/ClanLadder.asp Shogun Top 100 Clans]
 
* [http://totalwar.ea-europe.com/mi/Players/Ladder.asp Mongol Invasion Top 100 Players]
 
* [http://totalwar.ea-europe.com/mi/Players/ClanLadder.asp Mongol Invasion Top 100 Clans]
 
Take note that most of the clan names that you see in the list are not being used. EA's registration for Total War required a clan name. Most players made a fake clan in order to register (and this was allowed). For the links of the real Shogun Total War clans, look at the following:
 
* [http://www.clankenchikuka.com/ Clan Kenchikuka]
 
* [http://homepage.ntlworld.com/philip.donald/AggonyHome.htm Aggony Clan]
 
* [http://www.geocities.com/majesticryouko/ Majestic Rouko]
 
* [http://www.7bear7.com/ 7Bear7 Clan]
 
* [http://www.totalwar.co.kr/ Clan Berserk]
 
  
==Screenshots==
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The unit roster in Shogun Total War is small in comparison to the later games, with all factions in the original game sharing the same unit roster. However each faction receives a discount on purchasing a particular unit, and furthermore some provinces grant an experience bonus to units of a particular type recruited there.
<gallery>
 
Image:army_movement.jpg|Screenshot of Samurai Army
 
Image:mongols.jpg|Screenshot of Mongol Army
 
Image:Stw_castle.jpg|Screenshot of a Siege Battle
 
</gallery>
 
  
==Music==
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====Japanese Factions====
The original music soundtrack for the game was composed by [[Jeff van Dyck]]. Van Dyck won a [[BAFTA]] (British Academy) Interactive Award for his work in ''Shogun: Total War - Warlord Edition''. He also wrote the soundtracks for the other games in the ''Total War'' franchise.
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[[File:Shogun Total War unit no-dachi.jpg|470px|thumb|right|A unit of No-Dachi takes battle position]]
 +
*Infantry Units:
 +
**Yari Ashigaru (Light Spearmen)
 +
**Yari Samurai (Heavy Spearmen)
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**Samurai Archers
 +
**No-Dachi Samurai (Offensive Infantry)
 +
**Naginata Samurai (Defensive Infantry)
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**Warrior Monks (Elite Infantry, not available to Christians)
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**Arquebusiers (Basic firearm unit, unlocked through trade with Europeans)
 +
**Musketeers (Superior late-game firearm unit)
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:
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*Cavalry Units:
 +
**Yari Cavalry (Light Lancers)
 +
**Cavalry Archers
 +
**Heavy Cavalry (Heavy Melee Cavalry)
 +
**Hatamoto (as Heavy Cavalry, bodyguard of a general and not recruitable)
 +
:[[File:Shogun_Total_War_ingame_video.jpg|thumb|right|A video plays after a ninja has attempted a assassination.]]
 +
*Agents (on the strategic map):
 +
**Diplomat
 +
**Shinobi (Spy)
 +
**Ninja (Assassin)
 +
**Jesuit Priest (Diplomat for Christian factions)
 +
**Legendary Geisha (late-game Elite Assassin)
  
=====See also=====
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====The Mongols====
* [http://users.bigpond.net.au/dnama/jeff/index.htm#music Several Shogun: Total War music files from Jeff van Dyck's official site]
 
  
==Trivia==
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[[File:Shogun Total War unit mongols.jpg|470px|thumb|right|One of the possible new mongol units]]
*The intro FMV contained scenes from Akira Kurosawa's final [[jidaigeki]], [[Ran (film)]].
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The Mongol Invasion expansion added a new faction and with it a set of new units:
 +
*Infantry Units:
 +
**Korean Skirmishers (Light Infantry, javelins)
 +
**Korean Spearmen (Heavy Spearmen)
 +
**Korean Guardsmen (Heavy Infantry)
 +
**Thunder Bombers ("Grenadier" infantry with bombs)
 +
:
 +
*Cavalry Units:
 +
**Mongol Light Cavalry (Superior Cavalry Archers)
 +
**Mongol Heavy Cavalry (Heavy Melee Cavalry)
 +
:
 +
Additionally, the Japanese factions gained several new units in the expansion:
 +
*Japanese Units in MI:
 +
**Naginata Cavalry (Medium Cavalry)
 +
**Battlefield Ninjas (Elite stealth unit)
 +
**Kensai (Elite Swordsman, extremely powerful 1-man unit)
 +
**Ashigaru Crossbowmen (MI Campaign only, replaces gunpowder units)
  
==External links==
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== Expansions ==
* [http://www.totalwar.com/ Official website]
 
* [http://www.totalwar.org Totalwar]
 
* [http://www.mobygames.com/game/windows/shogun-total-war Shogun: Total War at MobyGames]
 
* [http://www.totalwar-turkiye.com Totalwar-Turkiye]
 
  
{{Total War series}}
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Shogun Total War had one expansion, [[Mongol Invasion]]. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and Historical Battle Campaigns, Campaigns played through Historical Battles.
  
[[Category:2000s Video Games]]
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[[Creative Assembly]] also subsequently released Shogun Total War: Warlord Edition, a compilation package containing both the original game and the expansion, and featuring a new introductory movie.
[[Category:Real-time tactical computer games]]
 
[[Category:2000 computer and video games]]
 
[[Category:Total War series]]
 
[[Category:Windows games]]
 
[[Category:Sengoku computer and video games]]
 
  
[[de:Total War#Shogun: Total War]]
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==External Links==
[[fr:Shogun: Total War]]
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* [https://www.twcenter.net/forums/forumdisplay.php?2244-Shogun-Total-War Shogun Discussion on TWC]
 +
* [https://forums.totalwar.org/vb/forumdisplay.php/14-Shogun-Total-War Shogun Forum at TotalWar.org]
 +
* [https://store.steampowered.com/app/345240/SHOGUN_Total_War__Collection Shogun on Steam]
 +
 
 +
[[Category:Total War Series]]
 +
[[Category:STW Information]]

Latest revision as of 04:22, 19 October 2023

Total War Series
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Napoleon: Total War

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Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Shogun: Total War was the first game in the Total War series and was released by Electronic Arts in June of 2000.

Shogun: Total War, also known as STW, is a history-based strategy game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku period ("The Age of the Country at War") and become Shogun. Sun Tzu's The Art of War is central to the game; its precepts are quoted often and its strategies are recommended.


Features

Gameplay

Much of the game takes place on a turn-based strategy map of Japan

The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players can decide where they are going to move their forces. Afterwards, once the player has issued his commands, the ordered movements are executed simultaneously. The three-dimensional battles are notable for including new aspects such as morale which had usually been ignored by computer war games prior to STW. Many of these features are generally more typical of table top gaming. Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force from attacking with more than a small part of its strength.

Historical Battles

Some of feudal Japan's greatest battles were recreated based on the expertise of some of the period's leading historical authorities.

Factions

One of the possible faction choices
Campaign map with factions in colorcode

The 7 playable factions in Shogun, with their faction colour:

Each of these factions has an identical unit roster, but all receive a bonus (usually in the form of a discount) in training a particular unit.: For example, the Uesugi faction recruits Samurai Archers at a lower cost than the other factions.

The Mongol Invasion expansion added a new, unique faction, the Mongols.

Religions

  • Buddhism- standard religion of the Japanese factions.
  • Christianity- optional religion, which can be obtained by accepting the Portuguese deal.

Units

The unit roster in Shogun Total War is small in comparison to the later games, with all factions in the original game sharing the same unit roster. However each faction receives a discount on purchasing a particular unit, and furthermore some provinces grant an experience bonus to units of a particular type recruited there.

Japanese Factions

A unit of No-Dachi takes battle position
  • Infantry Units:
    • Yari Ashigaru (Light Spearmen)
    • Yari Samurai (Heavy Spearmen)
    • Samurai Archers
    • No-Dachi Samurai (Offensive Infantry)
    • Naginata Samurai (Defensive Infantry)
    • Warrior Monks (Elite Infantry, not available to Christians)
    • Arquebusiers (Basic firearm unit, unlocked through trade with Europeans)
    • Musketeers (Superior late-game firearm unit)
  • Cavalry Units:
    • Yari Cavalry (Light Lancers)
    • Cavalry Archers
    • Heavy Cavalry (Heavy Melee Cavalry)
    • Hatamoto (as Heavy Cavalry, bodyguard of a general and not recruitable)
A video plays after a ninja has attempted a assassination.
  • Agents (on the strategic map):
    • Diplomat
    • Shinobi (Spy)
    • Ninja (Assassin)
    • Jesuit Priest (Diplomat for Christian factions)
    • Legendary Geisha (late-game Elite Assassin)

The Mongols

One of the possible new mongol units

The Mongol Invasion expansion added a new faction and with it a set of new units:

  • Infantry Units:
    • Korean Skirmishers (Light Infantry, javelins)
    • Korean Spearmen (Heavy Spearmen)
    • Korean Guardsmen (Heavy Infantry)
    • Thunder Bombers ("Grenadier" infantry with bombs)
  • Cavalry Units:
    • Mongol Light Cavalry (Superior Cavalry Archers)
    • Mongol Heavy Cavalry (Heavy Melee Cavalry)

Additionally, the Japanese factions gained several new units in the expansion:

  • Japanese Units in MI:
    • Naginata Cavalry (Medium Cavalry)
    • Battlefield Ninjas (Elite stealth unit)
    • Kensai (Elite Swordsman, extremely powerful 1-man unit)
    • Ashigaru Crossbowmen (MI Campaign only, replaces gunpowder units)

Expansions

Shogun Total War had one expansion, Mongol Invasion. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added "eras" to the original campaign, as well as several new units and Historical Battle Campaigns, Campaigns played through Historical Battles.

Creative Assembly also subsequently released Shogun Total War: Warlord Edition, a compilation package containing both the original game and the expansion, and featuring a new introductory movie.

External Links