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Difference between revisions of "Worldtotalwar:main"

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[[Category:Worltotalwar]]
 
 
== Whats WTW ? ==
 
== Whats WTW ? ==
  
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Players will can recreate huge ww2 battles under a total war scenario!
 
Players will can recreate huge ww2 battles under a total war scenario!
 
<br>
 
<br>
 +
[http://www.Worldtotalwar.com World Total War Mod Official site]
  
== Main Goal features ==
+
== Main features ==
  
- Tanks!<br>
+
This section describes the conceptual goal of the mod.
- Riflemen, automatic infantery, infantery mech and mgs.<br>
 
- Diverse artillery <br>
 
  
<br>
+
=== Factions ===
Cities are cities lol
+
 
<br>
+
 
Castles are industrial regions(?)<br>
+
=== Units ===
<br>
+
 
[[Current_Features]]
+
==== Infantery====
== Is it MTW2 enouth to support this ?==
+
==== Machine gunners====
 +
==== Artillery ====
 +
==== Mechanized====
 +
 
 +
=== Strategic map issues===
 +
 
 +
==== Cities and industrial(castles)====
 +
 
 +
==== Levels ====
 +
 
 +
==== Buildings====
 +
 
 +
Here goes the current working engine mod
 +
[[Worldtotalwar:engine_mod]]
 +
 
 +
== WTW engine design vs MTW2 engine==
 +
 
 +
This section describes design engeeniring concepts.
 +
And limits of MTW2 engine.
 +
 
 +
example:
 +
 
 +
How to make a pak72?
 +
retexturing a canon.
  
  
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<br>
 
<br>
 
Staked-pikes could be anti-tank trenches ?<br>
 
Staked-pikes could be anti-tank trenches ?<br>
 +
 +
=== Post your own design discousion articles===
  
 
[[MTW2_limits]]
 
[[MTW2_limits]]
  
== Where is the main web page project? ==
+
== Project roadmap ==
 +
 
  
[http://www.Worldtotalwar.com World Total War Mod Offitial site]
+
=== Developing policy===
 +
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
 +
<br><br>
 +
It will be developped under a short cycle rush "agile development" in first steps.
 +
Late it will become more chaotic...as usual in this type of projects
 +
<br>[[Agile_development]]
 +
<br>[[Wiki_framework]]
 +
 
 +
 
 +
=== Wikidirectory structure===
 +
 
 +
== Project Member Roadmap ==
 +
 
 +
May there be some sub-articles for each section.
  
== Who is in this project ?==
 
  
 
=== Council===
 
=== Council===
Line 56: Line 92:
 
- Conceptual manager group<br>
 
- Conceptual manager group<br>
 
<br>
 
<br>
--[[User:MisticVisions|MisticVisions]] 19:48, 4 March 2008 (CST)
+
- Wiki manager
  
 
=== WorkGroups ===
 
=== WorkGroups ===
Line 68: Line 104:
 
- Testers<br>
 
- Testers<br>
 
<br>
 
<br>
--[[User:MisticVisions|MisticVisions]] 19:48, 4 March 2008 (CST)
+
- Wiki Support
 +
<br>
 +
 
 +
== Project status roadmap ==
  
<br>
+
== Current Working Version ==
[[Worldtotalwar:Members]]
 
  
== How to developpe this mod? ==
+
includes historical cvs
  
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
+
=== Main Engine===
<br><br>
 
It will be developped under a short cycle rush "agile development" in first steps.
 
Late it will become more chaotic...as usual in this type of projects
 
<br>[[Agile_development]]
 
<br>[[Wiki_Development]]
 
  
== WTW-Mod realises ==
+
=== Scenarios===
  
 +
This section recopilates ready public versions and scenarios of WTW
 
1st: "Battle of Kursk" WTW 0.1  
 
1st: "Battle of Kursk" WTW 0.1  
 
[[Worldtotalwar:Kursk]]
 
[[Worldtotalwar:Kursk]]
  
== Who wants to play this mod ?==
+
== Community==
  
--[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)
+
== Broken dreams ==
  
== One mod, one engine, several scenarios ==
 
  
Current engine framework
+
[[Category:M2TW Mods (Unreleased)]]
 +
[[Category:Cleanup]]

Latest revision as of 04:50, 4 June 2021

Whats WTW ?

World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
World Total War Mod Official site

Main features

This section describes the conceptual goal of the mod.

Factions

Units

Infantery

Machine gunners

Artillery

Mechanized

Strategic map issues

Cities and industrial(castles)

Levels

Buildings

Here goes the current working engine mod Worldtotalwar:engine_mod

WTW engine design vs MTW2 engine

This section describes design engeeniring concepts. And limits of MTW2 engine.

example:

How to make a pak72? retexturing a canon.


Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher

Staked-pikes could be anti-tank trenches ?

Post your own design discousion articles

MTW2_limits

Project roadmap

Developing policy

Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...

It will be developped under a short cycle rush "agile development" in first steps. Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_framework


Wikidirectory structure

Project Member Roadmap

May there be some sub-articles for each section.


Council

Founder --MisticVisions 18:35, 4 March 2008 (CST)

Project Council:

Managers Groups

- Project manager

- Current Version manager group

- Public Relations manager group

- Conceptual manager group

- Wiki manager

WorkGroups

- Script

- Graphics

- Sound

- Testers

- Wiki Support

Project status roadmap

Current Working Version

includes historical cvs

Main Engine

Scenarios

This section recopilates ready public versions and scenarios of WTW 1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk

Community

Broken dreams