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Difference between revisions of "Tsardoms: Total War"

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(Final v.1.0 - Used info from mod leader.)
 
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{| class="infobox bordered vevent" style="float: {{{align|right}}}; width: {{#if:{{{width|}}}|{{{width|}}}|23em}}; font-size: 90%; text-align: left;" cellpadding="3"
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{{Mod Information Table
! colspan="2" style="font-size:110%; text-align: center; background-color: #F4E9DF;" class="summary" | ''{{{title|{{PAGENAME}}}}}''<!--
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|Platform=[[M2TW]]
-->{{#if:{{{image|}}}|<tr><td colspan="2" style="background-color: #F4E9DF; font-size: 100%; text-align: center;"> {{{image|}}}{{#if:{{{caption|}}}|<br/><cite>{{{caption|}}}</cite>|}}}}</td></tr>
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|Mod Type=Total Conversion
|-
+
|Parent=
|-
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|Era=Medieval
! style="background-color: #F4E9DF;" | Platform and Compatibility:
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|Mod Leader=[https://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion]]
| {{{compatibility|<noinclude>Medieval 2: Total War, modfoldered</noinclude>}}}
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|Release Status=In development
|-
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|Mod Foldered=Yes
! style="background-color: #F4E9DF;" | Mod type:
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|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=539 Here]
| {{{type|<noinclude>Total conversion, medieval era</noinclude>}}}
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|Campaign Map=
|-
 
{{#if:{{{timeframe|}}} |
 
! style="background-color: #F4E9DF;" {{!}} Timeframe:
 
{{!}} {{{timeframe|<noinclude>the timeframe of your mod!</noinclude>}}}
 
{{!}}-
 
 
}}
 
}}
! style="background-color: #F4E9DF;" | Important members:
+
 
| {{{members|<noinclude>[http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion]]</noinclude>}}}
 
|-
 
! style="background-color: #F4E9DF;" | Release Status:
 
| {{{release|<noinclude>In development</noinclude>}}}
 
|-
 
! style="background-color: #F4E9DF;" | Description:
 
| {{{description|<noinclude>A total conversion based on medieval conflicts between various Balkan kingdoms and the rising Ottoman Empire</noinclude>}}}
 
|-
 
{{#if:{{{picture|}}} |
 
! style="background-color: #F4E9DF;" {{!}} Picture:
 
{{!}} {{{picture|<noinclude>a sample pic or screen</noinclude>}}}
 
{{!}}-
 
}}
 
{{#if:{{{map|}}} |
 
! style="background-color: #F4E9DF;" {{!}} Map:
 
{{!}} {{{map|<noinclude>a screen of your map!</noinclude>}}}
 
{{!}}-
 
}}
 
|}
 
<noinclude>
 
[[Category:TWC Hosted Modifications]]</noinclude>
 
  
 
[[Image:Tsardomsmap.JPG|thumb|right|200px|alt=Map of Tsardoms. Ottoman Empire is in red.|Map of Tsardoms. Ottoman Empire is in red.]]
 
[[Image:Tsardomsmap.JPG|thumb|right|200px|alt=Map of Tsardoms. Ottoman Empire is in red.|Map of Tsardoms. Ottoman Empire is in red.]]
  
 
== Description ==
 
== Description ==
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR!
+
[http://www.twcenter.net/forums/forumdisplay.php?f=539 Tsardoms: Total War] is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR!
  
 
[http://www.twcenter.net/forums/showthread.php?t=120777 The idea] was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made [http://forums.totalwar.org/vb/showthread.php?94241-TSARDOMS-TOTAL-WAR-FIRST-PREVIEW-!!! a thread] about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun.
 
[http://www.twcenter.net/forums/showthread.php?t=120777 The idea] was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made [http://forums.totalwar.org/vb/showthread.php?94241-TSARDOMS-TOTAL-WAR-FIRST-PREVIEW-!!! a thread] about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun.
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=== Factions ===
 
=== Factions ===
01. Archduchy of Austria (the House of Hapsburg)
+
# Archduchy of Austria (the House of Hapsburg)
02. Kingdom of Hungary
+
# Kingdom of Hungary
03. Principality of Moldova
+
# Principality of Moldova
04. Principality of Wallachia
+
# [http://www.twcenter.net/forums/showthread.php?t=349035 Principality of Wallachia]
05. Tsardom of Bulgaria
+
# [http://www.twcenter.net/forums/showthread.php?t=333351 Tsardom of Bulgaria]
06. Tsardom of Serbia
+
# Tsardom of Serbia
07. Banate of Bosnia
+
# Banate of Bosnia
08. Byzantine Empire Kantakouzenos
+
# Byzantine Empire Kantakouzenos
09. Byzantine Empire Palaiologos
+
# Byzantine Empire Palaiologos
10. Republic of Ragusa
+
# Republic of Ragusa
11. Knights of Rhodes (Knights of St.John)  
+
# Knights of Rhodes (Knights of St.John)  
12. Ottoman Empire
+
# [http://www.twcenter.net/forums/showthread.php?t=364930 Ottoman Empire]
13. Karamanid Emirate
+
# Karamanid Emirate
14. Republic of Venice
+
# Republic of Venice
15. Florence  
+
# Florence  
16. Genoa
+
# Genoa
17. Kingdom of Naples
+
# Kingdom of Naples
18. Kingdom of Trinacria
+
# Kingdom of Trinacria
19. Papacy [Emergent]
+
# Papacy [Emergent]
20. Kingdom of France [Emergent]
+
# Kingdom of France [Emergent]
21. Timurids [Emergent]
+
# Timurids [Emergent]
  
 
=== Other features ===
 
=== Other features ===
-Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight.
+
* Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight.
-Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own
+
* Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own
-New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries
+
* New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries
-New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more.
+
* New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more.
-Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more
+
*Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more
  
 
== The Team ==
 
== The Team ==
* [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion], [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 Matko]
+
* [http://forums.totalwar.org/vb/showthread.php?91586-Team-credits-and-recruitment Modleaders]: [http://www.twcenter.net/forums/member.php?u=22303 phoenix[illusion], [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 matko]
  
* Moddeling/Texturing: [http://www.twcenter.net/forums/member.php?u=33471 il_duce_!], [http://www.twcenter.net/forums/member.php?u=12037 Matko], Ave_Serbia (Symbols),  
+
* Moddeling/Texturing: il_duce_!, matko, Ave_Serbia (Symbols),  
  
* Mappers: il_duce
+
* Mappers: il_duce_!
  
* 2D Developers: phoenix[illusion], matko, il_duce
+
* 2D Developers: phoenix[illusion], matko, il_duce_!
  
* 3D Developers: phoenix[illusion], matko, il_duce
+
* 3D Developers: phoenix[illusion], matko, il_duce_!
  
* Coders: phoenix[illusion], il_duce
+
* Coders: phoenix[illusion], il_duce_!
  
* Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra
+
* Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra, SpyrosM91
  
 
== Included Mods ==
 
== Included Mods ==
  
 
'''Used units from:'''
 
'''Used units from:'''
Magyar: Total War
+
* Magyar: Total War
CBUR
+
* [http://www.twcenter.net/forums/forumdisplay.php?f=718 CBUR]
Lithuania: Total War
+
* [[Lithuania Mod]]
Broken Crescent
+
* [[Broken Crescent]]
Rusichi: Total War
+
* Rusichi: Total War
  
 
== Visual Material ==
 
== Visual Material ==
 +
 +
{|
 +
| [[Image:Walli.jpg|thumb|upright|alt=Wallachia faction preview|Wallachia]]
 +
| [[Image:Bulgm.jpg|thumb|upright|alt=Bulgaria faction preview|Bulgaria]]
 +
|}
 +
 +
[[Category:M2TW Mods (Released)]]
 +
[[Category:Tsardoms: Total War]]

Latest revision as of 07:09, 21 November 2021

Tsardoms: Total War
Platform M2TW
Mod Type Total Conversion
EraMedieval
Mod Leader phoenix[illusion]
Release Status In development
Mod FolderedYes
Forum / Thread Here


Map of Tsardoms. Ottoman Empire is in red.
Map of Tsardoms. Ottoman Empire is in red.

Description

Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. It allows you to control more than 20 factions, with unique units for every faction. It is fully historical with historical events like Rise of Serbian Empire, Fall of Constantinople, Ottoman Conquest, Aragon rule over Naples, Hungarian struggle against Turks and many more. As in history of Balkan States, religion took great influence, so does in mod, where religion can turn diplomacy in the whole new way. As it takes place on Balkan, Italy and Near East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and also included mercenaries in whole new way, as it was historical, mercenaries will be able to be bought by alliance or trade rights with neighbor states. Be ready to control unique armies, heavy armored mercenaries, to influence by your religion, be ready for TSARDOMS: TOTAL WAR!

The idea was first proposed on TWC on the 8th of September 2007, when phoenix opened a thread in which he explained how CA had mostly forgotten about the Balkan area in both M2:TW and the Kingdoms expansion. And proposed to make a mod that focussed entirely on that region. Not long after that he made a thread about his mod in the org on the 27th of October 2007. A staff had already been collected and work had begun.

Features

Factions

  1. Archduchy of Austria (the House of Hapsburg)
  2. Kingdom of Hungary
  3. Principality of Moldova
  4. Principality of Wallachia
  5. Tsardom of Bulgaria
  6. Tsardom of Serbia
  7. Banate of Bosnia
  8. Byzantine Empire Kantakouzenos
  9. Byzantine Empire Palaiologos
  10. Republic of Ragusa
  11. Knights of Rhodes (Knights of St.John)
  12. Ottoman Empire
  13. Karamanid Emirate
  14. Republic of Venice
  15. Florence
  16. Genoa
  17. Kingdom of Naples
  18. Kingdom of Trinacria
  19. Papacy [Emergent]
  20. Kingdom of France [Emergent]
  21. Timurids [Emergent]

Other features

  • Whole new system of diplomacy, by religion, in which by taking other religion makes alliance with that state, or just declaring it to avoid fight.
  • Mercenary camps, where you can pay for heavy mercenary units, if your not satisfied with your own
  • New way of diplomacy and recruiting, by alliance with neighbor state, you'll be able to by their units as mercenaries
  • New way of economy, in which new buildings are included like Saxon Quarters, Apple Farm, Jewish Quarters, Caravanerai (for trade caravans) and many more.
  • Way of recruiting units, in which making some special units request ordinary building to be built or ordinary state to be allied with you and many more

The Team

  • Moddeling/Texturing: il_duce_!, matko, Ave_Serbia (Symbols),
  • Mappers: il_duce_!
  • 2D Developers: phoenix[illusion], matko, il_duce_!
  • 3D Developers: phoenix[illusion], matko, il_duce_!
  • Coders: phoenix[illusion], il_duce_!
  • Historians: Sarmatian, phoenix[illusion], Kavhan Isbul, The_Bulgar_Slayer, Romano_Dacis, Bosnae, Ampra, SpyrosM91

Included Mods

Used units from:

Visual Material

Wallachia faction preview
Wallachia
Bulgaria faction preview
Bulgaria