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Difference between revisions of "Camel Nomads (ETW Unit)"

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m (Quick-adding category "Empire Total War Units" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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Camel nomads are lords of the merciless desert and few who face them there in battle live to tell the tale.
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{{TW Unit|image=[[Image:Camel_nomads_cav.jpg]]
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|Class=Camel Cavalry
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|Unit Size=60 Men
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|Weaponry=Sabres
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|Region=<li>North East Africa</li>
 +
<li>The Middle East</li>
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<li>India</li>
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|Recruitment Cost=860
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|Upkeep Cost=250
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|Building Requirements=Governor's Residence
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|Tech Requirements=None
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|Attributes=<li>Can hide in woodland</li>
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<li>Scares horses</li>
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<li>Resistant to heat fatigue</li>
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}}
  
{{Unit|image=[[Image:Camel_nomads_cav.jpg]]|Class=Camels Cavalry
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[[Image:Camel_nomads_thumb.png‎]] Camel nomads are lords of the merciless desert and few who face them there in battle live to tell the tale.
|Men= 60
 
|Guns= Sabre
 
|Recruitable From=
 
Governors Mansion
 
 
 
Governors Palace
 
 
 
Royal Palace
 
 
 
Imperial Palace
 
 
 
Governor's Residence
 
 
 
Minor Governor's Residence
 
 
 
Minor Governor's Encampment
 
 
 
Minor Governor's Barracks
 
 
 
Minor Governors Palace
 
 
 
Minor Royal Palace
 
 
 
Prestige Austria Hofburg
 
 
Prestige Britain Somerset House
 
 
Prestige France Palais Bourbon
 
 
Prestige Maratha Shaniwarwada
 
 
 
Prestige Russia Winter Palace
 
 
Prestige Spain Palacio Real de Madrid
 
 
Prestige Sweden Slott
 
 
Prestige UsA Independence Hall
 
 
 
Royal Palace
 
|Region= Camels
 
|Recruitment Cost= 860
 
|Upkeep Cost= 250
 
|Limit= -
 
|Technology Needed= -}}
 
  
 
==Overview==
 
==Overview==
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A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
 
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
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==Details==
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Camel Nomads are a Camel Cavalry unit recruitable only in the desert areas of the Europe and Indian theater. They are a strong Cavalry unit and can easily run down enemy skirmishers or fleeing enemies. They are capable of defeating Light Cavalry units but will be outclassed by Heavy Cavalry. Due to the Camel's ability to scare horses, Camel Nomads do have an advantage over equally equipped enemy Cavalry. However like all Cavalry, they should avoid enemy Line Infantry in Square Formation at all costs.
  
 
==Factions==
 
==Factions==
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*[[Image:Afghanistan.jpg|25px]] [[Afghanistan (ETW Faction) |Afghanistan]]
 
*[[Image:Afghanistan.jpg|25px]] [[Afghanistan (ETW Faction) |Afghanistan]]
  
[[Category:Empire Total War Units]]
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[[Category:ETW Cavalry]]
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[[Category:ETW Units]]

Latest revision as of 10:08, 30 May 2017

Camel Nomads (ETW Unit)
Camel nomads cav.jpg
Class Camel Cavalry
Unit Size 60 Men
Weaponry Sabres
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region
  • North East Africa
  • The Middle East
  • India
  • Recruitment Cost 860
    Upkeep Cost 250
    Turns to Build
    Unit Limit
    Building Requirements Governor's Residence
    Technology Requirements None
    Attributes
  • Can hide in woodland
  • Scares horses
  • Resistant to heat fatigue

  • Camel nomads thumb.png Camel nomads are lords of the merciless desert and few who face them there in battle live to tell the tale.

    Overview

    There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads' camels can withstand searing temperatures which would quickly exhaust a horse – and no horse is happy with the sound and smell of camels either!

    A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!

    Details

    Camel Nomads are a Camel Cavalry unit recruitable only in the desert areas of the Europe and Indian theater. They are a strong Cavalry unit and can easily run down enemy skirmishers or fleeing enemies. They are capable of defeating Light Cavalry units but will be outclassed by Heavy Cavalry. Due to the Camel's ability to scare horses, Camel Nomads do have an advantage over equally equipped enemy Cavalry. However like all Cavalry, they should avoid enemy Line Infantry in Square Formation at all costs.

    Factions