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Difference between revisions of "Medicine Men (ETW Unit)"

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m (Quick-adding category "Empire Total War Units" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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'''Medicine Men''' are elite melee infantry available to all Native American Factions.
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{{TW Unit|image=[[Image:Medicine man.png]]
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|Class=Elite Infantry
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|Unit Size=80 men
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|Weaponry=Tomahawks
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|Region=The Americas
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|Recruitment Cost=370
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|Upkeep Cost=160
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|Building Requirements=Tribal Drill Grounds
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|Tech Requirements=None
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|Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li> <li>Can hide in long grass</li> <li>Good Stamina</li> <li>Resistant to heat</li>
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}}
  
==Game Description==
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[[Image:Medicine man thmb.png]]Medicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors.
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==Overview==
  
 
In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.
 
In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.
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Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.  
 
Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.  
  
==Overview==
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==Details==
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Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses. Their skill in terms of hiding makes them very effective ambushers.
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==Factions==
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{{List Column|1|
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*[[Image:Cherokee_Nations_flag.jpg|25px]] [[Cherokee Nations (ETW Faction)|Cherokee Nations]]
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*[[Image:Huron_Confederacy_flag.jpg|25px]] [[Huron Confederacy (ETW Faction)|Huron Confederacy]]
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*[[Image:Inuit_Nations_flag.jpg|25px]] [[Inuit Nations (ETW Faction)|Inuit Nations]]
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*[[Image:Iroquois_flag.jpg|25px]] [[Iroquois Confederacy (ETW Faction)|Iroquois Confederacy]]
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*[[Image:Plains_Nations_flag.jpg|25px]] [[Plains Nations (ETW Faction)|Plains Nations]]
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*[[Image:Pueblo_Flag.jpg|25px]] [[Pueblo Nations (ETW Faction)|Pueblo Nations]]
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}}
  
Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses.
 
  
[[Category:Empire Total War Units]]
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[[Category:ETW Infantry]]
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[[Category:ETW Units]]

Latest revision as of 10:05, 30 May 2017

Medicine Men (ETW Unit)
Medicine man.png
Class Elite Infantry
Unit Size 80 men
Weaponry Tomahawks
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 370
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Tribal Drill Grounds
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Good Stamina
  • Resistant to heat

  • Medicine man thmb.pngMedicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors.

    Overview

    In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.

    Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.

    Details

    Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses. Their skill in terms of hiding makes them very effective ambushers.

    Factions