Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Aevum Fidei"

From TWC Wiki
Jump to navigationJump to search
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
 
(45 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{mod|mod=Aevum Fidei|modscreenshot=|platform=[[Medieval II: Total War]]|era=Medieval|leader=dragases1453, selenius4tsd}}
+
{{Mod Information Table
 +
|Platform=[[Medieval II: Total War]]
 +
|Mod Type=Total Conversion
 +
|Era=Medieval
 +
|Mod Leader=[https://www.twcenter.net/forums/member.php?u=7482 dragases1453], [https://www.twcenter.net/forums/member.php?u=15985 selenius4tsd]
 +
|Release Status=Dead Mod
 +
|Forum=None
 +
}}
 +
Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features.
  
 +
== Team Members ==
  
== Introduction ==
+
*[[dragases1453]] (skinner)
 +
*[[selenius4tsd]] (mapper/coder)
 +
*[[bdotward]] (modeller)
 +
*[[Alletun]] (symbols/UI)
 +
*[[arfrisco]] (All Round researcher)
 +
*[[Tadzreuli]] (Georgian researcher)
 +
*[[Drtad]] (European/Middle Eastern researcher)
 +
*[[SirPaladin]] (Artist/Writer)
 +
*[[surprisedbyjoy]] (Writer)
 +
*[[xspartanx_myk]] (Writer)
  
== Factions ==
 
  
'''1099 Campaign:'''
+
'''Former members'''
Kingdom of England
+
*[[kobi118]] (researcher)
Kingdom of France
+
 
Kingdom of Leon/Castille
+
== History ==
Holy Roman Empire
+
 
Republic of Venice
+
The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively.
Norman Kingdom of Sicily
+
 
Duchy of Milan
+
Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May. kobi contributed majorly to the historical events but decided to withdraw from the team in late July. However, his position is now filled by arfrisco, Tadzreuli and Drtad who joined shortly after kobi left.
Duchy of Burgundy
+
 
Kingdom of Aragon
+
The mod was interviewed by the Eagle Standard in late July.
Kingdom of Scotland
+
 
Kingdom of Denmark
+
'''Current Progress'''
Kingdom of Norway
+
 
Kingdom of Hungary
+
The proposed release date has had to be moved back from July/August until December due to reasons in [https://www.twcenter.net/forums/showthread.php?t=103271 this] thread. However, with Medieval II: Kingdoms being released later this year, this postponement will present the opportunity for a normal Medieval II and a Kingdoms version when released, with new features from Kingdoms being implemented.
Kingdom of Poland
+
 
Papal States
+
At the moment there are positions open to join the team - if you are interested, see [https://www.twcenter.net/forums/showthread.php?t=109613 here].
Byzantine Empire
+
 
Kingdom of Georgia
+
== Features ==
The Dominions of the Almohads/Granada
+
 
Fatimid Caliphate/Mamluks
+
'''Campaign'''
Seljuk Sultanate of Rum/Ottoman Sultanate
+
*New campaign map including eastwards up until the Persian Gulf. Another map will be used for the 1356 campaign that includes America added on.
Ziride Emirate
+
*New campaign UI.
Novgorod
+
*Recruitable Generals.
Principality of Kiev
+
*New buildings (e.g. Highways that can be built as the third level of roads).
Kingdom of Jerusalem
+
*New historical events which have a direct influence on the campaign (e.g. Beer is invented in Germany, public order in all HRE settlements goes up!).
Kingdom of Armenian Cilicia
+
*New resources, with buildings that can be constructed dependent on the resources in the region (like gold/silver mines in vanilla Medieval 2).
Mongol Empire (emergent)
+
 
Rebels/Independents
+
'''Battle'''
 +
*New battle UI.
 +
 
 +
'''Miscellaneous'''
 +
*New splash and menu screens.
 +
*New quotes.
 +
*New loading screens.
 +
*New campaign descriptions.
 +
 
 +
'''Other Mods/Tools used'''
 +
*Mods
 +
**[[Character Names Project]]
 +
*Tools
 +
**[[alpaca]]'s .sd Converter
 +
**[[alpaca]]'s Provincial Campaign Kit
 +
 
 +
''This section is still being updated.''
 +
 
 +
== 1099 Campaign: "Epoxh tis Staurfories - The Crusading Age" ==
 +
 
 +
'''Duration:''' 1099 (Birth of Kingdom of Jerusalem) - 1230 (Arrival of Mongols)
 +
 
 +
'''Core events:''' Mongol Invasion (1210-1230)
 +
 
 +
'''Factions:'''
 +
*Kingdom of England
 +
*Kingdom of France
 +
*Kingdom of Leon/Castille
 +
*Holy Roman Empire
 +
*Republic of Venice
 +
*Norman Kingdom of Sicily
 +
*Duchy of Milan
 +
*Duchy of Burgundy
 +
*Kingdom of Aragon
 +
*Kingdom of Scotland
 +
*Kingdom of Denmark
 +
*Kingdom of Norway
 +
*Kingdom of Hungary
 +
*Kingdom of Poland
 +
*Papal States
 +
*Byzantine Empire
 +
*Kingdom of Georgia
 +
*The Dominions of the Almohads
 +
*Fatimid Caliphate
 +
*Seljuk Sultanate of Rum
 +
*Ziride Emirate
 +
*Novgorod
 +
*Principality of Kiev
 +
*Kingdom of Jerusalem
 +
*Kingdom of Armenian Cilicia
 +
*Mongol Empire (emergent)
 +
*Rebels/Independents
 
''Total = 27 Factions''
 
''Total = 27 Factions''
  
'''1230 Campaign:'''
+
'''Notes:'''
Kingdom of England
+
*Because the Mongols are an emergent faction, they will not be playable in this campaign.
Kingdom of France
+
 
Kingdom of Leon/Castille
+
== 1230 Campaign: "Cauchemar de l'Orient - The Nightmare from the East" ==
Holy Roman Empire
+
 
Republic of Venice
+
'''Duration''' 1230 (Start of Mongol Invasion) - 1350 (Start of 100 Years War)
Norman Kingdom of Sicily
+
 
Duchy of Milan
+
'''Core events:''' Gunpowder (1240-1270), Black Death (1330-1340)
Duchy of Burgundy
+
 
Kingdom of Aragon
+
'''Factions:'''
Kingdom of Scotland
+
*Kingdom of England
Kingdom of Denmark
+
*Kingdom of France
Kingdom of Norway
+
*Kingdom of Leon/Castille
Kingdom of Hungary
+
*Holy Roman Empire
Kingdom of Poland
+
*Republic of Venice
Papal States
+
*Norman Kingdom of Sicily
Byzantine Empire
+
*Duchy of Milan
Kingdom of Georgia
+
*Duchy of Burgundy
The Dominions of the Almohads/Granada
+
*Kingdom of Aragon
Fatimid Caliphate/Mamluks
+
*Kingdom of Scotland
Seljuk Sultanate of Rum/Ottoman Sultanate
+
*Kingdom of Denmark
Ziride Emirate
+
*Kingdom of Norway
Novgorod
+
*Kingdom of Hungary
Principality of Kiev
+
*Kingdom of Poland
Kingdom of Jerusalem
+
*Papal States
Kingdom of Armenian Cilicia
+
*Byzantine Empire
Mongol Empire
+
*Kingdom of Georgia
Duchy of Lithuania
+
*The Dominions of the Almohads
Teutonic Order
+
*Fatimid Caliphate
Rebels/Independents
+
*Seljuk Sultanate of Rum
 +
*Ziride Emirate
 +
*Novgorod
 +
*Principality of Kiev
 +
*Kingdom of Jerusalem
 +
*Kingdom of Armenian Cilicia
 +
*Mongol Empire
 +
*Duchy of Lithuania
 +
*Teutonic Order
 +
*Rebels/Independents
 
''Total = 29 Factions''
 
''Total = 29 Factions''
  
'''1356 Campaign:'''
+
'''Notes:'''
Kingdom of England
+
*The Mongols will be playable from the start in this campaign, unlike the previous.
Kingdom of France
+
 
Kingdom of Leon/Castille
+
== 1356 Campaign: "Descubrimento y Conquista - Discover and Conquer" ==
Holy Roman Empire
+
 
Republic of Venice
+
'''Duration:''' 1356 (100 Years War after Battle of Poiters) - 1540 (Spanish arrive in America)
Norman Kingdom of Sicily
+
 
Duchy of Milan
+
'''Core events:''' Timurid Invasion (1360-1380), New World discovery (1400-1500)
Duchy of Burgundy
+
 
Kingdom of Aragon
+
'''Factions:'''
Kingdom of Scotland
+
*Kingdom of England
Kingdom of Denmark
+
*Kingdom of France
Kingdom of Norway
+
*Kingdom of Leon/Castille
Kingdom of Hungary
+
*Holy Roman Empire
Kingdom of Poland
+
*Republic of Venice
Papal States
+
*Norman Kingdom of Sicily
Byzantine Empire
+
*Duchy of Milan
Kingdom of Georgia
+
*Duchy of Burgundy
The Dominions of the Almohads/Granada
+
*Kingdom of Aragon
Fatimid Caliphate/Mamluks
+
*Kingdom of Scotland
Seljuk Sultanate of Rum/Ottoman Sultanate
+
*Kingdom of Denmark
Ziride Emirate
+
*Kingdom of Norway
Novgorod
+
*Kingdom of Hungary
Kingdom of Armenian Cilicia
+
*Kingdom of Poland
Duchy of Lithuania
+
*Papal States
Teutonic Order
+
*Byzantine Empire
Mongol Empire (Golden Horde)
+
*Kingdom of Georgia
Timurid Empire
+
*The Dominions of the Almohads/Granada
Aztec Empire
+
*Fatimid Caliphate/Mamluks
Rebels/Independents
+
*Seljuk Sultanate of Rum/Ottoman Sultanate
 +
*Ziride Emirate
 +
*Novgorod
 +
*Kingdom of Armenian Cilicia
 +
*Duchy of Lithuania
 +
*Teutonic Order
 +
*Mongol Empire (Golden Horde)
 +
*Timurid Empire
 +
*Aztec Empire
 +
*Rebels/Independents
 
''Total = 29 Factions''
 
''Total = 29 Factions''
 +
 +
'''Notes:'''
 +
*There is the possibility that the Timurids could be playable from the start as a horde faction, although this is still being decided on.
 +
*The Aztecs will not be playable.
 +
 +
[[Category:Dead Mod]]

Latest revision as of 10:52, 10 February 2020

Aevum Fidei
Platform Medieval II: Total War
Mod Type Total Conversion
EraMedieval
Mod Leader dragases1453, selenius4tsd
Release Status Dead Mod
Forum / Thread None

Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features.

Team Members


Former members

History

The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively.

Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May. kobi contributed majorly to the historical events but decided to withdraw from the team in late July. However, his position is now filled by arfrisco, Tadzreuli and Drtad who joined shortly after kobi left.

The mod was interviewed by the Eagle Standard in late July.

Current Progress

The proposed release date has had to be moved back from July/August until December due to reasons in this thread. However, with Medieval II: Kingdoms being released later this year, this postponement will present the opportunity for a normal Medieval II and a Kingdoms version when released, with new features from Kingdoms being implemented.

At the moment there are positions open to join the team - if you are interested, see here.

Features

Campaign

  • New campaign map including eastwards up until the Persian Gulf. Another map will be used for the 1356 campaign that includes America added on.
  • New campaign UI.
  • Recruitable Generals.
  • New buildings (e.g. Highways that can be built as the third level of roads).
  • New historical events which have a direct influence on the campaign (e.g. Beer is invented in Germany, public order in all HRE settlements goes up!).
  • New resources, with buildings that can be constructed dependent on the resources in the region (like gold/silver mines in vanilla Medieval 2).

Battle

  • New battle UI.

Miscellaneous

  • New splash and menu screens.
  • New quotes.
  • New loading screens.
  • New campaign descriptions.

Other Mods/Tools used

This section is still being updated.

1099 Campaign: "Epoxh tis Staurfories - The Crusading Age"

Duration: 1099 (Birth of Kingdom of Jerusalem) - 1230 (Arrival of Mongols)

Core events: Mongol Invasion (1210-1230)

Factions:

  • Kingdom of England
  • Kingdom of France
  • Kingdom of Leon/Castille
  • Holy Roman Empire
  • Republic of Venice
  • Norman Kingdom of Sicily
  • Duchy of Milan
  • Duchy of Burgundy
  • Kingdom of Aragon
  • Kingdom of Scotland
  • Kingdom of Denmark
  • Kingdom of Norway
  • Kingdom of Hungary
  • Kingdom of Poland
  • Papal States
  • Byzantine Empire
  • Kingdom of Georgia
  • The Dominions of the Almohads
  • Fatimid Caliphate
  • Seljuk Sultanate of Rum
  • Ziride Emirate
  • Novgorod
  • Principality of Kiev
  • Kingdom of Jerusalem
  • Kingdom of Armenian Cilicia
  • Mongol Empire (emergent)
  • Rebels/Independents

Total = 27 Factions

Notes:

  • Because the Mongols are an emergent faction, they will not be playable in this campaign.

1230 Campaign: "Cauchemar de l'Orient - The Nightmare from the East"

Duration 1230 (Start of Mongol Invasion) - 1350 (Start of 100 Years War)

Core events: Gunpowder (1240-1270), Black Death (1330-1340)

Factions:

  • Kingdom of England
  • Kingdom of France
  • Kingdom of Leon/Castille
  • Holy Roman Empire
  • Republic of Venice
  • Norman Kingdom of Sicily
  • Duchy of Milan
  • Duchy of Burgundy
  • Kingdom of Aragon
  • Kingdom of Scotland
  • Kingdom of Denmark
  • Kingdom of Norway
  • Kingdom of Hungary
  • Kingdom of Poland
  • Papal States
  • Byzantine Empire
  • Kingdom of Georgia
  • The Dominions of the Almohads
  • Fatimid Caliphate
  • Seljuk Sultanate of Rum
  • Ziride Emirate
  • Novgorod
  • Principality of Kiev
  • Kingdom of Jerusalem
  • Kingdom of Armenian Cilicia
  • Mongol Empire
  • Duchy of Lithuania
  • Teutonic Order
  • Rebels/Independents

Total = 29 Factions

Notes:

  • The Mongols will be playable from the start in this campaign, unlike the previous.

1356 Campaign: "Descubrimento y Conquista - Discover and Conquer"

Duration: 1356 (100 Years War after Battle of Poiters) - 1540 (Spanish arrive in America)

Core events: Timurid Invasion (1360-1380), New World discovery (1400-1500)

Factions:

  • Kingdom of England
  • Kingdom of France
  • Kingdom of Leon/Castille
  • Holy Roman Empire
  • Republic of Venice
  • Norman Kingdom of Sicily
  • Duchy of Milan
  • Duchy of Burgundy
  • Kingdom of Aragon
  • Kingdom of Scotland
  • Kingdom of Denmark
  • Kingdom of Norway
  • Kingdom of Hungary
  • Kingdom of Poland
  • Papal States
  • Byzantine Empire
  • Kingdom of Georgia
  • The Dominions of the Almohads/Granada
  • Fatimid Caliphate/Mamluks
  • Seljuk Sultanate of Rum/Ottoman Sultanate
  • Ziride Emirate
  • Novgorod
  • Kingdom of Armenian Cilicia
  • Duchy of Lithuania
  • Teutonic Order
  • Mongol Empire (Golden Horde)
  • Timurid Empire
  • Aztec Empire
  • Rebels/Independents

Total = 29 Factions

Notes:

  • There is the possibility that the Timurids could be playable from the start as a horde faction, although this is still being decided on.
  • The Aztecs will not be playable.