Difference between revisions of "Aevum Fidei"
Selenius4tsd (talk | contribs) m |
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net") |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Mod Information Table |
− | + | |Platform=[[Medieval II: Total War]] | |
+ | |Mod Type=Total Conversion | ||
+ | |Era=Medieval | ||
+ | |Mod Leader=[https://www.twcenter.net/forums/member.php?u=7482 dragases1453], [https://www.twcenter.net/forums/member.php?u=15985 selenius4tsd] | ||
+ | |Release Status=Dead Mod | ||
+ | |Forum=None | ||
+ | }} | ||
Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features. | Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features. | ||
− | |||
== Team Members == | == Team Members == | ||
Line 10: | Line 15: | ||
*[[bdotward]] (modeller) | *[[bdotward]] (modeller) | ||
*[[Alletun]] (symbols/UI) | *[[Alletun]] (symbols/UI) | ||
− | *[[arfrisco]] (researcher) | + | *[[arfrisco]] (All Round researcher) |
*[[Tadzreuli]] (Georgian researcher) | *[[Tadzreuli]] (Georgian researcher) | ||
+ | *[[Drtad]] (European/Middle Eastern researcher) | ||
+ | *[[SirPaladin]] (Artist/Writer) | ||
+ | *[[surprisedbyjoy]] (Writer) | ||
+ | *[[xspartanx_myk]] (Writer) | ||
+ | |||
'''Former members''' | '''Former members''' | ||
Line 20: | Line 30: | ||
The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively. | The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively. | ||
− | Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May. kobi contributed majorly to the historical events but decided to withdraw from the team in late July. However, his position | + | Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May. kobi contributed majorly to the historical events but decided to withdraw from the team in late July. However, his position is now filled by arfrisco, Tadzreuli and Drtad who joined shortly after kobi left. |
+ | |||
+ | The mod was interviewed by the Eagle Standard in late July. | ||
'''Current Progress''' | '''Current Progress''' | ||
− | The proposed release date has had to be moved back from July/August until December due to reasons in [ | + | The proposed release date has had to be moved back from July/August until December due to reasons in [https://www.twcenter.net/forums/showthread.php?t=103271 this] thread. However, with Medieval II: Kingdoms being released later this year, this postponement will present the opportunity for a normal Medieval II and a Kingdoms version when released, with new features from Kingdoms being implemented. |
− | At the moment there are positions open to join the team - if you are interested, see [ | + | At the moment there are positions open to join the team - if you are interested, see [https://www.twcenter.net/forums/showthread.php?t=109613 here]. |
== Features == | == Features == | ||
Line 178: | Line 190: | ||
*The Aztecs will not be playable. | *The Aztecs will not be playable. | ||
− | + | [[Category:Dead Mod]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Category: |
Latest revision as of 10:52, 10 February 2020
Aevum Fidei | |
---|---|
Platform | Medieval II: Total War |
Mod Type | Total Conversion |
Era | Medieval |
Mod Leader | dragases1453, selenius4tsd |
Release Status | Dead Mod |
Forum / Thread | None |
Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features.
Contents
Team Members
- dragases1453 (skinner)
- selenius4tsd (mapper/coder)
- bdotward (modeller)
- Alletun (symbols/UI)
- arfrisco (All Round researcher)
- Tadzreuli (Georgian researcher)
- Drtad (European/Middle Eastern researcher)
- SirPaladin (Artist/Writer)
- surprisedbyjoy (Writer)
- xspartanx_myk (Writer)
Former members
- kobi118 (researcher)
History
The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively.
Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May. kobi contributed majorly to the historical events but decided to withdraw from the team in late July. However, his position is now filled by arfrisco, Tadzreuli and Drtad who joined shortly after kobi left.
The mod was interviewed by the Eagle Standard in late July.
Current Progress
The proposed release date has had to be moved back from July/August until December due to reasons in this thread. However, with Medieval II: Kingdoms being released later this year, this postponement will present the opportunity for a normal Medieval II and a Kingdoms version when released, with new features from Kingdoms being implemented.
At the moment there are positions open to join the team - if you are interested, see here.
Features
Campaign
- New campaign map including eastwards up until the Persian Gulf. Another map will be used for the 1356 campaign that includes America added on.
- New campaign UI.
- Recruitable Generals.
- New buildings (e.g. Highways that can be built as the third level of roads).
- New historical events which have a direct influence on the campaign (e.g. Beer is invented in Germany, public order in all HRE settlements goes up!).
- New resources, with buildings that can be constructed dependent on the resources in the region (like gold/silver mines in vanilla Medieval 2).
Battle
- New battle UI.
Miscellaneous
- New splash and menu screens.
- New quotes.
- New loading screens.
- New campaign descriptions.
Other Mods/Tools used
- Mods
- Tools
This section is still being updated.
1099 Campaign: "Epoxh tis Staurfories - The Crusading Age"
Duration: 1099 (Birth of Kingdom of Jerusalem) - 1230 (Arrival of Mongols)
Core events: Mongol Invasion (1210-1230)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads
- Fatimid Caliphate
- Seljuk Sultanate of Rum
- Ziride Emirate
- Novgorod
- Principality of Kiev
- Kingdom of Jerusalem
- Kingdom of Armenian Cilicia
- Mongol Empire (emergent)
- Rebels/Independents
Total = 27 Factions
Notes:
- Because the Mongols are an emergent faction, they will not be playable in this campaign.
1230 Campaign: "Cauchemar de l'Orient - The Nightmare from the East"
Duration 1230 (Start of Mongol Invasion) - 1350 (Start of 100 Years War)
Core events: Gunpowder (1240-1270), Black Death (1330-1340)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads
- Fatimid Caliphate
- Seljuk Sultanate of Rum
- Ziride Emirate
- Novgorod
- Principality of Kiev
- Kingdom of Jerusalem
- Kingdom of Armenian Cilicia
- Mongol Empire
- Duchy of Lithuania
- Teutonic Order
- Rebels/Independents
Total = 29 Factions
Notes:
- The Mongols will be playable from the start in this campaign, unlike the previous.
1356 Campaign: "Descubrimento y Conquista - Discover and Conquer"
Duration: 1356 (100 Years War after Battle of Poiters) - 1540 (Spanish arrive in America)
Core events: Timurid Invasion (1360-1380), New World discovery (1400-1500)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads/Granada
- Fatimid Caliphate/Mamluks
- Seljuk Sultanate of Rum/Ottoman Sultanate
- Ziride Emirate
- Novgorod
- Kingdom of Armenian Cilicia
- Duchy of Lithuania
- Teutonic Order
- Mongol Empire (Golden Horde)
- Timurid Empire
- Aztec Empire
- Rebels/Independents
Total = 29 Factions
Notes:
- There is the possibility that the Timurids could be playable from the start as a horde faction, although this is still being decided on.
- The Aztecs will not be playable.