Difference between revisions of "Berbers (RTW:BI Faction)"
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===Units=== | ===Units=== | ||
− | + | Light desert infantry, Hillmen,Desert Axemen, Specialized light cavalry. | |
− | + | [[User:Lucius Caesar|Lucius Caesar]] 18:05, 27 February 2008 (CST)Lucius Caesar | |
====Unique Units==== | ====Unique Units==== | ||
− | + | Pretty much all of their units are unique. | |
+ | [[User:Lucius Caesar|Lucius Caesar]] 18:05, 27 February 2008 (CST)Lucius Caesar | ||
===Strategy guides=== | ===Strategy guides=== |
Revision as of 17:05, 27 February 2008
Barbarian Invasion Factions |
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Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels |
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The Berbers are one of the non-playable factions in the Barbarian Invasion expansion for Rome: Total War. They can be made playable through very simple modding. They are one of the BI factions with a shadow faction. Their shadow faction is called the moors and ahistorically has an Islamic Crescent and star as the symbol.
Contents
Game Play
Starting Position
- Tingi (Maurentania)
- Dimmidi (Sahara)
Win Conditions
Units
Light desert infantry, Hillmen,Desert Axemen, Specialized light cavalry. Lucius Caesar 18:05, 27 February 2008 (CST)Lucius Caesar
Unique Units
Pretty much all of their units are unique. Lucius Caesar 18:05, 27 February 2008 (CST)Lucius Caesar