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Difference between revisions of "Broken Crescent"

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{{mod|mod=Broken Crescent|modscreenshot=faris_ha.jpg|platform=[[Medieval II: Total War]]|era=Medieval|leader=mirage41}}
 
{{mod|mod=Broken Crescent|modscreenshot=faris_ha.jpg|platform=[[Medieval II: Total War]]|era=Medieval|leader=mirage41}}
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Broken Crescent is a modification for M2TW and is currently in version 1.05
  
 
== Summary ==
 
== Summary ==
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The mod includes many new traits as well as ancillaries for each new culture and religion to further immerse the player into the world at war.
 
The mod includes many new traits as well as ancillaries for each new culture and religion to further immerse the player into the world at war.
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=== New Buildings ===
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Broken Crescent freatures several new buildings, Including one that signifies Papal support for the kingdom of jerusalem to initiate a crusade, several trading increasing Ocean-trade buildings and the silk road.
  
 
=== Area of Recruitment ===  
 
=== Area of Recruitment ===  

Revision as of 22:29, 16 February 2008

Template:Mod Broken Crescent is a modification for M2TW and is currently in version 1.05

Summary

Broken Crescent is the first Total Conversion modification for Medieval 2: Total War, focusing on the Middle-East and its warfare between they years AD 1174-1400. Unfortunately its release date was pushed back from the 28th of September to allow two brand new factions, Imamat of Oman, and the Malikate of Sindh and Strelac's Byzantine units replace the purple horrors that where the vanilla Byzantines. Strelac also made a brand new formation for Byzantine pikes. It was released officially on the 13th of January at the Total War Centre forums.

Factions

Muslim:

  • The Ayyubid Sultanate
  • The Abbasid Caliphate
  • The Great Seljuks
  • The Turkish Sultanate
  • The Khwarezm Shah
  • The Sultanate of Ghazni
  • The Ghorid Sultante
  • The Imamate of Oman
  • The Malikate of Sindh

Christian:

  • The Byzantine Empire
  • The Kingdom of Jerusalem
  • The Kingdom of Armenia
  • The Kingdom of Georgia
  • The Kingdom of Makuria

Hindu:

  • The Solanki Rajputs
  • The Chuahan Rajputs (unplayable, exits at Dehli to be annexed by the Ghorids, only a gameplay/immersion faction)

Pagan:

  • The Kypchaks

Emergent:

  • The Mongol Empire
  • The Timurids

Additional factions may be added in later versions.

Features

All new

Travel anywhere from the Middle East to India in search of becoming the greatest ruler and general the world has to offer. Books of great knowledge were written throughout these parts, and can now be acquired as ancillaries. People of certain regions were better at certain activities; have them follow you and aid you in governance and warfare. Perhaps your men take to the exotic lands where they have traveled, and become very much like their foreign counterparts due to all the Vices and Virtues available?

The mod includes many new traits as well as ancillaries for each new culture and religion to further immerse the player into the world at war.

New Buildings

Broken Crescent freatures several new buildings, Including one that signifies Papal support for the kingdom of jerusalem to initiate a crusade, several trading increasing Ocean-trade buildings and the silk road.

Area of Recruitment

Broken Crescent will feature a special Area of Recruitment system. Each faction will only have home regions, where it can recruit its units. In the regions it conquers, it will only be able to recruit local levies and special units. For example, the Hindu Rajput States will be able to recruit unique elephant units in India, but conquering factions will only be able to recruit ordinary elephant troops.

New Religions

Having a part of India in the campaign, the modification will feature the Hindu religion. It will be the official religion of the unique Rajput States faction. In addition, Broken Crescent will feature the Kypchaks as a fully playable Pagan faction.

Titles

The mod will have all-new Titles which will bring the game alive. Certain titles will be based on ownership of regions, while others can only be attained by killing the present holder of that title.

Caliph Title

The Abbasids will begin the game with their leader as the great Caliph. This title will be hereditary; but if another faction leader defeats the Caliph in battle, he will gain the glorious title.

The Campaign map

Broken Crescent features a brand new campaign map spanning from Anatolia and Egypt in the West, through Mesopotamia, Persia, and Afghanistan, all the way to India to the East.

Hundreds of New Units

Broken Crescent will feature hundreds (250+) of completely new units made from the ground up by the skinners AlphaDelta and Strelac. The differences and variety of looks within a unit are seen far more, rather than minor differences, and each faction is balanced and unique with their own strengths.

The Team and Contributors

Mapping

Coding and Scripting

Reaserch Director

Skinning

Modelling

2D Art and Design

Lead Researchers

Music

Faction Researchers

Technical Contributors

  • Beiss of Xenophonia (audio advisor)
  • DeRougemont of The Character Names Project (names tutorial)
  • bdh for his mapping technique
  • GrumpyOldMan mesh editor tool
  • KnightErrant models.db entry duplicator, unit cost script, mount to mesh, faction viewer

Research Contributors

Text/Descritption Contributions

Advertising

See Also

Broken Crescent - Mod Registration Form

External Links