Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Goths (RTW:BI Faction)"

From TWC Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
{{Faction|image=[[Image:Symbol_goths.png|The Goths' faction symbol]]|Name=Goths|Game=[[Barbarian Invasion]]|Religion=Christian|Culture=Nomadic}}
+
{{Faction|image=[[Image:Symbol_goths.png|The Goths' faction symbol]]|Name=Goths|Game=[[Barbarian Invasion]]|Religion=Christian|Culture=Nomad}}
  
 
'''The Goths''' are one of the playable factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. They are in the Nomad culture group.
 
'''The Goths''' are one of the playable factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. They are in the Nomad culture group.

Revision as of 10:11, 30 June 2009

Broom.svg.png This article is quite short and not very useful. You can help flesh it out.
Please see TWC Wiki:Help for information on how to edit the Wiki.
Goths (RTW:BI Faction)
The Goths' faction symbol
Name: Goths
From Game: Barbarian Invasion
Religion:Christian
Culture: Nomad
Playable:


The Goths are one of the playable factions in the Barbarian Invasion for Rome: Total War. They are in the Nomad culture group.

Game Play

Starting Position

The Goths start with a small settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to survive.

Win Conditions

The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).

Unit List

Gothic Warriors

Attack 10 Defense: 20 Charge: 4 Armor: 7 Cost: 560 Upkeep: 189

Gothic Spearmen Attack 7 Defense: 20 Charge: 3 Armor: 6 Cost: 450 Upkeep: 163

Runaway Slave Spearmen

Attack: 6 Defense: 12 Charge: 2 Armor: 2 Cost: 300 Upkeep: 150

Goth Raiders

Attack: 7 Missile attack: 9 Defense: 12 Charge: 2 Armor: 6 Cost: 540 Upkeep: 167

Goth Lancers

Attack: 5 Defense: 15 Charge: 10 Armor: 6 Cost: 630

Goth Noble Warriors

Attack: 10 Defense: 22 Charge: 6 Armor: 9 Cost: 970

Alan Horse Archers

Attack: 7 Missile attack: 8 Defense: 14 Charge: 4 Armor: 6 Cost: 730

Goth Horse Archers

Attack: 5 Missile attack: 8 Defense: 11 Charge: 4 Armor: 5 Cost: 630

Steppe Horde Chosen Warriors

Attack: 11 Defense: 22 Charge: 5 Armor: 7

Steppe Horde Horsemen

Attack: 5 Missile attack: 8 Defense: 9 Charge: 4 Armor: 3

Goth Horse Archers

Attack: 2 Defense 3 Charge: 1 Armor: 0 Cost: 190

Barbarian Peasants

Attack: 3 Defense: 5 Charge: 2 Armor: 0 Cost: 90


Unique Units

Gothic Warriors, Gothic Spearmen,Goth Raiders, Goth Lancers, Goth Noble Warriors, Goth Horse Archers

Strategy guides

AAR's

History

In 410AD Alaric led the Goths in the sack of Rome. They later split into the Ostrogoths and the Visigoths

See Also

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels