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Difference between revisions of "Stainless Steel"

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m (Version 4.x)
m (Version 4.x)
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* Dearmad and Pnutmaster for BBB
 
* Dearmad and Pnutmaster for BBB
 
* All others who contributed in the Stainless Steel forum
 
* All others who contributed in the Stainless Steel forum
..for the help with the 4.1 patch:
+
for the help with the 4.1 patch:
 
* Lusted, Klink and DrJambo for their battle AI
 
* Lusted, Klink and DrJambo for their battle AI
 
* Quark and shaeffer for being a great help
 
* Quark and shaeffer for being a great help

Revision as of 15:10, 19 December 2010

Template:Mod4

Overview

A modification for Medieval 2: Total War (using v4.1 or lower) or v6.3 for Kingdoms, which combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. Aimed at providing a much greater challenge!

Features

Section based on information in this thread - WIP

New Faction

Order of the Knights Templar

  • 7 totally Unique Units with new descriptions
  • All other units have specific Templar Knight designs
  • Historical Characters and new Templar Knights events
  • New Unique Titles which represent the Templar hierarchy
  • Very different campaign from all others

see more here

The Templars were replaced by the Crusader states faction in 6.2 and now 6.3

Kingdom of Aragon

Cuman Khanate

Lithuania

Teutonic order

Kingdom of Ireland (was scrapped after 6.2)

Kingdom of Norway

Kievian Rus

Khwarezmid empire

Campaign Map

Stainless Steel 5.1 Map
  • 30 New Provinces:
Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...
  • More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
  • Some Small Map Tweaks: trees on isles, slightly changed borders, new passage in Africa

Real recruitment

Latest version have incorperated many elements of the Real Recruitment mod, which is generally aimed at presenting a more realistic army composition and makeup, thus longbowmans won't show up until they were historically avalible, where as late gunpowder units will also not show up right after the gunpowder event. Also, the unit pool and recruitment cost were generally adjusted, thus it becomes prohibitative to maintain only high end units, and their pool is also too small that it would take a long time to recruit them. thus forcing players and AI alike to use significant amount of regular units.

AI Armies

  • Changes aimed at improving mix of infantry, missiles, cavalry and artillery.
  • Changes aimed at AI producing more Elite and Heavy units, without changing unit costs.

Mercenaries

Screen shot of Mercenary Saracens
  • New mercenaries for the Early and High Medieval Period:
Macemen
English Huscarls
Light Swordsmen
Swabian Swordsmen
Andalusian Infantry
Mercenary Saracens
Axemen.
  • Greater mercenary variety
  • Mercenaries can have experience
  • Less mercenary missile units
  • Regions have more of mercenary special units

Titles/Traits/Ancillaries

  • Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
  • Much new Traits, Transferable Titles and Ancillaries (Blood, Broads & Bastards v1.9 or 2.0)
  • New Patriarchates for Orthodox Factions available
  • Many broken Character Traits and Ancillaries fixed
  • Knights Templar Titles

Team and Credits

Version 6.3

Beta testers:

Other contributors:

Version 6.2

Leader: gracul Thanks: King Kong, wolfslayer, Quark, Rozanov, caralampio, Byg, Santiago de Pola, agart (strat model castles), Soupdragon (watchtower), Loose Cannon (beta tester), Point Blank (rr/rc), ziher (darker nights), y2day (unit info cards, faction symbols, splash screen), Horsearcher(skymod), Ketchup (text writer), Argent Usher (real horse), Csatádi (hungarian map), gewehr36 (pagan mongols), many other people that suggested features/reported bugs/delivered small fixes.

Version 6.0 and 6.1

Leader: King Kong Thanks: First of all, I want to thank Quark for his intense help, support and great ideas in the last months. Akvilonn (Unit info cards) Alletun (Faction symbols) Apkairan (Loading screens) B.A.L.T.S team (Unit models & textures) Burrek (Unit textures) Byg (Army Supply system) Danova (Unit models & textures) Dearmad & Pnutmaster (Traits & Ancillaries) Disgruntled Goat (Unit textures) Doge Cristoforo (Beta Tester) Echad (for his great support) finneys (Historical character names) hellfire15 (Beta Tester) Horsearcher (Sky textures) Ice Beast (Unit stats tables) IZ Master (Beta Tester) Joe Dreck (Banners) Kalos (Unit textures) Lusted (Battle & Campaign AI) Point Blank (Unit stats & balance) Quark (Traits & Ancillaries, Wonders, Events, Beta Tester and great supporter) Rex Cobalt (Unit textures) Riczu74 (Trade ship & Siege models) Rozanov (Beta Tester) Salty (Shield textures) Seleukosart (Intro video) shenryyr (Beta Tester) Sher Khan (Unit cards) Nikola Aleksic (aka Sir Nicholas Altman) (Beta Tester) Skaven (Unit cards, extraordinary efforts) Tommyknocker (Campaign map) trashing_mad (Heavy Hussars) Tyre (Unit textures) wolfslayer (Beta Tester and contributions) Xeryx (For great efforts and work, Beta tester) Ziher (Shield textures) ...for the 6.1 patch: Quark (for the help with character traits and scripts) Point Blank (for his great Real Recruitment) Byg (For his help in implementing BygIII) gracul (for his patient help with the new installer)

Version 5.x

Leader: King Kong

Thanks:

  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB 2.1
  • Unspoken Knight for his config file entries
  • Lusted for his great battle and campaign AI
  • Tyre for some of his new textures
  • My beta testers Ceasar Clivius, Kalos, wonkuruben, delra, Rozanov, Pachinko and numerosdecimus
  • Quark for being a great help in many occasions
  • All others who have contrbuted in the forum with their ideas, suggestions and their (bug) reports!

Version 4.x

Leader: King Kong

Thanks:

  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Darth Vader for his battle AI and physics
  • Grand Viz for his Ultimate AI
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB
  • All others who contributed in the Stainless Steel forum

for the help with the 4.1 patch:

  • Lusted, Klink and DrJambo for their battle AI
  • Quark and shaeffer for being a great help
  • Nerazzurri for the Movies fix and the Stainless Steel icon.
  • Tyre for some of his new skins
  • All others for their feedback and bug reports

Version 3.x

History

Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.

Releases

Version 6.3 released in this thread on the 3rd of August 2010

Version 6.0/6.1 released in this thread in April 2008

Version 5.0/5.1 released in this thread in October 2007.

Version 4.0/4.1 released in this thread in July 2007.

Version 3.2 was released for the M2TW official patch 1.2 in this thread in May 2007.

Version 2.2 was released in this thread in January 2007.

See Also

Stainless Steel - Mod Registration Form

External Links

Stainless Steel at TWC