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Difference between revisions of "Stainless Steel"

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(Overview)
Line 15: Line 15:
  
 
==Features==
 
==Features==
''Section based on information in [http://www.twcenter.net/forums/showthread.php?t=92205 this thread] - WIP''
+
===Stainless Steel 6.4 Features===
===New Faction===
+
Section to be updated after the upcoming release
Order of the Knights Templar
 
* 7 totally Unique Units with new descriptions
 
* All other units have specific Templar Knight designs
 
* Historical Characters and new Templar Knights events
 
* New Unique Titles which represent the Templar hierarchy
 
* Very different campaign from all others
 
see more [http://www.twcenter.net/forums/showthread.php?t=86534 here]
 
  
The Templars were replaced by the Crusader states faction in 6.2 and now 6.3
+
===Stainless Steel 4.1 Features===
 +
====The Campaign====
 +
The whole game pace is slightly lowered. The default game length is about 350 turns (1.5 years per turn).
 +
However, you have also the option to play the game with the original game length of 225 turns.
 +
Population limits for settlement upgrades raised, building times and costs slightly increased.
 +
Heavy Infantry units are recruitbale later, therefore every faction gets an additional light infantry unit.
  
Kingdom of Aragon
+
====The Campaign Map====
 +
[[image:SS41campaignmapdetail.jpg|right|470px|]]
 +
*Campaign Map completely resized and reworked
 +
*Slight Map Extension to the north and east
 +
*More space between settlements in order to have more field battles
 +
*Many new details like smoother forests, new rivers, mountains, isles, trade routes
 +
*Slightly changed borders of all regions in order to make them less noticeable
 +
*About 50 New Provinces, well spreaded and historically correct (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Basra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkoeping, Benghazi, ...)
 +
*Every Region has its own ressources, including new valuable resources in the "outbacks" of the map.
 +
*Some ressources deleted to make others more valuable
  
Cuman Khanate
+
====The Campaign AI====
 +
Stainless Steel 4.x uses GrandViz Ultimate AI, specifically [http://www.twcenter.net/forums/showthread.php?t=97021 Ultimate AI 1.5]. The Ultimate AI Mod is a complete redesign of the vanilla campaign AI, providing a more challenging and diplomatically active AI opponent. It also includes a lot of balance tweaks to settlement mechanics, economy (tax, trade, costs), population growth, religion and public order.
  
Lithuania
+
====The New Factions====
  
Teutonic order
+
=====Kievan Rus=====
 +
[[image:ss41kievrus.jpg|right|]]
 +
*8 unique units with unique descriptions
 +
*All units, banners and models reskinned
 +
*Historical Character Names
 +
*Difficult starting position
 +
*[http://www.twcenter.net/forums/showthread.php?t=99475 detailed preview of the Kievan Rus]
  
Kingdom of Ireland (was scrapped after 6.2)
+
=====Crown of Aragon=====
 +
[[image:ss41knightstemplar.jpg|right|]]
 +
*5 unique units with unique descriptions
 +
*New historical unit names
 +
*All units, banners and models reskinned
 +
*Historical Character Names
 +
*New Order of Montesa guild
 +
*[http://www.twcenter.net/forums/showthread.php?t=104053 detailed preview of the Crown of Aragon]
  
Kingdom of Norway
+
=====Order of the Knights Templar=====
 +
[[image:Ss41aragon.jpg|right|]]
 +
*7 Unique Units with new descriptions
 +
*All other units have specific Templar Knight designs
 +
*Historical Characters and new Templar Knights events
 +
*New Unique Titles which represent the Templar Hirarchy
 +
*Very different and hard campaign
 +
*Unit roster slightly changed from 3.2
 +
*[http://www.twcenter.net/forums/showthread.php?t=86534 detailed preview of the Order of the Knights Templar]
  
Kievian Rus
+
====The Mercenaries====
 
+
[[image:Stainless_steel_mercsaracens.jpg|right|300px| Screen shot of Mercenary Saracens]]
Khwarezmid empire
 
 
 
===Campaign Map===
 
[[image:SS_map.jpg|right| Stainless Steel 5.1 Map]]
 
* 30 New Provinces:
 
:Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...
 
* More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
 
* Some Small Map Tweaks: trees on isles, slightly changed borders, new passage in Africa
 
 
 
===Real recruitment===
 
Latest version have incorperated many elements of the Real Recruitment mod, which is generally aimed at presenting a more realistic army composition and makeup, thus longbowmans won't show up until they were historically avalible, where as late gunpowder units will also not show up right after the gunpowder event. Also, the unit pool and recruitment cost were generally adjusted, thus it becomes prohibitative to maintain only high end units, and their pool is also too small that it would take a long time to recruit them. thus forcing players and AI alike to use significant amount of regular units.
 
 
 
===AI Armies===
 
* Changes aimed at improving mix of infantry, missiles, cavalry and artillery.
 
* Changes aimed at AI producing more Elite and Heavy units, without changing unit costs.
 
 
 
=== Mercenaries ===
 
[[image:Stainless_steel_mercsaracens.jpg|right| Screen shot of Mercenary Saracens]]
 
 
*New mercenaries for the Early and High Medieval Period:
 
*New mercenaries for the Early and High Medieval Period:
**Macemen
+
*New and more varied mercenary pools
**English Huscarls
 
**Light Swordsmen
 
**Swabian Swordsmen
 
**Andalusian Infantry
 
**Mercenary Saracens
 
**Axemen.
 
 
*Greater mercenary variety
 
*Greater mercenary variety
*Mercenaries can have experience
+
*Mercenaries have more experience
 
*Less mercenary missile units
 
*Less mercenary missile units
 
*Regions have more of mercenary special units
 
*Regions have more of mercenary special units
 +
====Improved and challenging AI Armies====
 +
 +
*Proper Mix of Infantry, Missiles, Cavalry and Artillery.
 +
*AI produces more Elite and Heavy units.
 +
*This was done without changing any unit costs
 +
====New Traits, Ancillaries, Titles and RPG elements====
 +
*Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
 +
*Army attrition and supply system demands much more tactical decisions and religion is much more important (Byg's Reality traits)
 +
*Countless new Traits, Transferable Titles, Ancillaries (Blood, Broads, & Bastards 2.x)
 +
*Patriarch titles for Orthodox Factions available
 +
*Many broken Character Traits and Ancillaries fixed
 +
*New Knights Templar Titles
 +
====Much more interesting Historical and Game Events====
 +
*Events for Orders, Inquisitions, Cultur, Battles...
 +
*Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses
 +
*Including New Era Events which affect unit & mercenary recruitment
 +
*Events who inform about the fall of any faction's capital cities.
 +
====Agents and Characters====
 +
*Historically accurate Character Names (CNP 3.0)
 +
*Reasonable limits for assassins, spies and priests
 +
*Agents rebalanced
 +
*Captains are less likely to rebel
 +
*Imam's required Piety to call a Jihad raised
 +
====Settlement and Unit Recruitment Changes====
 +
*Important medieval Cities like Constantinople, Kiev, Rome and Paris more powerful
 +
*More logical and rebalanced recruitment, for example cities can build more ships & artillery than castles.
 +
*Early/Late Generals rarely recruitable in castles/citadels
 +
*Income, city growth and distance to capital punishment rebalanced
 +
*More balanced money script to support AI Factions
 +
*Byzantium can build Highways
 +
*Added many missing and additional units such as Dismounted Gothic Knights, English Armored Sergeants, Dismounted Broken Lances, Hussars, Greek Arquebusiers, Desert Raiders and more
 +
* Rebalanced and fixed guild triggers
 +
* Historically more accurate Faction Names
 +
* Conquering the Aztecs is much harder
 +
====Battles====
 +
*10 new Custom Battle Maps
 +
*Darth Mod 1.4B battle AI and physics
 +
*More balanced units stats and costs
 +
*Longer Lasting Battles due to slightly higher morale
 +
*More realistic battle map movement
 +
====Graphics====
 +
* Completely new Faction Symbols & Menu Designs by Alletun
 +
* 20 new epic loading screens
 +
* New Symbols for the battle map
 +
* New unique Shield textures for all catholic factions
 +
* New unique Unit Textures for all European Early & High units (Burrek)
 +
* New unique Unit Textures for all Feudal & Mailed Knights (Knights&Knaves)
 +
* New unique unit textures for all Order Knights armor upgrades
 +
* High quality unit textures & banners for Byzantium (DG's One Faction At A Time)
 +
* New unit textures and banners for Hungary (Magyar Mod + own additions and improvements)
 +
* Historical accurate faction banners and banners for special units (Kings Banner 2.0)
 +
* More spectacular Sky variations and little more blood (improved Horsearcher's skymod)
  
===Titles/Traits/Ancillaries===
 
* Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
 
* Much new Traits, Transferable Titles and Ancillaries ([[Blood Broads & Bastards|Blood, Broads & Bastards]] v1.9 or 2.0)
 
* New Patriarchates for Orthodox Factions available
 
* Many broken Character Traits and Ancillaries fixed
 
* Knights Templar Titles
 
  
 
== Team and Credits==
 
== Team and Credits==

Revision as of 22:16, 1 January 2011

Template:Mod5

Overview

Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released. It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.
It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War.
Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.

Features

Stainless Steel 6.4 Features

Section to be updated after the upcoming release

Stainless Steel 4.1 Features

The Campaign

The whole game pace is slightly lowered. The default game length is about 350 turns (1.5 years per turn). However, you have also the option to play the game with the original game length of 225 turns. Population limits for settlement upgrades raised, building times and costs slightly increased. Heavy Infantry units are recruitbale later, therefore every faction gets an additional light infantry unit.

The Campaign Map

SS41campaignmapdetail.jpg
  • Campaign Map completely resized and reworked
  • Slight Map Extension to the north and east
  • More space between settlements in order to have more field battles
  • Many new details like smoother forests, new rivers, mountains, isles, trade routes
  • Slightly changed borders of all regions in order to make them less noticeable
  • About 50 New Provinces, well spreaded and historically correct (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Basra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkoeping, Benghazi, ...)
  • Every Region has its own ressources, including new valuable resources in the "outbacks" of the map.
  • Some ressources deleted to make others more valuable

The Campaign AI

Stainless Steel 4.x uses GrandViz Ultimate AI, specifically Ultimate AI 1.5. The Ultimate AI Mod is a complete redesign of the vanilla campaign AI, providing a more challenging and diplomatically active AI opponent. It also includes a lot of balance tweaks to settlement mechanics, economy (tax, trade, costs), population growth, religion and public order.

The New Factions

Kievan Rus
Ss41kievrus.jpg
Crown of Aragon
Ss41knightstemplar.jpg
  • 5 unique units with unique descriptions
  • New historical unit names
  • All units, banners and models reskinned
  • Historical Character Names
  • New Order of Montesa guild
  • detailed preview of the Crown of Aragon
Order of the Knights Templar
Ss41aragon.jpg
  • 7 Unique Units with new descriptions
  • All other units have specific Templar Knight designs
  • Historical Characters and new Templar Knights events
  • New Unique Titles which represent the Templar Hirarchy
  • Very different and hard campaign
  • Unit roster slightly changed from 3.2
  • detailed preview of the Order of the Knights Templar

The Mercenaries

Screen shot of Mercenary Saracens
  • New mercenaries for the Early and High Medieval Period:
  • New and more varied mercenary pools
  • Greater mercenary variety
  • Mercenaries have more experience
  • Less mercenary missile units
  • Regions have more of mercenary special units

Improved and challenging AI Armies

  • Proper Mix of Infantry, Missiles, Cavalry and Artillery.
  • AI produces more Elite and Heavy units.
  • This was done without changing any unit costs

New Traits, Ancillaries, Titles and RPG elements

  • Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
  • Army attrition and supply system demands much more tactical decisions and religion is much more important (Byg's Reality traits)
  • Countless new Traits, Transferable Titles, Ancillaries (Blood, Broads, & Bastards 2.x)
  • Patriarch titles for Orthodox Factions available
  • Many broken Character Traits and Ancillaries fixed
  • New Knights Templar Titles

Much more interesting Historical and Game Events

  • Events for Orders, Inquisitions, Cultur, Battles...
  • Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses
  • Including New Era Events which affect unit & mercenary recruitment
  • Events who inform about the fall of any faction's capital cities.

Agents and Characters

  • Historically accurate Character Names (CNP 3.0)
  • Reasonable limits for assassins, spies and priests
  • Agents rebalanced
  • Captains are less likely to rebel
  • Imam's required Piety to call a Jihad raised

Settlement and Unit Recruitment Changes

  • Important medieval Cities like Constantinople, Kiev, Rome and Paris more powerful
  • More logical and rebalanced recruitment, for example cities can build more ships & artillery than castles.
  • Early/Late Generals rarely recruitable in castles/citadels
  • Income, city growth and distance to capital punishment rebalanced
  • More balanced money script to support AI Factions
  • Byzantium can build Highways
  • Added many missing and additional units such as Dismounted Gothic Knights, English Armored Sergeants, Dismounted Broken Lances, Hussars, Greek Arquebusiers, Desert Raiders and more
  • Rebalanced and fixed guild triggers
  • Historically more accurate Faction Names
  • Conquering the Aztecs is much harder

Battles

  • 10 new Custom Battle Maps
  • Darth Mod 1.4B battle AI and physics
  • More balanced units stats and costs
  • Longer Lasting Battles due to slightly higher morale
  • More realistic battle map movement

Graphics

  • Completely new Faction Symbols & Menu Designs by Alletun
  • 20 new epic loading screens
  • New Symbols for the battle map
  • New unique Shield textures for all catholic factions
  • New unique Unit Textures for all European Early & High units (Burrek)
  • New unique Unit Textures for all Feudal & Mailed Knights (Knights&Knaves)
  • New unique unit textures for all Order Knights armor upgrades
  • High quality unit textures & banners for Byzantium (DG's One Faction At A Time)
  • New unit textures and banners for Hungary (Magyar Mod + own additions and improvements)
  • Historical accurate faction banners and banners for special units (Kings Banner 2.0)
  • More spectacular Sky variations and little more blood (improved Horsearcher's skymod)


Team and Credits

Version 6.3

Beta testers:

Other contributors:

Version 6.2

Leader: gracul

Thanks:

  • King Kong
  • wolfslayer
  • Quark
  • Rozanov
  • caralampio
  • Byg
  • Santiago de Pola
  • agart (strat model castles)
  • Soupdragon (watchtower)
  • Loose Cannon (beta tester)
  • Point Blank (rr/rc)
  • ziher (darker nights)
  • y2day (unit info cards, faction symbols, splash screen)
  • Horsearcher(skymod)
  • Ketchup (text writer)
  • Argent Usher (real horse)
  • Csatádi (hungarian map)
  • gewehr36 (pagan mongols)
  • many other people that suggested features/reported bugs/delivered small fixes.

Version 6.0 and 6.1

Leader: King Kong

Thanks: First of all, I want to thank Quark for his intense help, support and great ideas in the last months.

  • Akvilonn (Unit info cards)
  • Alletun (Faction symbols)
  • Apkairan (Loading screens)
  • B.A.L.T.S team (Unit models & textures)
  • Burrek (Unit textures)
  • Byg (Army Supply system)
  • Danova (Unit models & textures)
  • Dearmad & Pnutmaster (Traits & Ancillaries)
  • Disgruntled Goat (Unit textures)
  • Doge Cristoforo (Beta Tester)
  • Echad (for his great support)
  • finneys (Historical character names)
  • hellfire15 (Beta Tester)
  • Horsearcher (Sky textures)
  • Ice Beast (Unit stats tables)
  • IZ Master (Beta Tester)
  • Joe Dreck (Banners)
  • Kalos (Unit textures)
  • Lusted (Battle & Campaign AI)
  • Point Blank (Unit stats & balance)
  • Quark (Traits & Ancillaries, Wonders, Events, Beta Tester and great supporter)
  • Rex Cobalt (Unit textures)
  • Riczu74 (Trade ship & Siege models)
  • Rozanov (Beta Tester)
  • Salty (Shield textures)
  • Seleukosart (Intro video)
  • shenryyr (Beta Tester)
  • Sher Khan (Unit cards)
  • Nikola Aleksic (aka Sir Nicholas Altman) (Beta Tester)
  • Skaven (Unit cards, extraordinary efforts)
  • Tommyknocker (Campaign map)
  • trashing_mad (Heavy Hussars)
  • Tyre (Unit textures)
  • wolfslayer (Beta Tester and contributions)
  • Xeryx (For great efforts and work, Beta tester)
  • Ziher (Shield textures)

for the 6.1 patch:

  • Quark (for the help with character traits and scripts)
  • Point Blank (for his great Real Recruitment)
  • Byg (For his help in implementing BygIII)
  • gracul (for his patient help with the new installer)

Version 5.x

Leader: King Kong

Thanks:

  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB 2.1
  • Unspoken Knight for his config file entries
  • Lusted for his great battle and campaign AI
  • Tyre for some of his new textures
  • My beta testers Ceasar Clivius, Kalos, wonkuruben, delra, Rozanov, Pachinko and numerosdecimus
  • Quark for being a great help in many occasions
  • All others who have contrbuted in the forum with their ideas, suggestions and their (bug) reports!

Version 4.x

Leader: King Kong

Thanks:

  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Darth Vader for his battle AI and physics
  • Grand Viz for his Ultimate AI
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB
  • All others who contributed in the Stainless Steel forum

for the help with the 4.1 patch:

  • Lusted, Klink and DrJambo for their battle AI
  • Quark and shaeffer for being a great help
  • Nerazzurri for the Movies fix and the Stainless Steel icon.
  • Tyre for some of his new skins
  • All others for their feedback and bug reports

Version 3.x

History

Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.

Releases

Version 6.3 released in this thread on the 3rd of August 2010

Version 6.0/6.1 released in this thread in April 2008

Version 5.0/5.1 released in this thread in October 2007.

Version 4.0/4.1 released in this thread in July 2007.

Version 3.2 was released for the M2TW official patch 1.2 in this thread in May 2007.

Version 2.2 was released in this thread in January 2007.

See Also

Stainless Steel - Mod Registration Form

External Links

Stainless Steel at TWC