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The Huns were prone to in-fighting, and so when Attila died in 453, the Hunnic Empire collapsed and faded into history. 23 years later, the Western Roman Empire met the same fate. The name Attila is synonymous with the Huns. Attila was one of the most reviled human beings in history, then and even today. | The Huns were prone to in-fighting, and so when Attila died in 453, the Hunnic Empire collapsed and faded into history. 23 years later, the Western Roman Empire met the same fate. The name Attila is synonymous with the Huns. Attila was one of the most reviled human beings in history, then and even today. | ||
− | ==Starting Situation= | + | ==Starting Situation== |
==See Also== | ==See Also== |
Revision as of 14:56, 12 March 2011
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Huns (RTW:BI Faction) | |
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Name: | Huns |
From Game: | Barbarian Invasion |
Religion: | Pagan |
Culture: | Hun |
Playable: |
The Huns are one of the playable factions in the Barbarian Invasion for Rome: Total War.
Contents
Game Play
Starting Position
The Huns start the game as a horde army without any cities, close to the village of Vicus Sarmatae. Their immediate targets are the Roxolani (to the immediate south) and the Sarmatians (to the south-west).
Win Conditions
The Huns must hold 15 Settlements, including: Northern Italy (Rome), Thracia (Constantinopole)
Units
The Huns were a steppe people, naturally reliant on horses. The Huns have some of the best cavalry in the game, but are lacking in infantry. Missile cavalry are a staple of the Hunnic armies, and can be used to devastating effect. The Huns unfortunately have no ports to speak of, so you'll have to take someone else's port if you want a navy.
Unique Units
The Hunnic army's cavalry and cavalry archers give them the easy option of the Cantabrian Circle (firing at enemies from far away) while the cavalry charge in repeatedly.
Strategy guides
At the start of the game, you have 9 horde armies at your disposal, mostly composed of cavalry units of course, and also 4 units of spearmen each. An immediate target for attack would be the defenceless village of Vicus Sarmatae. It might be best just to pillage Vicus Sarmatae rather than taking, because of its small population, the drain on your treasury and of course the fact that your fierce army's strength is halved. Rather, try heading south into Roxolani territory and taking their capital. It's a minor city, which very unfortunately for the Roxolani, happens to have no walls. From there as your homeland, you may start your empire, and spread death across Europe. You can also choose to keep the rest of your army in Horde mode for a while, but remember that your money is dwindling away, so sack often, and take into consideration, the cost and upkeep of hiring mercenaries. Perhaps the best option is to simply sack the Roxolani capital and head west with your armies intact.
In the beginning of the game, the more ambitious, however, may wish to head south with their armies pillaging/sacking villages along the way to add to your treasury and settle in richer lands. It is very useful to keep at least two of the horde armies close to each other. Especially when facing armies with large cavalry components, one horde army can borrow the horse archers from the other nearby horde army, thus doubling the ability to destroy the enemy from a distance. This allows the Hun general to hold his infantry away from the fight and prevent the loss of infantry from attrition. The less losses you experience early, the more cities you can sack later and the bigger your cash reserves to have when you settle down.
Although it is tempting to bull your way through lesser hordes, you will pay the price in men that cannot be replaced until you settle down, so don't fight other hordes (with their horse archers intact) unless you absolutely have to. It is better to let them spend their strength against each other and against the Romans. If you leave the Vandals alone, they will get out of your way on their campaign to win Spain and North Africa. After you settle down to establish a new homeland, you will have to deal with the Sarmatians on their way back through southern Europe, but their strength will be significantly reduced. The Vandals will also come calling hard, because taking Rome is also a victory condition for them. You must aggressively seek trading partners to support your permanent armies, because you're going to need good infantry to defend your cities.
Along the way, you will have made many enemies who will offer to end hostilities with you for a fat price. Don't fall for that - you don't have to. Eventually, they will want peace with you just for trading rights or just to secure their border with you as they go to war with someone else. You have a kingdom growing ever stronger and can wait for them to settle on your terms.
AARs
History
The history of the people known to the West as the Huns can be traced back to what's now Mongolia, where many of the "steppe empires" made their start. From 315 to 25 BC, a fierce people known to the Chinese as the Hsiung-nu controlled vast tracts of land. The Hsiung-nu made regular raids into Qin China (sometimes very close to the capital), and the China of their successors, the Han. The Chinese regarded the Hsiung-nu as half-human demons, because of their brutality, and their affinity for horses. Several walls were built to keep the Hsiung-nu at bay, and these were later combined and improved to form the famous Great Wall. During the Han empire, the Emperor Wudi launched raids into Hsiung-nu territory. From 119 - 110 BC, the Hsiung-nu were continuously attacked, and their empire made weak. In 48 BC, their empire collapsed, and the region was without a single power, just warring tribes.
Around 350 AD, the tribes began to move west, and by about 370, they began to reorganize into one nation again. These people became the Huns. The historical evidence for a Hunnic presence, by the way, is bronze cauldrons, their famous recurved bows, and their calling card - a pile of deformed and burnt skulls. Now, there were actually two types of Huns, White(Hephthalites) and Black. They split around this time, and went their separate ways. The Black Huns were the ones in this game, who headed west into Europe. The White Huns went south into India and destroyed the Gupta Empire. Many other tribes were displaced by the Huns and headed west as well. In 363 AD, the Huns appeared in Europe; this is why the game starts in this exact year. The Huns did not immediately move into the Eastern Empire, but, instead, terrorized north-eastern Europe. Many peoples were assaulted and displaced, including the Goths, who headed south into Dacia, where they were treated to Roman hospitality (enslavement).
In 434, a boy by the name of Attila was born. Attila and his brother, Bleda, were to succeed their father upon his death. In 441 AD, a campaign was begun in the Eastern Empire. The Huns razed many cities to the ground, including Sofia and Belgrade. In the end, they exacted tribute from the Eastern Empire of 2,100 pounds of gold a year. The brothers co-ruled the Confederation for a time, and there was peace, the Huns turned east like their brethren and tried to invade the Sassanids. However, at some point, Attila killed his brother in a duel of sorts, and became leader of the Hunnic Confederation. He then set about wreaking havoc on the Eastern and Western Empires, going as far west as the city of Orleans in Central Gaul. He earned the name "Scourge of God" because of his brutality. He then went for the prize of the West, Roma herself. He would have attacked the city, but Pope Leo I persuaded him to spare the city with a large bribe, and Pricus of Panium was able to negotiate a shaky peace settlement. The Huns were allowed to settle in what's now Hungary. (Modern Hungarians are mostly Magyars, not Huns; the Magyars arrived about 600 years later.)
The Huns were prone to in-fighting, and so when Attila died in 453, the Hunnic Empire collapsed and faded into history. 23 years later, the Western Roman Empire met the same fate. The name Attila is synonymous with the Huns. Attila was one of the most reviled human beings in history, then and even today.
Starting Situation
See Also
Barbarian Invasion Factions |
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Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels |