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Difference between revisions of "Elephant Musketeers (ETW Unit)"

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m (Quick-adding category "ETW Cavalry" (using HotCat))
m (Removed category "Elephants" (using HotCat))
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*[[Image:Persia_flag.jpg|25px]] [[Persia (ETW Faction) | Persia]]
 
*[[Image:Persia_flag.jpg|25px]] [[Persia (ETW Faction) | Persia]]
  
[[Category:Elephants]]
+
 
 
[[Category:ETW Cavalry]]
 
[[Category:ETW Cavalry]]

Revision as of 14:29, 6 August 2011

These troops ride into battle on the backs of elephants, beasts who very presence spreads terror throughout enemy ranks.

Elephant Musketeers (ETW Unit)
General ind.png
Class Elephants
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region India
Recruitment Cost 1300
Upkeep Cost 320
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Game Description

Like many animals, elephants can be trained to ignore the sights, smells and, above all, hellish noises of a battlefield. They can also be trained to fight, goring men with their tusks and trampling others underfoot. Elephants make superb platforms for men to fight from, giving them an automatic height benefit over many opponents.

There are risks to using elephants in warfare. They do panic, and if they stampede they will cause terrible damage to everyone, friends and foe alike. Indian elephants, however, are relatively tractable beasts, and there is a long history of using them as beasts of burden.

There is also a long history of using unusual animals in combat, from elephants to war dogs, and even seals and dolphins in more recent times. Elephants at least stand a chance of survival, unlike the Russian mine dogs of the Second World War, who were trained to look for their dinners under enemy tanks. This doesn't sound too bad, until you learn that the dogs were carrying explosive packs on their backs. Dinner time on the battlefield was always terminal for the dog and his target tank.

Overview

Elephants are unique units. They are very easily hit by any sort of ranged weaponry, easily injured, and easily routed. On the other hand, they have one advantage: a horribly devastating charge bonus, the highest in the game. A successful elephant charge will encourage almost any regiment to break and flee. Elephants can be difficult to use, but when utilized correctedly, their effects can be wondrous.

Factions