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Difference between revisions of "Shaturnal Camel Gunners (ETW Unit)"

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{{TW Unit|image=[[Image:Shaturnal_Camel_Gunners .jpg]]
 
{{TW Unit|image=[[Image:Shaturnal_Camel_Gunners .jpg]]
 
  |Class=Missile Cavalry
 
  |Class=Missile Cavalry
  |Unit Size=160 men
+
  |Unit Size=60
 
  |Weaponry=Muskets  
 
  |Weaponry=Muskets  
 
  |Region=Global
 
  |Region=Global

Revision as of 10:08, 8 January 2013

These camel troops are armed with large-bore long muskets, and all of them are crack shots.


Shaturnal Camel Gunners (ETW Unit)
Shaturnal Camel Gunners .jpg
Class Missile Cavalry
Unit Size 60
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 730
Upkeep Cost 210
Turns to Build
Unit Limit
Building Requirements Governors Mansion
Technology Requirements Military Army Carbines
Attributes
  • Can hide in woodland
  • Scares horses
  • Resistant to heat fatigue

  • Overview

    Like many desert troops, these men have learned the trade of killing in a hard school. The desert is unforgiving to those who are weak, and a man who cannot fight well is unlikely to survive the constant feuding and banditry that his neighbors will visit upon him. The scarcity of resources has also taught these men the value of making every shot count. When a bullet and a shot's worth of gunpowder must be stolen, taken as loot or bought at enormous cost, a wise man makes sure that he only shoots at something he can kill.

    These gunners carry very large muskets, with a bore the width of two thumbs on a grown man. Such a weapon is too large for any foot soldier to carry around in a desert, which is why these men fight as mounted infantry: riding into battle, then dismounting to deliver their devastating fire. Any wound from their weapons is likely to be fatal, even an apparently minor one in a limb: musket balls often have bubbles and flaws when they are cast which causes them to burst inside a target, causing horrendous injuries.

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