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Difference between revisions of "Empire: Total War - Modding Index"

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(re-ordering still)
(Campaign Map (Start Positions))
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?651483 How to create new building models] - by [[Quintus Hortensius Hortalus]] - <small>images missing</small>  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?651483 How to create new building models] - by [[Quintus Hortensius Hortalus]] - <small>images missing</small>  
  
===Campaign Map (Start Positions)===
+
==Campaign Map (Start Positions)==
 
Whilst the ETW campaign map cannot be re-designed in the same way as earlier Total War games alterations can be made to the starting set-up of regions and armies:
 
Whilst the ETW campaign map cannot be re-designed in the same way as earlier Total War games alterations can be made to the starting set-up of regions and armies:
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?562723 Guide for adding a new building to the campaign map]''' - by [[uanime5]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?562723 Guide for adding a new building to the campaign map]''' - by [[uanime5]]

Revision as of 05:17, 16 May 2020

Empire: Total War Modding Banner


Tutorials, resources and tools for modding Empire: Total War:

The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

General Information

Mod Set-up and Launching

Common Tools and Principles

Tools and modding approaches that will apply to multiple aspects of the game.

Units

Naval Units

Unit Stats

Formations

Models

Animations

Textures

Banners

Recruitment

Cultures & Factions

Characters

Agents

Buildings

Campaign Map (Start Positions)

Whilst the ETW campaign map cannot be re-designed in the same way as earlier Total War games alterations can be made to the starting set-up of regions and armies:

Battle Map

Sounds

Music

2D Graphics

Scripting

Mid-Campaign Cheats and Preferences Settings

These items are unlikely to be used in modding, but maybe useful for reference or testing:

Tool Support and Format Research

Section includes some of the more obscure tools and information more likely to be of use to tool makers than general modders.

Miscellaneous

See Also


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki