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Difference between revisions of "Modder Question and Answer List"

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(Mapping)
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===Modeling===
 
===Modeling===
 
*'''[[Professor420]]:'''  Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)
 
*'''[[Professor420]]:'''  Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)
 +
*'''[[Publius]]:''' Experience in Autodesk 3dsmax as relevant to R:TW Unit Creation (modeling, UV, rigging)
  
 
===Texturing===
 
===Texturing===
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*'''[[Halie Satanus]]:''' Skills in Photoshop, uv mapping. See [[End of Days]].
 
*'''[[Halie Satanus]]:''' Skills in Photoshop, uv mapping. See [[End of Days]].
 +
 +
*'''[[Publius]]:''' Experience in Photoshop CS2 (mainly character texturing)
  
 
===Animation===
 
===Animation===

Revision as of 23:16, 25 September 2007

Created and maintained by the Consilium Belli, the Modder Q&A List is a listing of experienced, veteran modders and their specific specialties, who have volunteered to make themselves available for questions from modders.

If you have any questions, do not hesitate to contact via PM or Instant Messaging the applicable modders on the list. Methods of contact are displayed at the bottom of the member's profile at Total War Center.

If you'd like to be added to the list for an area lacking coverage, please contact one of the members of the Consilium Belli.

Please be courteous and check out the tutorial portals and lists on the wiki before asking basic questions:

Don't forget to give back the information you've learned to the community by sharing new discoveries and writing tutorials for what you've learned and done.

Coding

Unit

Ancillaries

Settlement

  • Drak10687: Will provide assistance in coding-in battle-map objects (buildings, walls, etc) as well as the modification of settlement plans for Rome: Total War (cannot help with "export_descr_buildings.txt" or campaign-map objects; must have general knowledge in coding RTW .txt files)

Campaign

  • Makanyane: loading bugs for campaign maps, reasonably good as a bug hunter (as a result of having created quite a few herself), for conditions see profile page. Also will advise on converting mods to mod-folder.

Artwork

Modeling

  • Professor420: Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)
  • Publius: Experience in Autodesk 3dsmax as relevant to R:TW Unit Creation (modeling, UV, rigging)

Texturing

  • Professor420: Skills in Adobe Photoshop, hand-painting textures, photosourcing, copy-pasting, etc.
  • Publius: Experience in Photoshop CS2 (mainly character texturing)

Animation

  • Professor420: Skill in 3dsmax Biped/Character Studio and in Maya. No Milkshape experience.

2D

  • Halie Satanus: Good knowledge of RTW/BI 2d elements and editing them, GUI, UI cards, Load screens, ect...See See End of Days.

UI

Scripting

Mapping

  • Makanyane: loading bugs for campaign maps (see profile and entry under coding)
  • GrnEyedDvl:Mapping for M2TW

Mod Leadership