Difference between revisions of "Goths (RTW:BI Faction)"
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The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome). | The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome). | ||
− | === | + | ===Unit List=== |
− | Runaway Slave Spearmen | + | |
+ | Gothic Warriors | ||
+ | Attack 10 Defense: 20 Charge: 4 Armor: 7 Cost: 560 Upkeep: 189 | ||
+ | |||
+ | Gothic Spearmen | ||
+ | Attack 7 Defense: 20 Charge: 3 Armor: 6 Cost: 450 Upkeep: 163 | ||
+ | |||
+ | Runaway Slave Spearmen | ||
+ | Attack: 6 Defense: 12 Charge: 2 Armor: 2 Cost: 300 Upkeep: 150 | ||
+ | |||
+ | Goth Raiders | ||
+ | Attack: 7 Missile attack: 9 Defense: 12 Charge: 2 Armor: 6 Cost: 540 Upkeep: 167 | ||
+ | |||
+ | Goth Lancers | ||
+ | Attack: 5 Defense: 15 Charge: 10 Armor: 6 Cost: 630 | ||
+ | |||
+ | Goth Noble Warriors | ||
+ | Attack: 10 Defense: 22 Charge: 6 Armor: 9 Cost: 970 | ||
+ | |||
+ | Alan Horse Archers | ||
+ | Attack: 7 Missile attack: 8 Defense: 14 Charge: 4 Armor: 6 Cost: 730 | ||
+ | |||
+ | Goth Horse Archers | ||
+ | Attack: 5 Missile attack: 8 Defense: 11 Charge: 4 Armor: 5 Cost: 630 | ||
+ | |||
+ | Steppe Horde Chosen Warriors | ||
+ | Attack: 11 Defense: 22 Charge: 5 Armor: 7 | ||
+ | |||
+ | Steppe Horde Horsemen | ||
+ | Attack: 5 Missile attack: 8 Defense: 9 Charge: 4 Armor: 3 | ||
+ | |||
+ | Goth Horse Archers | ||
+ | Attack: 2 Defense 3 Charge: 1 Armor: 0 Cost: 190 | ||
+ | |||
+ | Barbarian Peasants | ||
+ | Attack: 3 Defense: 5 Charge: 2 Armor: 0 Cost: 90 | ||
+ | |||
+ | |||
====Unique Units==== | ====Unique Units==== | ||
− | + | Gothic Warriors, Gothic Spearmen,Goth Raiders, Goth Lancers, Goth Noble Warriors, Goth Horse Archers | |
===Strategy guides=== | ===Strategy guides=== |
Revision as of 11:37, 20 March 2009
Barbarian Invasion Factions |
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Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels |
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The Goths are one of the playable factions in the Barbarian Invasion for Rome: Total War.
Contents
Game Play
Starting Position
The Goths start with a small settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to survive.
Win Conditions
The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).
Unit List
Gothic Warriors Attack 10 Defense: 20 Charge: 4 Armor: 7 Cost: 560 Upkeep: 189
Gothic Spearmen Attack 7 Defense: 20 Charge: 3 Armor: 6 Cost: 450 Upkeep: 163
Runaway Slave Spearmen Attack: 6 Defense: 12 Charge: 2 Armor: 2 Cost: 300 Upkeep: 150
Goth Raiders Attack: 7 Missile attack: 9 Defense: 12 Charge: 2 Armor: 6 Cost: 540 Upkeep: 167
Goth Lancers Attack: 5 Defense: 15 Charge: 10 Armor: 6 Cost: 630
Goth Noble Warriors Attack: 10 Defense: 22 Charge: 6 Armor: 9 Cost: 970
Alan Horse Archers Attack: 7 Missile attack: 8 Defense: 14 Charge: 4 Armor: 6 Cost: 730
Goth Horse Archers Attack: 5 Missile attack: 8 Defense: 11 Charge: 4 Armor: 5 Cost: 630
Steppe Horde Chosen Warriors Attack: 11 Defense: 22 Charge: 5 Armor: 7
Steppe Horde Horsemen Attack: 5 Missile attack: 8 Defense: 9 Charge: 4 Armor: 3
Goth Horse Archers Attack: 2 Defense 3 Charge: 1 Armor: 0 Cost: 190
Barbarian Peasants Attack: 3 Defense: 5 Charge: 2 Armor: 0 Cost: 90
Unique Units
Gothic Warriors, Gothic Spearmen,Goth Raiders, Goth Lancers, Goth Noble Warriors, Goth Horse Archers
Strategy guides
AAR's
History
In 410AD Alaric led the Goths in the sack of Rome. They later split into the Ostrogoths and the Visigoths