Difference between revisions of "Stainless Steel"
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|release=[http://www.twcenter.net/forums/showthread.php?t=377824 Version 6.3]}} | |release=[http://www.twcenter.net/forums/showthread.php?t=377824 Version 6.3]}} | ||
==Overview== | ==Overview== | ||
− | + | Stainless Steel was first started as a mod for [[Medieval 2: Total War]] ([http://www.twcenter.net/forums/showthread.php?t=110425 v4.1] and lower), but it switched over to [[Kingdoms]] after the expansion was released. | |
+ | It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.<br> | ||
+ | It is one of the most popular mods for Medieval 2, but is surpassed in popularity by [[Third Age: Total War]].<br> | ||
+ | Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America. | ||
==Features== | ==Features== |
Revision as of 09:00, 26 December 2010
Overview
Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released.
It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.
It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War.
Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.
Features
Section based on information in this thread - WIP
New Faction
Order of the Knights Templar
- 7 totally Unique Units with new descriptions
- All other units have specific Templar Knight designs
- Historical Characters and new Templar Knights events
- New Unique Titles which represent the Templar hierarchy
- Very different campaign from all others
see more here
The Templars were replaced by the Crusader states faction in 6.2 and now 6.3
Kingdom of Aragon
Cuman Khanate
Lithuania
Teutonic order
Kingdom of Ireland (was scrapped after 6.2)
Kingdom of Norway
Kievian Rus
Khwarezmid empire
Campaign Map
- 30 New Provinces:
- Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...
- More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
- Some Small Map Tweaks: trees on isles, slightly changed borders, new passage in Africa
Real recruitment
Latest version have incorperated many elements of the Real Recruitment mod, which is generally aimed at presenting a more realistic army composition and makeup, thus longbowmans won't show up until they were historically avalible, where as late gunpowder units will also not show up right after the gunpowder event. Also, the unit pool and recruitment cost were generally adjusted, thus it becomes prohibitative to maintain only high end units, and their pool is also too small that it would take a long time to recruit them. thus forcing players and AI alike to use significant amount of regular units.
AI Armies
- Changes aimed at improving mix of infantry, missiles, cavalry and artillery.
- Changes aimed at AI producing more Elite and Heavy units, without changing unit costs.
Mercenaries
- New mercenaries for the Early and High Medieval Period:
- Macemen
- English Huscarls
- Light Swordsmen
- Swabian Swordsmen
- Andalusian Infantry
- Mercenary Saracens
- Axemen.
- Greater mercenary variety
- Mercenaries can have experience
- Less mercenary missile units
- Regions have more of mercenary special units
Titles/Traits/Ancillaries
- Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
- Much new Traits, Transferable Titles and Ancillaries (Blood, Broads & Bastards v1.9 or 2.0)
- New Patriarchates for Orthodox Factions available
- Many broken Character Traits and Ancillaries fixed
- Knights Templar Titles
Team and Credits
Version 6.3
- gracul - Leader
- King Kong - SS 6.1
- Point Blank - RR/RC, lots of things
- Byg - support and BGR
- Caesar Clivus - support and CBUR
- Rozanov - coding and ideas
- Germanicu5 - coding and ideas, BAI
- y2day - art & graphics
- Awellesley - units & support
Beta testers:
Other contributors:
- Savage - CAI
- Caralampio
- wolfslayer
- Santiago de Pola
- davide.cool - better grass
- Argent Usher - real horses
- Agis Tournas - CBUR
- Anthonius II - CBUR
- Magus - Crismon Tide
- Lord Calidor - KT mod
- agart - castle & city strat models
- Agis Tournas - Unit Card improvement
- Black_Nebula - Hungary Impaler Skins
- Seether - AFR mod
- Soupdragon - EE watchtower
- Chimaeira - SSTC
- Lord Condormanius - Mailed Knights
- Akvilonn - additional unit info cards
- MADTAO - polish units
- Barser - unit models
- Csatádi - hungarian map guidelines
- gewehr36 - pagan mongols
- Cedric37 - UIs
- Kevin MacLeod - music
- Jon Sayles & Bill Hudak - music
- Swagger - sky mod
- Akvilonn - Unit info cards
- nonnob3 - Unit info cards
- Lusted - CAI
- Lord Calidor - KT mod
- Quark (wherever you are right now)
Version 6.2
Leader: gracul
Thanks:
- King Kong
- wolfslayer
- Quark
- Rozanov
- caralampio
- Byg
- Santiago de Pola
- agart (strat model castles)
- Soupdragon (watchtower)
- Loose Cannon (beta tester)
- Point Blank (rr/rc)
- ziher (darker nights)
- y2day (unit info cards, faction symbols, splash screen)
- Horsearcher(skymod)
- Ketchup (text writer)
- Argent Usher (real horse)
- Csatádi (hungarian map)
- gewehr36 (pagan mongols)
- many other people that suggested features/reported bugs/delivered small fixes.
Version 6.0 and 6.1
Leader: King Kong
Thanks: First of all, I want to thank Quark for his intense help, support and great ideas in the last months.
- Akvilonn (Unit info cards)
- Alletun (Faction symbols)
- Apkairan (Loading screens)
- B.A.L.T.S team (Unit models & textures)
- Burrek (Unit textures)
- Byg (Army Supply system)
- Danova (Unit models & textures)
- Dearmad & Pnutmaster (Traits & Ancillaries)
- Disgruntled Goat (Unit textures)
- Doge Cristoforo (Beta Tester)
- Echad (for his great support)
- finneys (Historical character names)
- hellfire15 (Beta Tester)
- Horsearcher (Sky textures)
- Ice Beast (Unit stats tables)
- IZ Master (Beta Tester)
- Joe Dreck (Banners)
- Kalos (Unit textures)
- Lusted (Battle & Campaign AI)
- Point Blank (Unit stats & balance)
- Quark (Traits & Ancillaries, Wonders, Events, Beta Tester and great supporter)
- Rex Cobalt (Unit textures)
- Riczu74 (Trade ship & Siege models)
- Rozanov (Beta Tester)
- Salty (Shield textures)
- Seleukosart (Intro video)
- shenryyr (Beta Tester)
- Sher Khan (Unit cards)
- Nikola Aleksic (aka Sir Nicholas Altman) (Beta Tester)
- Skaven (Unit cards, extraordinary efforts)
- Tommyknocker (Campaign map)
- trashing_mad (Heavy Hussars)
- Tyre (Unit textures)
- wolfslayer (Beta Tester and contributions)
- Xeryx (For great efforts and work, Beta tester)
- Ziher (Shield textures)
for the 6.1 patch:
- Quark (for the help with character traits and scripts)
- Point Blank (for his great Real Recruitment)
- Byg (For his help in implementing BygIII)
- gracul (for his patient help with the new installer)
Version 5.x
Leader: King Kong
Thanks:
- Alletun for making beautiful symbols and designs for my mod
- Student for his help and research on the Knights Templar
- Disgruntled Goat for his outstanding unit textures
- Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
- Byg for his Reality traits
- Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
- Burrek for his unique European textures
- Joe Dreck for his Kings Banner mod
- Dearmad and Pnutmaster for BBB 2.1
- Unspoken Knight for his config file entries
- Lusted for his great battle and campaign AI
- Tyre for some of his new textures
- My beta testers Ceasar Clivius, Kalos, wonkuruben, delra, Rozanov, Pachinko and numerosdecimus
- Quark for being a great help in many occasions
- All others who have contrbuted in the forum with their ideas, suggestions and their (bug) reports!
Version 4.x
Leader: King Kong
Thanks:
- Alletun for making beautiful symbols and designs for my mod
- Student for his help and research on the Knights Templar
- Disgruntled Goat for his outstanding unit textures
- Darth Vader for his battle AI and physics
- Grand Viz for his Ultimate AI
- Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
- Byg for his Reality traits
- Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
- Burrek for his unique European textures
- Joe Dreck for his Kings Banner mod
- Dearmad and Pnutmaster for BBB
- All others who contributed in the Stainless Steel forum
for the help with the 4.1 patch:
- Lusted, Klink and DrJambo for their battle AI
- Quark and shaeffer for being a great help
- Nerazzurri for the Movies fix and the Stainless Steel icon.
- Tyre for some of his new skins
- All others for their feedback and bug reports
Version 3.x
- King Kong - leader / creator
- Alletun - symbols and graphics
- Student - help and research on the Knights Templar
- Burrek and Whitewolf - new unit textures
- Horsearcher, ziher, Plasticfigurine, Headlock - various graphical improvements
History
Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.
Releases
Version 6.3 released in this thread on the 3rd of August 2010
Version 6.0/6.1 released in this thread in April 2008
Version 5.0/5.1 released in this thread in October 2007.
Version 4.0/4.1 released in this thread in July 2007.
Version 3.2 was released for the M2TW official patch 1.2 in this thread in May 2007.
Version 2.2 was released in this thread in January 2007.
See Also
Stainless Steel - Mod Registration Form