Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Category:TWS2 Building"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "TWS2 Information" (using HotCat))
m (wrong name in yari chain. :p)
Line 97: Line 97:
 
! '''Yari Chain'''
 
! '''Yari Chain'''
 
|-
 
|-
|rowspan="1" | [[Yari Drill Yard (TWS2)|Yari Drill Yard]] || [[Naginata Dojo (TWS2)|Naginata Dojo]] || [[Yari Master School (TWS2)|Sword Master School]] || [[Legendary Sojutsu School (TWS2)|Legendary Sojutsu School]]
+
|rowspan="1" | [[Yari Drill Yard (TWS2)|Yari Drill Yard]] || [[Naginata Dojo (TWS2)|Naginata Dojo]] || [[Yari Master Dojo (TWS2)|Yari Master Dojo]] || [[Legendary Sojutsu School (TWS2)|Legendary Sojutsu School]]
 
|}
 
|}
  

Revision as of 08:04, 21 December 2011

S2TW BuildingsB.png

Overview

In Total War: Shogun 2 Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-

Castle Chain

The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.

Castle Chain
Fort Stronghold Fortress Castle Citadel

Archery Chain

All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee.

Archery Chain
Archery Dojo Foot Archery Range Bow Master Dojo Legendary Kyudo School

Buddhist Chain

This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there.

Buddhist Chain
Buddhist Temple Monastery Temple Complex Famous Temple

Improvement Chain

This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.

Improvement Chain
Encampment Armoury
Barracks
Hunting Lodge
Jujutsu Dojo
Proving Grounds

Cavalry Chain

All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos.

Cavalry Chain
Stables Warhorse Stables Bajutsu Master Dojo Legendary Bajutsu School

Christian Chain

This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth.

Christian Chain
Chapel Mission Church Cathedral

Market Chain

This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire.

Market Chain
Market Rice Exchange Merchant Guild Kabunakama

Siege Chain

This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons.

Siege Chain
Siege Engineer's Workshop Powder Maker Gunsmith Arsenal

Stealth Chain

This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury.

Stealth Chain
Sake Den Gambling Hall Criminal Syndicate Infamous Mizu Shobai District

Sword Chain

All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers.

Sword Chain
Sword School No-Dachi Dojo Sword Master School Legendary Kenjutsu School

Yari Chain

All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry.

Yari Chain
Yari Drill Yard Naginata Dojo Yari Master Dojo Legendary Sojutsu School

Farming Chain

This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that.

Farming Chain
Rice Paddies Improved Irrigation Terrace Farming Land Consolidation

Craftwork Chain

This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province.

Craftwork Chain
Artisans Fletchers Master Bowmaker
Paper Mills Laquerware Workshops

Gold Mining Chain

This chain of province speciality buildings improves your clan’s income.

Gold Mining Chain
Surface Gold Mine Open Pit Gold Mine Gold Mining Complex

Holy Site Chain

This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans.

Holy Site Chain
Holy Site Mountain Hermitage Fortified Monastery
Pilgrim Hostel Great Shrine

Warhorse Chain

This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province.

Warhorse Chain
Pastures Horse Breeders Warhorse Studs

Intellectual Chain

This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province.

Intellectual Chain
School Library Confucian Academy
Magistrate Law Court

Iron Chain

This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded.

Iron Chain
Iron Mine Deep Iron Mine Iron Mining Complex

Naval Chain

This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews.

Naval Chain
Merchant Colony Pirate Lair Pirate Fortress
Warehouses Red Seal Company

Ninja Chain

This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there.

Ninja Chain
Mountain Hideout Burakumin Village Smuggling Network
Ninjutsu School Ninja Clan Fortress

Smith Chain

This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved.

Smith Chain
Blacksmith Armourer Master Armourer
Weaponsmith Master Weaponsmiths

Stone Chain

This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings.

Stone Chain
Quarry Stonemason Stoneworks

Timber Chain

This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded.

Timber Chain
Lumber Camp Lumberyards Sawmills

Infrastructure Chain

This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.

Infrastructure Chain
Trails Roads Post Roads & Stations Imperial Roads & Towers

Port Chain

This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan.

Port Chain
Coastal Village Harbour Trading Port Military Port Drydock
Nanban Trade Port Nanban Quarter

Pages in category "TWS2 Building"

The following 114 pages are in this category, out of 114 total.