Difference between revisions of "Category:TWS2 Building"
(→Christian Chain) |
|||
Line 114: | Line 114: | ||
|- | |- | ||
|rowspan="1" | [[Yari Drill Yard (TWS2)|Yari Drill Yard]] || [[Naginata Dojo (TWS2)|Naginata Dojo]] || [[Yari Master Dojo (TWS2)|Yari Master Dojo]] || [[Legendary Sojutsu School (TWS2)|Legendary Sojutsu School]] | |rowspan="1" | [[Yari Drill Yard (TWS2)|Yari Drill Yard]] || [[Naginata Dojo (TWS2)|Naginata Dojo]] || [[Yari Master Dojo (TWS2)|Yari Master Dojo]] || [[Legendary Sojutsu School (TWS2)|Legendary Sojutsu School]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 222: | Line 214: | ||
|- | |- | ||
|rowspan="1" | [[Lumber Camp (TWS2)|Lumber Camp]] || [[Lumberyards (TWS2)|Lumberyards]] || [[Sawmills (TWS2)|Sawmills]] | |rowspan="1" | [[Lumber Camp (TWS2)|Lumber Camp]] || [[Lumberyards (TWS2)|Lumberyards]] || [[Sawmills (TWS2)|Sawmills]] | ||
+ | |} | ||
+ | |||
+ | ====Farming Chain==== | ||
+ | This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. | ||
+ | {| class="wikitable" | ||
+ | ! '''Farming Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Rice Paddies (TWS2)|Rice Paddies]] || [[Improved Irrigation (TWS2)|Improved Irrigation]] || [[Terrace Farming (TWS2)|Terrace Farming]] || [[Land Consolidation (TWS2)|Land Consolidation]] | ||
|} | |} | ||
Revision as of 03:20, 19 January 2013
Contents
- 1 Overview
- 1.1 Castle Chain
- 1.2 Archery Chain
- 1.3 Buddhist Chain
- 1.4 Improvement Chain
- 1.5 Cavalry Chain
- 1.6 Christian Chain
- 1.7 Market Chain
- 1.8 Ikko Ikki Chain
- 1.9 Siege Chain
- 1.10 Stealth Chain
- 1.11 Sword Chain
- 1.12 Yari Chain
- 1.13 Craftwork Chain
- 1.14 Gold Mining Chain
- 1.15 Holy Site Chain
- 1.16 Warhorse Chain
- 1.17 Intellectual Chain
- 1.18 Iron Chain
- 1.19 Naval Chain
- 1.20 Ninja Chain
- 1.21 Smith Chain
- 1.22 Stone Chain
- 1.23 Timber Chain
- 1.24 Farming Chain
- 1.25 Infrastructure Chain
- 1.26 Port Chain
Overview
In Total War: Shogun 2 Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
Castle Chain
The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.
Castle Chain | ||||
---|---|---|---|---|
Fort | Stronghold | Fortress | Castle | Citadel |
Archery Chain
All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee.
Archery Chain | |||
---|---|---|---|
Archery Dojo | Foot Archery Range | Bow Master Dojo | Legendary Kyudo School |
Buddhist Chain
This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there.
Buddhist Chain | |||
---|---|---|---|
Buddhist Temple | Monastery | Temple Complex | Famous Temple |
Improvement Chain
This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.
Improvement Chain | |
---|---|
Encampment | Armoury |
Barracks | |
Hunting Lodge | |
Jujutsu Dojo | |
Proving Grounds |
Cavalry Chain
All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos.
Cavalry Chain | |||
---|---|---|---|
Stables | Warhorse Stables | Bajutsu Master Dojo | Legendary Bajutsu School |
Christian Chain
This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth.
Christian Chain | |||
---|---|---|---|
Chapel | Mission | Church | Cathedral |
Hospital | Jesuit Seminary | Jesuit College |
Leased Land |
---|
Leased Land |
Market Chain
This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire.
Market Chain | |||
---|---|---|---|
Market | Rice Exchange | Merchant Guild | Kabunakama |
Ikko Ikki Chain
This chain of buildings enables the recruitment of Ikko monk agents and, in combination with a yari dojo, bow dojo, warhorse stables, both warrior monk infantry and cavalry. As places of study, Ikko Ikki buildings contribute to your mastery of the arts. Those building higher up the chain increase the happiness of the Ikko population of a province, can convert non-Ikko member of the population, and even spread the faith to neighbouring provinces.
Ikko Ikki Chain | |||
---|---|---|---|
Jodo Shinshu Temple | Jodo Shinshu Monastery | Jodo Shinshu Sanctuary | Honganji |
Siege Chain
This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons.
Siege Chain | |||
---|---|---|---|
Siege Engineer's Workshop | Powder Maker | Gunsmith | Arsenal |
Stealth Chain
This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury.
Stealth Chain | |||
---|---|---|---|
Sake Den | Gambling Hall | Criminal Syndicate | Infamous Mizu Shobai District |
Sword Chain
All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers.
Sword Chain | |||
---|---|---|---|
Sword School | No-Dachi Dojo | Sword Master School | Legendary Kenjutsu School |
Yari Chain
All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry.
Yari Chain | |||
---|---|---|---|
Yari Drill Yard | Naginata Dojo | Yari Master Dojo | Legendary Sojutsu School |
Craftwork Chain
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province.
Craftwork Chain | ||
---|---|---|
Artisans | Fletchers | Master Bowmaker |
Paper Mills | Laquerware Workshops |
Gold Mining Chain
This chain of province speciality buildings improves your clan’s income.
Gold Mining Chain | ||
---|---|---|
Surface Gold Mine | Open Pit Gold Mine | Gold Mining Complex |
Holy Site Chain
This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans.
Holy Site Chain | ||
---|---|---|
Holy Site | Mountain Hermitage | Fortified Monastery |
Pilgrim Hostel | Great Shrine |
Warhorse Chain
This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province.
Warhorse Chain | ||
---|---|---|
Pastures | Horse Breeders | Warhorse Studs |
Intellectual Chain
This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province.
Intellectual Chain | ||
---|---|---|
School | Library | Confucian Academy |
Magistrate | Law Court |
Iron Chain
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded.
Iron Chain | ||
---|---|---|
Iron Mine | Deep Iron Mine | Iron Mining Complex |
This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews.
Naval Chain | ||
---|---|---|
Merchant Colony | Pirate Lair | Pirate Fortress |
Warehouses | Red Seal Company |
Ninja Chain
This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there.
Ninja Chain | ||
---|---|---|
Mountain Hideout | Burakumin Village | Smuggling Network |
Ninjutsu School | Ninja Clan Fortress |
Smith Chain
This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved.
Smith Chain | ||
---|---|---|
Blacksmith | Armourer | Master Armourer |
Weaponsmith | Master Weaponsmiths |
Stone Chain
This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings.
Stone Chain | ||
---|---|---|
Quarry | Stonemason | Stoneworks |
Timber Chain
This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded.
Timber Chain | ||
---|---|---|
Lumber Camp | Lumberyards | Sawmills |
Farming Chain
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that.
Farming Chain | |||
---|---|---|---|
Rice Paddies | Improved Irrigation | Terrace Farming | Land Consolidation |
Infrastructure Chain
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.
Infrastructure Chain | |||
---|---|---|---|
Trails | Roads | Post Roads & Stations | Imperial Roads & Towers |
Port Chain
This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan.
Port Chain | ||||
---|---|---|---|---|
Coastal Village | Harbour | Trading Port | Military Port | Drydock |
Nanban Trade Port | Nanban Quarter |
Pages in category "TWS2 Building"
The following 114 pages are in this category, out of 114 total.