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Difference between revisions of "Armed Peasantry (ETW Unit)"

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Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.
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{{TW Unit|image=[[Image:East_armed_citizenry.jpg]]
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|Class=Militia
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|Unit Size=80
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|Weaponry=Muskets
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|Region=Global
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|Recruitment Cost=330
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|Upkeep Cost=80
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|Building Requirements=Zamindar's Court
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|Tech Requirements=None
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|Attributes=<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
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<li>Resistant to heat fatigue</li>
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}}
  
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[[Image:East_ethnic_peasants_firelocks_icon_inf1.png]] Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.
  
{{Unit|image=[[Image:East_armed_citizenry.jpg]]
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==Overview==
|Class=Infantry Mob
 
|Men=80
 
|Guns= East Musket
 
|Recruitable From=  
 
  
Minor Magistrate
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These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!
 
 
Minor Governor's Residence
 
 
 
Minor Governors Mansion
 
 
 
Minor Governor's Encampment
 
 
 
Minor Governor's Barracks
 
 
 
Minor Governors Palace
 
 
 
Minor Royal Palace
 
 
 
Magistrate
 
 
 
Governor's Residence
 
  
Governors Mansion
+
==Details==
  
Governors Palace
+
Armed Peasantry are a Mob unit available only to the Eastern factions. They have very poor shooting skills and melee skills. They will also rout very easily due to their low morale. However if used en masse they can prove to be a useful force as they are fairly expendable. Armed Peasantry will become available during a siege of an eastern settlement, and the number of them will result from the public happiness of the population. Faction capitals tend to have a large number of Mob units.
  
Royal Palace
 
 
Prestige Austria Hofburg
 
 
Prestige Britain Somerset House
 
 
Prestige France Palais Bourbon
 
 
Prestige Maratha Shaniwarwada
 
 
Prestige Russia Winter Palace
 
 
Prestige Spain Palacio Real de Madrid
 
 
Prestige Sweden Slott
 
 
Prestige USA Independence Hall Royal Palace
 
 
|Region=Global
 
|Recruitment Cost=330
 
|Upkeep Cost=80
 
|Technology Needed=-}}
 
 
==Overview==
 
 
These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!
 
  
 
==Factions==
 
==Factions==

Revision as of 02:03, 7 April 2013

Armed Peasantry (ETW Unit)
East armed citizenry.jpg
Class Militia
Unit Size 80
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 330
Upkeep Cost 80
Turns to Build
Unit Limit
Building Requirements Zamindar's Court
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Resistant to heat fatigue

  • East ethnic peasants firelocks icon inf1.png Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.

    Overview

    These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!

    Details

    Armed Peasantry are a Mob unit available only to the Eastern factions. They have very poor shooting skills and melee skills. They will also rout very easily due to their low morale. However if used en masse they can prove to be a useful force as they are fairly expendable. Armed Peasantry will become available during a siege of an eastern settlement, and the number of them will result from the public happiness of the population. Faction capitals tend to have a large number of Mob units.


    Factions