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Difference between revisions of "M2TW Modding Tools"

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m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
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===Tools for Editing Units - Models and Textures===
 
===Tools for Editing Units - Models and Textures===
  
*[http://forums.totalwar.org/vb/showthread.php?t=75726 .texture to .dds and .dds to .texture converter] by '''Alpaca'''
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*[http://forums.totalwar.org/vb/showthread.php?t=75726 .texture to .dds and .dds to .texture converter] by [[Alpaca]]
 
:converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
 
:converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
 
:[http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia plug-in] required to edit .dds files in PhotoShop etc.
 
:[http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia plug-in] required to edit .dds files in PhotoShop etc.
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=961 .texture to .dds converter] by '''iamnew'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=961 .texture to .dds converter] by [[iamnew]]
 
:converter from texture file to .dds only
 
:converter from texture file to .dds only
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=977 .dds to .texture converter] by '''iamnew'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=977 .dds to .texture converter] by [[iamnew]]
 
:reverse converter from .dds to texture file - might need original texture file present to work - ''needs confirmation''
 
:reverse converter from .dds to texture file - might need original texture file present to work - ''needs confirmation''
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1111 .cas exporter for 3DS Max] supplied by '''CA''' [https://www.twcenter.net/forums/showthread.php?t=73692 discussion thread]
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=1111 .cas exporter for 3DS Max] supplied by [[CA]] [https://www.twcenter.net/forums/showthread.php?t=73692 discussion thread]
 
:this tool only works for battle map and strat map animations and strat map models (not battle map models)
 
:this tool only works for battle map and strat map animations and strat map models (not battle map models)
:also required to use this tool [https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer for 3ds max] by '''[[Vercingetorix]]'''
+
:also required to use this tool [https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer for 3ds max] by [[[[Vercingetorix]]]]
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by '''GrumpyOldMan'''
+
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by [[GrumpyOldMan]]
 
:allows battle map unit models to be edited in MilkShape 3D
 
:allows battle map unit models to be edited in MilkShape 3D
 
:development and discussion forums for TWC [https://www.twcenter.net/forums/showthread.php?t=83765 here], for .org [http://forums.totalwar.org/vb/showthread.php?t=79414 here].  
 
:development and discussion forums for TWC [https://www.twcenter.net/forums/showthread.php?t=83765 here], for .org [http://forums.totalwar.org/vb/showthread.php?t=79414 here].  
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* [https://www.twcenter.net/forums/showthread.php?624259-TWTECV-TW-Text-Editor-Cleaner-amp-Validator-v1-9-CRITICAL-UPDATE! TWTECV: TW Text Editor, Cleaner & Validator] by Withwnar
 
* [https://www.twcenter.net/forums/showthread.php?624259-TWTECV-TW-Text-Editor-Cleaner-amp-Validator-v1-9-CRITICAL-UPDATE! TWTECV: TW Text Editor, Cleaner & Validator] by Withwnar
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by '''Alpaca''', tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
+
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1248 .sd converter] by [[Alpaca]], tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
  
*[https://www.twcenter.net/forums/showthread.php?585726-Creating-a-World-The-BinEditor Creating a World - The BinEditor] by '''Octavius''' manual and support by '''Gigantus'''
+
*[https://www.twcenter.net/forums/showthread.php?585726-Creating-a-World-The-BinEditor Creating a World - The BinEditor] by [[Octavius]] manual and support by [[Gigantus]]
 
:allows direct editing of files in .bin format
 
:allows direct editing of files in .bin format
  
*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
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*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by [[Alpaca]]
 
:allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
 
:allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
 
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
 
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=993 M2SBE - .bin editor] by '''Orly Junior'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=993 M2SBE - .bin editor] by [[Orly Junior]]
 
:allows direct editing of files in .bin format
 
:allows direct editing of files in .bin format
  
*[https://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by '''BrandonM'''
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*[https://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS M2TW Toolset] by [[BrandonM]]
 
: includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
 
: includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] by '''tornnight'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=3493 Name Verifier] by [[tornnight]]
 
:checks names used are included relevant files.
 
:checks names used are included relevant files.
  
*[https://www.twcenter.net/forums/showthread.php?t=85734 Map Position Shifter] by '''tornnight''' :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.
+
*[https://www.twcenter.net/forums/showthread.php?t=85734 Map Position Shifter] by [[tornnight]] :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1180 formatted battle_models.modeldb] by '''KnightErrant''' - [http://forums.totalwar.org/vb/showthread.php?t=79455 tutorial]
+
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1180 formatted battle_models.modeldb] by [[KnightErrant]] - [http://forums.totalwar.org/vb/showthread.php?t=79455 tutorial]
 
:makes the modeldb file a lot easier to edit - also includes a syntax checker
 
:makes the modeldb file a lot easier to edit - also includes a syntax checker
  
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===Mapping Tools===
 
===Mapping Tools===
*[https://www.twcenter.net/forums/showthread.php?201955-Geomod-Tool-for-Mapping&p=3894857&viewfull=1#post3894857 Geomod] by '''Octavius''' - Discussion thread [https://www.twcenter.net/forums/showthread.php?t=201955| here] and a [https://www.twcenter.net/forums/showthread.php?t=202468| tutorial by Nakharar] and [https://www.twcenter.net/forums/showthread.php?360228-Creating-a-World-The-Geomod-Manual-by-gig manual by Gigantus].
+
*[https://www.twcenter.net/forums/showthread.php?201955-Geomod-Tool-for-Mapping&p=3894857&viewfull=1#post3894857 Geomod] by [[Octavius]] - Discussion thread [https://www.twcenter.net/forums/showthread.php?t=201955| here] and a [https://www.twcenter.net/forums/showthread.php?t=202468| tutorial by Nakharar] and [https://www.twcenter.net/forums/showthread.php?360228-Creating-a-World-The-Geomod-Manual-by-gig manual by Gigantus].
 
:Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.
 
:Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.
  
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'''Patches, unpackers, information files and basic file set-up 'mods':'''
 
'''Patches, unpackers, information files and basic file set-up 'mods':'''
  
*[https://www.twcenter.net/forums/showthread.php?t=75019 patch 1.1] supplied by '''CA'''
+
*[https://www.twcenter.net/forums/showthread.php?t=75019 patch 1.1] supplied by [[CA]]
 
:includes unpacker which is needed to access most files.
 
:includes unpacker which is needed to access most files.
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=32  IDX extractor] by '''[[Vercingetorix]]'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=32  IDX extractor] by [[Vercingetorix]]
 
:use to [[Extracting_Sounds| extract sound files]]
 
:use to [[Extracting_Sounds| extract sound files]]
  
 
*[https://www.twcenter.net/forums/showthread.php?488988-Return-of-XIDX-with-bug-fixes-and-updates-for-M2TW Return of XIDX: with bug fixes and updates for M2TW]  Revised IDX pack/unpacker for M2TW sound and skeleton files.
 
*[https://www.twcenter.net/forums/showthread.php?488988-Return-of-XIDX-with-bug-fixes-and-updates-for-M2TW Return of XIDX: with bug fixes and updates for M2TW]  Revised IDX pack/unpacker for M2TW sound and skeleton files.
  
*[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by '''CA'''
+
*[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by [[CA]]
 
:list of events, commands and conditions that can be used in traits, ancillaries and scripting.
 
:list of events, commands and conditions that can be used in traits, ancillaries and scripting.
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1264 basic mod folder set-up] by '''Alpaca''' [http://forums.totalwar.org/vb/showthread.php?t=76099 discussion thread]
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=1264 basic mod folder set-up] by [[Alpaca]] [http://forums.totalwar.org/vb/showthread.php?t=76099 discussion thread]
 
:the absolute minimum number of files needed to make mod folder set-up work.
 
:the absolute minimum number of files needed to make mod folder set-up work.
  
*[https://www.twcenter.net/forums/downloads.php?do=file&id=1256 minimal map set-up] by '''Alpaca'''
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=1256 minimal map set-up] by [[Alpaca]]
 
:stripped-down map with only one province and faction - can be used as basis for developing new maps.
 
:stripped-down map with only one province and faction - can be used as basis for developing new maps.
  

Revision as of 23:30, 8 May 2020

Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.

For modding tutorials see M2TW Modding Tutorials

Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads for Medieval II - Total War follows.

When adding tools please also link to any tutorials or primary discussion threads.

Modding Tools for Medieval II - Total War

Tools for Editing Units - Models and Textures

converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
Nvidia plug-in required to edit .dds files in PhotoShop etc.
converter from texture file to .dds only
reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
this tool only works for battle map and strat map animations and strat map models (not battle map models)
also required to use this tool CAS Importer for 3ds max by [[Vercingetorix]]
allows battle map unit models to be edited in MilkShape 3D
development and discussion forums for TWC here, for .org here.
Mesh 2 ms3D tutorial by zxiang1983


Tools for Editing Text Files

to automate correction of Region ID's within conditions in EDA and EDCT
allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
allows direct editing of files in .bin format
allows the files in .strings.bin format to be converted to normal text files for editing - requires old version of Python to run.
(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
allows direct editing of files in .bin format
includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
checks names used are included relevant files.
  • Map Position Shifter by tornnight :Shifts descr_strat.txt and descr_events.txt x, y coordinates by a specified amount. Use if adding or removing section of map from bottom or left-hand side.
makes the modeldb file a lot easier to edit - also includes a syntax checker

Tools for Editing Battle Map Buildings and Terrain

Mapping Tools

Allows you to make a whole new map without having knowledge in mapping from new settlements down to new rivers.

Other Downloads

Patches, unpackers, information files and basic file set-up 'mods':

includes unpacker which is needed to access most files.
use to extract sound files
list of events, commands and conditions that can be used in traits, ancillaries and scripting.
the absolute minimum number of files needed to make mod folder set-up work.
stripped-down map with only one province and faction - can be used as basis for developing new maps.