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Sipahis (ETW Unit)

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Revision as of 10:36, 12 February 2013 by Harvester of Sorrow (talk | contribs)
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Sipahis (ETW Unit)
Sipahis cav.jpg
Class Lancer Cavalry
Unit Size 60 Men
Weaponry Lances
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 1180
Upkeep Cost 350
Turns to Build
Unit Limit
Building Requirements Army Board
Technology Requirements None
Attributes
  • Resistant to heat fatigue
  • Diamond Formation
  • Wedge Formation

  • Sipahi thumb.png ‎Sipahis are superb horsemen and their ornate lances are deadly when brought to bear at the charge.

    Overview

    They are unswervingly faithful and proudly deserving of their elite status. Mounted on the finest horseflesh, they carry ornate lances into battle which are deadly when brought to bear at the charge. When delivered in the flanks or rear of an enemy formation, such a charge often proves decisive to the course of a battle.

    As fief-holders, Sipahis are granted the income from a parcel of land in exchange for their military service, and they are also expected to supply a number of armed men. Highly disciplined and enjoying the high status common to many cavalry corps, Sipahis see themselves as superior to the sometimes unruly Janissaries, with whom they maintain a simmering rivalry. A contributing factor to this is that Sipahis are all ethnic Turks, whereas the Janissaries are of mixed stock, recruited as children from provincial Christian families and converted to the Islamic faith. Regardless of these petty concerns, Sipahis represent the best horsemen available to the Sublime Porte.

    Details

    Sipahis are a Lancer cavalry unit available only to the Eastern Factions. Sipahis have higher statistics than other Eastern Lancers. Lancers are a very different type of cavalry from the standard regiments of horse. They have significantly worse melee and defense stats in general; however, they have a much higher charge bonus. This makes them very suitable for charging enemy positions and to break enemy morale, but less apt in a pitched battle. Due to the fact that Lances are inadequate in close combat it is advised that lancers should be use to charge, withdraw and then charge again in order to efficiently make use of their charge bonus.

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