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  • {{M2TW Modding Logo}} Battle-map '''banners''' in M2TW are stored in mesh format with faction-specific textures applied. Their us
    3 KB (481 words) - 04:07, 12 August 2020
  • {{M2TW Modding Logo}} ...s too. NOTE: If you have a geography_new.db that was created by letting M2TW regenerate from the text file ALL of the BGR values will have been wiped ou
    2 KB (357 words) - 05:11, 21 July 2020
  • {{RTW M2TW Modding Logo}} List of commands in [[M2TW]]:
    2 KB (295 words) - 11:29, 16 March 2021
  • {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)
    12 KB (1,828 words) - 13:04, 18 March 2021
  • {{RTW M2TW Modding Logo}} ...pe of the battlemap and distribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big>
    4 KB (687 words) - 12:14, 19 May 2020
  • {{RTW Modding Logo}} ''This file is also present in M2TW but appears to have no effect in game.''
    2 KB (293 words) - 23:42, 3 July 2020
  • {{RTW M2TW Modding Logo}} ==M2TW Example==
    8 KB (1,155 words) - 11:40, 16 March 2021
  • {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)
    8 KB (1,312 words) - 13:11, 18 March 2021
  • {{RTW M2TW Modding Logo}}<br> ...g inside this file along with vanilla setting of this file in both RTW and M2TW.
    9 KB (1,230 words) - 13:01, 18 March 2021
  • {{RTW M2TW Modding Logo}} ...wcenter.net/forums/showthread.php?t=122098 TUTORIAL: Making unit cards for M2TW using Milkshape and Photoshop] (by Marcus Orentius)
    4 KB (630 words) - 12:31, 18 March 2021
  • {{RTW M2TW Modding Logo}}<br> '''outlive''' <faction_name> <faction_name> <faction_name>.... (M2TW only)
    4 KB (528 words) - 11:28, 16 March 2021
  • {{RTW M2TW Modding Logo}} == M2TW only ==
    3 KB (549 words) - 11:31, 18 March 2021
  • {{RTW Modding Logo}} M2TW has a [[export_ancillaries.txt.strings.bin]] file instead of this which con
    2 KB (305 words) - 11:26, 16 March 2021
  • {{RTW M2TW Modding Logo}}<br> This entry is only valid in M2TW only to set threshold which sound bank would switch to use chivalric or dre
    2 KB (374 words) - 14:11, 13 March 2021
  • {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]
    2 KB (353 words) - 13:55, 13 March 2021
  • {{RTW M2TW Modding Logo}} You can make sprites for new units in M2TW, RTW and BI by using a function that is built into both games by CA. To ac
    4 KB (639 words) - 12:30, 18 March 2021
  • {{M2TW Modding Logo}} [[Category:M2TW Scripting]]
    4 KB (506 words) - 00:48, 26 May 2020
  • {{RTW M2TW Modding Logo}}<br> The end of this file in vanilla M2TW contains....
    3 KB (447 words) - 14:00, 13 March 2021
  • {{M2TW Modding Logo}} '''The .animinstances file is one of the [[Battle Map Buildings - M2TW|M2TW battlemap building]] world files. The .animinstances file used, and the pa
    4 KB (599 words) - 11:13, 25 May 2020
  • {{RTW M2TW Modding Logo}}<br> '''M2TW ONLY''' This setting is only appear on M2TW. It is new grid based system. For old grid based system in RTW, see "unit_p
    5 KB (743 words) - 14:26, 13 March 2021

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