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Native Artillery (ETW Unit)

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Revision as of 09:10, 4 October 2011 by Tango12345 (talk | contribs)
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Native Artillery (ETW Unit)
Native artillery.png
Class Fixed Artillery
Unit Size
Weaponry 6 pdr cannon
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 420
Upkeep Cost 180
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes

Native Artillery gives the firepower needed to put formal, set-piece battles against Europeans on an equal footing.

Game Description

Artillery gives any war chief an awesome amount of power to strike down his enemies. It does, however, require careful handling in battle to make artillery work well with the informal tactics that many tribes use.

The art of making and repairing cannons is one that tribal smiths can understand, but it is not an easy process with their tools and resources.

Historically, the Native Americans never developed anything approaching an artillery corps. Heavy weapons did not suit their style of fighting and would have reduced the tribes’ strategic mobility too. The Europeans were also quite careful to prevent the tribes acquiring any cannons: the military independence that this would have granted was a step too far.

Overview

Native Artillery are some of the only artillery available to Native American factions. Thankfully, they are quite weak, and it is very rare for any of these factions to acquire canister shot, let alone the more advanced ammunition types. Native Artillery provides ineffectual firepower at best, and can be targeted as a last priority.

Factions

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