Aevum Fidei
Contents
Introduction
Aevum Fidei is a mod that aims to recreate a realistic medieval atmosphere - with the campaign split up into three campaigns, a new campaign map, new units and several more features. The current team consists of dragases1453(skinner), selenius4tsd(mapper/coder), bdotward(modeller), Alletun (symbols/UI) and kobi118 (researcher).
History
The mod was announced in late December 2006. Before this dragases1453 had created his own mod which included BigMap while selenius4tsd had been working on a EHL Separation Mod. They decided to combine into one mod which would have three campaigns, starting in 1099, 1230 and 1356 respectively.
Bdotward joined the team as the campaign map modeller in March 2007, the same time as when the faction list was confirmed (see below). Two further additions to the team, Alletun and kobi118, joined the team in early May.
Features
Campaign
- New map covering more of Norway, Persian Gulf and Central Americas.
- New campaign UI.
- Recruitable Generals.
- Highways can be built as the third level of roads.
- New historical events.
Battle
- New battle UI.
Miscellaneous
- New splash and menu screens.
- New quotes.
- New loading screens.
- New campaign descriptions.
Other Mods/Tools used
- Mods
- Tools
This section is still being updated.
1099 Campaign: "Epoxh tis Staurfories - The Crusading Age"
Duration: 1099 (Birth of Kingdom of Jerusalem) - 1230 (Arrival of Mongols)
Core events: Mongol Invasion (1210-1230)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads
- Fatimid Caliphate
- Seljuk Sultanate of Rum
- Ziride Emirate
- Novgorod
- Principality of Kiev
- Kingdom of Jerusalem
- Kingdom of Armenian Cilicia
- Mongol Empire (emergent)
- Rebels/Independents
Total = 27 Factions
Notes:
- Because the Mongols are an emergent faction, they will not be playable in this campaign.
1230 Campaign: "Cauchemar de l'Orient - The Nightmare from the East"
Duration 1230 (Start of Mongol Invasion) - 1350 (Start of 100 Years War)
Core events: Gunpowder (1240-1270), Black Death (1330-1340)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads
- Fatimid Caliphate
- Seljuk Sultanate of Rum
- Ziride Emirate
- Novgorod
- Principality of Kiev
- Kingdom of Jerusalem
- Kingdom of Armenian Cilicia
- Mongol Empire
- Duchy of Lithuania
- Teutonic Order
- Rebels/Independents
Total = 29 Factions
Notes:
- The Mongols will be playable from the start in this campaign, unlike the previous.
1356 Campaign: "Descubrimento y Conquista - Discover and Conquer"
Duration: 1356 (100 Years War after Battle of Poiters) - 1540 (Spanish arrive in America)
Core events: Timurid Invasion (1360-1380), New World discovery (1400-1500)
Factions:
- Kingdom of England
- Kingdom of France
- Kingdom of Leon/Castille
- Holy Roman Empire
- Republic of Venice
- Norman Kingdom of Sicily
- Duchy of Milan
- Duchy of Burgundy
- Kingdom of Aragon
- Kingdom of Scotland
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Hungary
- Kingdom of Poland
- Papal States
- Byzantine Empire
- Kingdom of Georgia
- The Dominions of the Almohads/Granada
- Fatimid Caliphate/Mamluks
- Seljuk Sultanate of Rum/Ottoman Sultanate
- Ziride Emirate
- Novgorod
- Kingdom of Armenian Cilicia
- Duchy of Lithuania
- Teutonic Order
- Mongol Empire (Golden Horde)
- Timurid Empire
- Aztec Empire
- Rebels/Independents
Total = 29 Factions
Notes:
- There is the possibility that the Timurids could be playable from the start as a horde faction, although this is still being decided on.
- The Aztecs will not be playable.