Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Camel Nomads (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
Line 6: Line 6:
 
|Recruitable From=
 
|Recruitable From=
 
Governors Mansion  
 
Governors Mansion  
 +
 
Governors Palace
 
Governors Palace
 +
 
Royal Palace  
 
Royal Palace  
 +
 
Imperial Palace  
 
Imperial Palace  
 +
 
Governor's Residence
 
Governor's Residence
 +
 
Minor Governor's Residence
 
Minor Governor's Residence
 +
 
Minor Governor's Encampment
 
Minor Governor's Encampment
 +
 
Minor Governor's Barracks
 
Minor Governor's Barracks
 +
 
Minor Governors Palace  
 
Minor Governors Palace  
 +
 
Minor Royal Palace  
 
Minor Royal Palace  
Prestige Austria Hofburg
+
 
Prestige Britain Somerset House
+
Prestige Austria Hofburg  
Prestige France Palais Bourbon
+
 +
Prestige Britain Somerset House  
 +
 +
Prestige France Palais Bourbon  
 +
 
Prestige Maratha Shaniwarwada
 
Prestige Maratha Shaniwarwada
Prestige Russia Winter Palace
+
 
Prestige Spain Palacio Real de Madrid
+
Prestige Russia Winter Palace  
Prestige Sweden Slott
+
Prestige UsA Independence Hall Royal Palace
+
Prestige Spain Palacio Real de Madrid  
 +
 +
Prestige Sweden Slott  
 +
 +
Prestige UsA Independence Hall  
 +
 
 +
Royal Palace
 
|Region= Camels
 
|Region= Camels
 
|Recruitment Cost= 860
 
|Recruitment Cost= 860

Revision as of 15:05, 13 December 2010

Camel nomads are lords of the merciless desert and few who face them there in battle live to tell the tale.

Camel Nomads (ETW Unit)
Camel nomads cav.jpg
Class Camels Cavalry
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Camels
Recruitment Cost 860
Upkeep Cost 250
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads' camels can withstand searing temperatures which would quickly exhaust a horse – and no horse is happy with the sound and smell of camels either!

A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!

Factions