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Difference between revisions of "Chief's Bodyguard (ETW Unit)"

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m (Quick-adding category "ETW Cavalry" (using HotCat))
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'''Chief's Bodyguard''' are the personal guards of Native American generals.
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{{TW Unit|image=[[Image:Native chief.png]]
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|Class=General
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|Unit Size=60 men
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|Weaponry=Tomahawks
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|Region=The Americas
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|Recruitment Cost=950
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|Upkeep Cost=70
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|Building Requirements=Hunting Grounds
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|Tech Requirements=None
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|Attributes=<li>Can rally</li> <li>Inspires nearby units</li> <li>Resistant to heat</li>
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}}
  
==Game Description==
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[[Image:Native chief thmb.png]]These riders are entrusted with the life of their chief, and are highly skilled and dedicated to their task.
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==Overview==
  
 
They are expected to shadow the chief at all times and, if necessary, lay down their lives to protect him. This is one of the highest honours available to a warrior, and those that are afforded it will proudly show their status.
 
They are expected to shadow the chief at all times and, if necessary, lay down their lives to protect him. This is one of the highest honours available to a warrior, and those that are afforded it will proudly show their status.
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Chiefs were often chosen for previous acts of valour and were men that other warriors respected and would follow willingly. Although chiefs held the power to make decisions in the tribe the elders had the power to over rule them on any decisions that did not focus on the good of the tribe. These tribal elders were also responsible for choosing a new chief when the previous one died.  
 
Chiefs were often chosen for previous acts of valour and were men that other warriors respected and would follow willingly. Although chiefs held the power to make decisions in the tribe the elders had the power to over rule them on any decisions that did not focus on the good of the tribe. These tribal elders were also responsible for choosing a new chief when the previous one died.  
  
==Overview==
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==Details==
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Possessing almost twice the manpower of a regular General's Bodyguard, with almost unbelievably good melee and defensive stats, Chief's bodyguards can take on two line infantry regiments and still stand a chance of winning.
  
Simply put, Chief's Bodyguards are some of the most dangerous opponents any regiment could face. Possessing almost twice the manpower of a regular General's Bodyguard, with almost unbelievably good melee and defensive stats, Chief's bodyguards can take on two line infantry regiments and still stand a chance of winning.  
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==Factions==
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{{List Column|1|
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*[[Image:Cherokee_Nations_flag.jpg|25px]] [[Cherokee Nations (ETW Faction)|Cherokee Nations]]
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*[[Image:Huron_Confederacy_flag.jpg|25px]] [[Huron Confederacy (ETW Faction)|Huron Confederacy]]
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*[[Image:Inuit_Nations_flag.jpg|25px]] [[Inuit Nations (ETW Faction)|Inuit Nations]]
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*[[Image:Iroquois_flag.jpg|25px]] [[Iroquois Confederacy (ETW Faction)|Iroquois Confederacy]]
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*[[Image:Plains_Nations_flag.jpg|25px]] [[Plains Nations (ETW Faction)|Plains Nations]]
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*[[Image:Pueblo_Flag.jpg|25px]] [[Pueblo Nations (ETW Faction)|Pueblo Nations]]
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}}
  
The best way to deal with Chief's Bodyguards is to bombard them with artillery, or use riflemen with stakes. Fighting Chief's Bodyguards in a melee can be a very bloody affair, even with greatly superior numbers.
 
  
 
[[Category:Empire Total War Units]]
 
[[Category:Empire Total War Units]]
[[Category:ETW Cavalry]]
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[[Category:ETW Infantry]]

Revision as of 09:55, 24 January 2013

Chief's Bodyguard (ETW Unit)
Native chief.png
Class General
Unit Size 60 men
Weaponry Tomahawks
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 950
Upkeep Cost 70
Turns to Build
Unit Limit
Building Requirements Hunting Grounds
Technology Requirements None
Attributes
  • Can rally
  • Inspires nearby units
  • Resistant to heat

  • Native chief thmb.pngThese riders are entrusted with the life of their chief, and are highly skilled and dedicated to their task.

    Overview

    They are expected to shadow the chief at all times and, if necessary, lay down their lives to protect him. This is one of the highest honours available to a warrior, and those that are afforded it will proudly show their status.

    Chiefs were often chosen for previous acts of valour and were men that other warriors respected and would follow willingly. Although chiefs held the power to make decisions in the tribe the elders had the power to over rule them on any decisions that did not focus on the good of the tribe. These tribal elders were also responsible for choosing a new chief when the previous one died.

    Details

    Possessing almost twice the manpower of a regular General's Bodyguard, with almost unbelievably good melee and defensive stats, Chief's bodyguards can take on two line infantry regiments and still stand a chance of winning.

    Factions