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Difference between revisions of "Goths (RTW:BI Faction)"

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(Starting Position)
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The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).
 
The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).
  
===Units===
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===Unit List===
Runaway Slave Spearmen, Gothic Warriors, Gothic Spearmen, good heavy cavalry.
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Gothic Warriors
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Attack 10 Defense: 20 Charge: 4 Armor: 7 Cost: 560 Upkeep: 189
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 +
Gothic Spearmen
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Attack 7 Defense: 20 Charge: 3 Armor: 6 Cost: 450 Upkeep: 163
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 +
Runaway Slave Spearmen
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Attack: 6 Defense: 12 Charge: 2 Armor: 2 Cost: 300 Upkeep: 150
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Goth Raiders
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Attack: 7 Missile attack: 9 Defense: 12 Charge: 2 Armor: 6 Cost: 540 Upkeep: 167
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 +
Goth Lancers
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Attack: 5 Defense: 15 Charge: 10 Armor: 6 Cost: 630
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 +
Goth Noble Warriors
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Attack: 10 Defense: 22 Charge: 6 Armor: 9 Cost: 970
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Alan Horse Archers
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Attack: 7 Missile attack: 8 Defense: 14 Charge: 4 Armor: 6 Cost: 730
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 +
Goth Horse Archers
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Attack: 5 Missile attack: 8 Defense: 11 Charge: 4 Armor: 5 Cost: 630
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 +
Steppe Horde Chosen Warriors
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Attack: 11 Defense: 22 Charge: 5 Armor: 7
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Steppe Horde Horsemen
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Attack: 5 Missile attack: 8 Defense: 9 Charge: 4 Armor: 3
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Goth Horse Archers
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Attack: 2 Defense 3 Charge: 1 Armor: 0 Cost: 190
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Barbarian Peasants
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Attack: 3 Defense: 5 Charge: 2 Armor: 0 Cost: 90
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====Unique Units====
 
====Unique Units====
Everything.
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Gothic Warriors, Gothic Spearmen,Goth Raiders, Goth Lancers, Goth Noble Warriors, Goth Horse Archers
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 12:37, 20 March 2009

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels
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The Goths are one of the playable factions in the Barbarian Invasion for Rome: Total War.

Game Play

Starting Position

The Goths start with a small settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to survive.

Win Conditions

The Goths must hold 16 provinces, including Thracia (Constantinople) and Northern Italy (Rome).

Unit List

Gothic Warriors Attack 10 Defense: 20 Charge: 4 Armor: 7 Cost: 560 Upkeep: 189

Gothic Spearmen Attack 7 Defense: 20 Charge: 3 Armor: 6 Cost: 450 Upkeep: 163

Runaway Slave Spearmen Attack: 6 Defense: 12 Charge: 2 Armor: 2 Cost: 300 Upkeep: 150

Goth Raiders Attack: 7 Missile attack: 9 Defense: 12 Charge: 2 Armor: 6 Cost: 540 Upkeep: 167

Goth Lancers Attack: 5 Defense: 15 Charge: 10 Armor: 6 Cost: 630

Goth Noble Warriors Attack: 10 Defense: 22 Charge: 6 Armor: 9 Cost: 970

Alan Horse Archers Attack: 7 Missile attack: 8 Defense: 14 Charge: 4 Armor: 6 Cost: 730

Goth Horse Archers Attack: 5 Missile attack: 8 Defense: 11 Charge: 4 Armor: 5 Cost: 630

Steppe Horde Chosen Warriors Attack: 11 Defense: 22 Charge: 5 Armor: 7

Steppe Horde Horsemen Attack: 5 Missile attack: 8 Defense: 9 Charge: 4 Armor: 3

Goth Horse Archers Attack: 2 Defense 3 Charge: 1 Armor: 0 Cost: 190

Barbarian Peasants Attack: 3 Defense: 5 Charge: 2 Armor: 0 Cost: 90


Unique Units

Gothic Warriors, Gothic Spearmen,Goth Raiders, Goth Lancers, Goth Noble Warriors, Goth Horse Archers

Strategy guides

AAR's

History

In 410AD Alaric led the Goths in the sack of Rome. They later split into the Ostrogoths and the Visigoths

See Also