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Line Infantry (ETW Unit)

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Revision as of 06:31, 2 August 2011 by Frederick (talk | contribs)
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Line Infantry (ETW Unit)
Line infantry.jpg
Class Line Infantry
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 970 (Great Britain)
Upkeep Cost 240 (Great Britain)
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Game Description

“Marching regiments” or “line battalions” make up the majority of units in European-style armies. They are so called because they form the line of battle, not because they always deploy in lines. Indeed, over time the capabilities of line infantry should improve as new tactics, drill and weaponry are developed.

These soldiers carry muzzle-loading, smooth-bore muskets firing lead balls as wide as a man’s thumb. These are inaccurate weapons, effective only over 200 paces or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity with shot and bullet flying and comrades falling all around is what wins battles.

Historically, in many armies colonels received a fee to raise regiments, which remained their personal property and commands. They jealously guarded their rights to appoint friends, relatives and hangers-on as regimental officers. This contractor system, however, allowed unscrupulous officers to make handsome profits by pocketing the pay of non-existent soldiers. The better colonels did take a pride in their regiments, spending their own fortunes on good uniforms and weapons. The capabilities of a “standard” line infantry unit therefore varied between nations and over time. It wasn’t until the 1760s that anything approaching uniformity of drill, equipment and regulations became the norm.

Line infantry regiments remained unchanged throughout the period, and their organizational pattern still forms the basis of modern military units.

Overview

Line infantry form the heart of any army in Empire: Total War. In a head-on fight, a line infantry will be able to beat almost any non-line infantry regiment (with the exception of a well-angled salvo of canister shot). Line infantry hold the advantages of superior numbers (and therefore superior firepower when Fire by Rank is researched, morale and defensive capabilities.

Line infantry have several technology upgrades available to them. Plug Bayonets increase their melee capabilities, but require the infantry to equip them manually and force them to remain in melee mode until after the battle; Ring Bayonets are permanently and automatically attached, and still allow the infantry to fire, but reduce their firing rate; Socket Bayonets neither sacrifice shooting abilities nor speed while providing the line infantry with good melee capabilities. Bayonet technologies aside, line infantry benefit enormously from the Fire By Rank, which enables all ranks of the infantry to fire one by one as opposed to just the first rank. Finally, Square Formation allows line infantry to form a square, reducing their firepower but giving them a powerul defensive bonus against cavalry.

Strategy and Tactics

Line infantry are at their best when their flanks are guarded with yet more line infantry. Large numbers of regiments lined up and facing parallel to the enemy is usually the focal point of the battle, with both sides shooting at each other until one side breaks and runs. In cases like this, the center of the line is especially important: if it breaks, then morale is reduced for the units surrounding it. Therefore, the center should be comprised of the better line infantry regiments. On the other hand, the enemy center should be considered the primary target for artillery, grenades, etc.

The flanks are important, too. They are susceptible to cavalry charges. To prevent this, attach cavalry, stakes, or square formation to the sides of the line of battle.

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