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  • **[[:Category:TWW Units]] *[[:Category:TWA Information]]
    1 KB (179 words) - 08:54, 8 February 2019
  • ...from rebalancing every part of it to adding massive amounts of custom made units. Download instructions and other useful information [http://www.twcenter.ne *[[:Category:TWA Factions|Factions]]
    10 KB (1,232 words) - 01:05, 11 August 2018
  • ...ngs" with an enthralling campaign based in Middle-Earth and great detailed units, represented by the Total War: Attila graphics engine.]] ||Fantasy Mod || O ...ms/showthread.php?782547 See thread] || || 2018-09-30 ||[[Ancient Empires (TWA)]]
    17 KB (2,412 words) - 10:49, 22 April 2020
  • 2. How much to try and standardise topic headings, e.g. Mapping / Units/ Sounds / db Editing? Mak' suspects we could standardise RTW with M2TW; a ==Attila (TWA)==
    7 KB (1,077 words) - 11:22, 1 September 2020
  • ...nfused with a similar mod for a different game add the game initials e.g. (TWA) for Attila, after the name. If there is an existing wiki page for the mo :'''Add-on''' - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play
    6 KB (969 words) - 12:26, 31 October 2018
  • ...buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements ...Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.
    15 KB (2,287 words) - 18:48, 15 October 2023
  • The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game. The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game.
    62 KB (9,677 words) - 04:26, 18 February 2020