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  • **[[Peasants (M2TW Unit)|Peasants]] **[[Town Militia (M2TW Unit)|Town Militia]]
    3 KB (444 words) - 14:56, 17 March 2022
  • {{M2TW Kingdoms}} ...gdoms are quite similar to the [[England (M2TW Faction)|English Faction in M2TW]].
    2 KB (290 words) - 11:46, 10 February 2020
  • {{M2TW Kingdoms}} *[[Dismounted Huscarls (M2TW Unit)|Dismounted Huscarls]]
    5 KB (780 words) - 04:20, 29 January 2019
  • *Short Campaign: Hold 20 regions and outlast or destroy [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]] **[[Peasants (M2TW Unit)|Peasants]]
    4 KB (649 words) - 14:52, 17 March 2022
  • ...glish missile troops, Longbowmen are often used in battle, but the English cavalry does not offer the power and variety as rival factions. **[[Town_Militia_(M2TW_Unit)|Town Militia]]
    3 KB (430 words) - 14:55, 17 March 2022
  • {{M2TW Kingdoms}} ...remains much the same as the [[Scotland (M2TW Faction)|Scottish Faction in M2TW]].
    3 KB (533 words) - 04:17, 19 May 2019
  • ...e army. They also get Polish Nobles from a Wooden Castle, the best javelin cavalry in the whole game and a very respectable melee fighter. They have a number **Town Militia
    3 KB (461 words) - 00:45, 26 August 2020
  • This is basically the list for all the default Unit IDs in [[Medieval II: Total War]]. They will differ in many mods. #EE Town Militia
    6 KB (714 words) - 11:13, 30 May 2017
  • ...t the best unit, they do have their uses and can be used to counter lesser cavalry or at the very least hold them off for a short while. If you are concerned **Italian Militia
    6 KB (943 words) - 14:57, 17 March 2022
  • {{M2TW Kingdoms}} ...wer in field battles. However their units are highly advanced and even the cavalry are pretty good.
    6 KB (989 words) - 05:30, 29 January 2019
  • {{M2TW Kingdoms}} ...ge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost a
    12 KB (1,638 words) - 02:32, 28 December 2020
  • [[File:M2TW Buildings+Fortifications.png|center]] ...aded city gates, extra wall defenses. In addition they provide free upkeep unit slots, public order bonus & additional recruitment slots. They also enable
    16 KB (2,285 words) - 07:29, 31 May 2017
  • ...ther Italian factions, Milan has access to the extremely effective Italian militia units, which really start to shine - literally - when their armour gets upg '''Cavalry'''
    6 KB (1,105 words) - 12:30, 30 May 2017
  • Now aside from in the very early game Venice has a fantastic unit line-up, it's really quite amazing, and the game may claim they do not boas ...rather than large town units, as tier one in this instance. Now, on to the unit review.
    15 KB (2,597 words) - 12:31, 30 May 2017
  • == Moors M2TW Faction == ...f europe with better equipped spearmen, specialist archers and far heavier cavalry. But all is not lost, for a "Deconquista" is entirely feasible.
    6 KB (1,052 words) - 05:44, 31 May 2017
  • {{M2TW Kingdoms}} ...orts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with
    20 KB (3,570 words) - 05:12, 4 June 2017
  • ...tecs]] (only encountered in the New World in the late period) or [[Rebels (M2TW Faction)|Rebels]]. ...thout upkeep cost, otherwise required to be paid every turn for every army unit. Players may convert a settlement to a different type, although larger citi
    22 KB (3,546 words) - 18:43, 15 October 2023
  • *Unit recruitment within specific buildings *Ranked Experience Bonus for Agents (Priest,Spy,Assassin,Merchant,Diplomat) from improved buildings
    26 KB (4,094 words) - 13:42, 18 February 2021
  • |Platform= M2TW [[Kingdoms]] Thera gives M2TW players a breath of fresh air by providing them with a whole new strat map
    40 KB (6,825 words) - 13:42, 18 February 2021