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== World Total War MTW2 Mod Project ==
+
== Whats WTW ? ==
 +
 
 +
World Total War is a major mod project for Medieval Total War 2.<br>
 +
It will be for World War 2 ambientation.<br>
 +
Players will can recreate huge ww2 battles under a total war scenario!
 +
<br>
 +
[http://www.Worldtotalwar.com World Total War Mod Official site]
 +
 
 +
== Main features ==
 +
 
 +
This section describes the conceptual goal of the mod.
 +
 
 +
=== Factions ===
 +
 
 +
 
 +
=== Units ===
 +
 
 +
==== Infantery====
 +
==== Machine gunners====
 +
==== Artillery ====
 +
==== Mechanized====
  
 +
=== Strategic map issues===
  
Hello all!
+
==== Cities and industrial(castles)====
  
 +
==== Levels ====
  
== Whats WTW ? ==
+
==== Buildings====
 +
 
 +
Here goes the current working engine mod
 +
[[Worldtotalwar:engine_mod]]
 +
 
 +
== WTW engine design vs MTW2 engine==
 +
 
 +
This section describes design engeeniring concepts.
 +
And limits of MTW2 engine.
 +
 
 +
example:
 +
 
 +
How to make a pak72?
 +
retexturing a canon.
 +
 
 +
 
 +
Musketmen could be riflemen.<br>
 +
Elephant cannon could be tanks!!<br>
 +
Elephant misile could be inf mech<br>
 +
Ribault could be mgs<br>
 +
Serpentine could be some anti-tank gun, like 88<br>
 +
Cannons could be diverse artillery<br>
 +
rocket launcher as modern rocket launcher<br>
 +
<br>
 +
Staked-pikes could be anti-tank trenches ?<br>
 +
 
 +
=== Post your own design discousion articles===
 +
 
 +
[[MTW2_limits]]
 +
 
 +
== Project roadmap ==
 +
 
 +
 
 +
=== Developing policy===
 +
Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...
 +
<br><br>
 +
It will be developped under a short cycle rush "agile development" in first steps.
 +
Late it will become more chaotic...as usual in this type of projects
 +
<br>[[Agile_development]]
 +
<br>[[Wiki_framework]]
 +
 
 +
 
 +
=== Wikidirectory structure===
 +
 
 +
== Project Member Roadmap ==
 +
 
 +
May there be some sub-articles for each section.
 +
 
 +
 
 +
=== Council===
 +
Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)
 +
<br><br>
 +
Project Council:
 +
<br><br>
 +
 
 +
=== Managers Groups===
 +
 
 +
- Project manager<br>
 +
<br>
 +
- Current Version manager group<br>
 +
<br>
 +
- Public Relations manager group<br>
 +
<br>
 +
- Conceptual manager group<br>
 +
<br>
 +
- Wiki manager
 +
 
 +
=== WorkGroups ===
 +
 
 +
- Script <br>
 +
<br>
 +
- Graphics <br>
 +
<br>
 +
- Sound<br>
 +
<br>
 +
- Testers<br>
 +
<br>
 +
- Wiki Support
 +
<br>
  
World Total War is a major mod project for Medieval Total War 2.
+
== Project status roadmap ==
It will be for World War 2 ambientation.
 
Players will can recreate huge ww2 battles under a total war scenario!
 
  
== Main features ==
+
== Current Working Version ==
  
- Tanks!
+
includes historical cvs
- Riflemen, automatic infantery, infantery mech and mgs.
 
- Diverse artillery
 
  
== Is it MTW2 enouth to support this ?==
+
=== Main Engine===
  
== Where is the main web page project? ==
+
=== Scenarios===
  
[http://www.Worldtotalwar.com World Total War Mod Offitial site]
+
This section recopilates ready public versions and scenarios of WTW
 +
1st: "Battle of Kursk" WTW 0.1
 +
[[Worldtotalwar:Kursk]]
  
== Who supports this project ?==
+
== Community==
  
--[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST) Founder
+
== Broken dreams ==
  
== Who want to play this mod ?==
 
  
--[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST) First fan
+
[[Category:M2TW Mods (Unreleased)]]
 +
[[Category:Cleanup]]

Latest revision as of 05:50, 4 June 2021

Whats WTW ?

World Total War is a major mod project for Medieval Total War 2.
It will be for World War 2 ambientation.
Players will can recreate huge ww2 battles under a total war scenario!
World Total War Mod Official site

Main features

This section describes the conceptual goal of the mod.

Factions

Units

Infantery

Machine gunners

Artillery

Mechanized

Strategic map issues

Cities and industrial(castles)

Levels

Buildings

Here goes the current working engine mod Worldtotalwar:engine_mod

WTW engine design vs MTW2 engine

This section describes design engeeniring concepts. And limits of MTW2 engine.

example:

How to make a pak72? retexturing a canon.


Musketmen could be riflemen.
Elephant cannon could be tanks!!
Elephant misile could be inf mech
Ribault could be mgs
Serpentine could be some anti-tank gun, like 88
Cannons could be diverse artillery
rocket launcher as modern rocket launcher

Staked-pikes could be anti-tank trenches ?

Post your own design discousion articles

MTW2_limits

Project roadmap

Developing policy

Since it will be difficult and we dont know how the mtw2 engine will be able to "accomplish"...

It will be developped under a short cycle rush "agile development" in first steps. Late it will become more chaotic...as usual in this type of projects
Agile_development
Wiki_framework


Wikidirectory structure

Project Member Roadmap

May there be some sub-articles for each section.


Council

Founder --MisticVisions 18:35, 4 March 2008 (CST)

Project Council:

Managers Groups

- Project manager

- Current Version manager group

- Public Relations manager group

- Conceptual manager group

- Wiki manager

WorkGroups

- Script

- Graphics

- Sound

- Testers

- Wiki Support

Project status roadmap

Current Working Version

includes historical cvs

Main Engine

Scenarios

This section recopilates ready public versions and scenarios of WTW 1st: "Battle of Kursk" WTW 0.1 Worldtotalwar:Kursk

Community

Broken dreams