Difference between revisions of "Mamelukes (NTW Faction)"
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====Basics at Start==== | ====Basics at Start==== | ||
+ | *<u>'''In game Id''</u> – egy_mamelukes | ||
+ | *<u>'''Faction name''</u> – Mamelukes | ||
+ | *<u>'''Nationality''</u> – Mameluk | ||
+ | *<u>'''Campaign''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game | ||
+ | *<u>'''Theater''</u> – Asia | ||
+ | *<u>'''Status''</u> – Minor, Non playable | ||
+ | *<u>'''Government''</u> – Absolute Monarchy | ||
+ | *<u>'''Religion''</u> – Islamic | ||
+ | *<u>'''Culture''</u> – Ottomans | ||
+ | *<u>'''Subculture''</u> – egy_middle_east | ||
+ | *<u>'''Group''</u> – ottoman_group | ||
+ | *<u>'''Names''</u> – Muslim | ||
+ | *<u>'''Sounds''</u> – mamelukes | ||
+ | *<u>'''Abreviation''</u> – Ar | ||
+ | *<u>'''AI Manager''</u> – nap_egy_full | ||
+ | *<u>''' AI Personality''</u> – Default | ||
+ | *<u>'''Capitol''</u> – Qalyubia, Cairo | ||
+ | *<u>'''Starting Treasury''</u> –5000 | ||
+ | *<u>'''Victory Conditions''</u> – n\a | ||
+ | *<u>'''Diplomacy Relationships''</u> – Neutral to all | ||
+ | *<u>'''Starting Armies/Fleets''</u> –01/03/00 | ||
+ | |||
+ | ====Regions==== | ||
+ | =====Qalyubia, Cairo===== | ||
+ | *<u>'''Type''</u> – 4 slots | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 3 slots empty | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 1500000/3000000 | ||
+ | *<u>'''Population''</u> – Islamic 55%, Catholic 45,00% | ||
+ | *<u>'''Religion Islamic''</u> – 2800 | ||
+ | *<u>'''Infrastructure''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped) | ||
+ | |||
+ | =====Minya, Minya ===== | ||
+ | *<u>'''Type''</u> – 3 slots | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 250000/500000 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox 10,00% | ||
+ | *<u>'''Religion Islamic''</u> – 900 | ||
+ | *<u>'''Infrastructure''</u> – Not present | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Mallawi (Wheat, Undeveloped) | ||
+ | |||
+ | =====Beni Suef, Beni Suef ===== | ||
+ | *<u>'''Type''</u> – 1 slot | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 60000/120000 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | ||
+ | *<u>'''Religion Islamic''</u> – 900 | ||
+ | *<u>'''Infrastructure''</u> – Not present | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Biba (Wheat, Undeveloped) | ||
+ | |||
+ | =====Dumyat, Damietta===== | ||
+ | *<u>'''Type''</u> – 3 slots | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 400000/800000 | ||
+ | *<u>'''Population''</u> – Islamic 55%, Catholic 45% | ||
+ | *<u>'''Religion Islamic''</u> – 1100 | ||
+ | *<u>'''Infrastructure''</u> – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia, | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped) | ||
+ | |||
+ | =====Sharqia, Zagazig ===== | ||
+ | *<u>'''Type''</u> – 2 slots | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 1 slot empty | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 26000/52000 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | ||
+ | *<u>'''Religion Islamic''</u> – 900 | ||
+ | *<u>'''Infrastructure''</u> – Not present | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped) | ||
+ | |||
+ | =====Fayum Oasis, Fayum ===== | ||
+ | *<u>'''Type''</u> – 1 slot | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Cantonment | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 5000/7500 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | ||
+ | *<u>'''Religion Islamic''</u> – 1100 | ||
+ | *<u>'''Infrastructure''</u> – Not present | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped) | ||
+ | |||
+ | =====Helwan, Suez===== | ||
+ | *<u>'''Type''</u> – 1 slot | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 15000/40000 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | ||
+ | *<u>'''Religion Islamic''</u> – 900 | ||
+ | *<u>'''Infrastructure''</u> – Not present | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port) | ||
+ | |||
+ | =====North Sinai,===== | ||
+ | *<u>'''Type''</u> – 2 slots | ||
+ | *<u>'''Starting BuildingsType''</u> – Buildings Cannon Foundry, 1 slot empty | ||
+ | *<u>'''Starting Buildings''</u> – None | ||
+ | *<u>'''Infrastructure''</u> – City/Region 10000/20000 | ||
+ | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | ||
+ | *<u>'''Religion Islamic''</u> – 900 | ||
+ | *<u>'''Infrastructure''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia | ||
+ | *<u>'''Population''</u> – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped) | ||
+ | |||
+ | ==Units== | ||
+ | |||
+ | ===Artillery=== | ||
+ | *[[9 lber Ottoman Foot Artillery (NTW Unit) |9 lber Ottoman Foot Artillery]] | ||
+ | |||
+ | ===Cavalry=== | ||
+ | *[[Generals Bodyguard (NTW Unit) |Generals Bodyguard]] | ||
+ | *[[Light Mamelukes Cavalry (NTW Unit) |Light Mamelukes Cavalry]] | ||
+ | |||
+ | ===Infantry=== | ||
+ | *[[Azzars (NTW Unit) |Azzars]] | ||
+ | *[[Libyan Bedouin Militia (NTW Unit) |Libyan Bedouin Militia ]] | ||
+ | *[[Ottoman Palestinian Auxiliaries Militia (NTW Unit) |Ottoman Palestinian Auxiliaries Militia]] | ||
+ | *[[Peasants Levy Militia (NTW Unit) |Peasants Levy Militia]] | ||
+ | *[[Armed Populace (NTW Unit) |Armed Populace]] | ||
+ | *[[Armed Populace Firelock (NTW Unit) |Armed Populace Firelock]] | ||
+ | |||
+ | |||
+ | ===Navy=== | ||
+ | n\a | ||
+ | |||
+ | ====Trade==== | ||
+ | n\a | ||
+ | |||
+ | ====Warships==== | ||
+ | n\a | ||
+ | |||
+ | |||
+ | {{NTW_Factions}} |
Revision as of 08:24, 12 December 2010
Mamelukes (NTW Faction) | |
---|---|
Name: | Mamelukes |
From Game: | Napoleon: Total War |
Religion: | Islamic |
Culture: | Ottomans |
Playable: |
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
Contents
Overview
Starting Position
Egyptian Campaign
Victory Conditions
n/a
Basics at Start
- 'In game Id – egy_mamelukes
- 'Faction name – Mamelukes
- 'Nationality – Mameluk
- 'Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
- 'Theater – Asia
- 'Status – Minor, Non playable
- 'Government – Absolute Monarchy
- 'Religion – Islamic
- 'Culture – Ottomans
- 'Subculture – egy_middle_east
- 'Group – ottoman_group
- 'Names – Muslim
- 'Sounds – mamelukes
- 'Abreviation – Ar
- 'AI Manager – nap_egy_full
- ' AI Personality – Default
- 'Capitol – Qalyubia, Cairo
- 'Starting Treasury –5000
- 'Victory Conditions – n\a
- 'Diplomacy Relationships – Neutral to all
- 'Starting Armies/Fleets –01/03/00
Regions
Qalyubia, Cairo
- 'Type – 4 slots
- 'Starting BuildingsType – Buildings Tax Office, 3 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 1500000/3000000
- 'Population – Islamic 55%, Catholic 45,00%
- 'Religion Islamic – 2800
- 'Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
- 'Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
- 'Type – 3 slots
- 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 250000/500000
- 'Population – Islamic 99%, Orthodox 10,00%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
=====Beni Suef, Beni Suef =====
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Tax Office
- 'Starting Buildings – None
- 'Infrastructure – City/Region 60000/120000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
- 'Type – 3 slots
- 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 400000/800000
- 'Population – Islamic 55%, Catholic 45%
- 'Religion Islamic – 1100
- 'Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
- 'Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
- 'Type – 2 slots
- 'Starting BuildingsType – Buildings Tax Office, 1 slot empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 26000/52000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Cantonment
- 'Starting Buildings – None
- 'Infrastructure – City/Region 5000/7500
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 1100
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Tax Office
- 'Starting Buildings – None
- 'Infrastructure – City/Region 15000/40000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
- 'Type – 2 slots
- 'Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 10000/20000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
- 'Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)
Units
Artillery
Cavalry
Infantry
- Azzars
- Libyan Bedouin Militia
- Ottoman Palestinian Auxiliaries Militia
- Peasants Levy Militia
- Armed Populace
- Armed Populace Firelock
n\a
Trade
n\a
Warships
n\a