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Difference between revisions of "Mamelukes (NTW Faction)"

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====Basics at Start====
 
====Basics at Start====
 +
*<u>'''In game Id''</u> – egy_mamelukes
 +
*<u>'''Faction name''</u> – Mamelukes
 +
*<u>'''Nationality''</u> – Mameluk
 +
*<u>'''Campaign''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
 +
*<u>'''Theater''</u> – Asia
 +
*<u>'''Status''</u> – Minor, Non playable
 +
*<u>'''Government''</u> – Absolute Monarchy
 +
*<u>'''Religion''</u> –  Islamic
 +
*<u>'''Culture''</u> – Ottomans
 +
*<u>'''Subculture''</u> –  egy_middle_east
 +
*<u>'''Group''</u> – ottoman_group
 +
*<u>'''Names''</u> – Muslim
 +
*<u>'''Sounds''</u> – mamelukes
 +
*<u>'''Abreviation''</u> – Ar
 +
*<u>'''AI Manager''</u> – nap_egy_full
 +
*<u>''' AI Personality''</u> – Default
 +
*<u>'''Capitol''</u> – Qalyubia, Cairo
 +
*<u>'''Starting Treasury''</u> –5000
 +
*<u>'''Victory Conditions''</u> – n\a
 +
*<u>'''Diplomacy Relationships''</u> – Neutral to all
 +
*<u>'''Starting Armies/Fleets''</u> –01/03/00
 +
 +
====Regions====
 +
=====Qalyubia, Cairo=====
 +
*<u>'''Type''</u> – 4 slots                             
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 3 slots empty
 +
*<u>'''Starting Buildings''</u> – None     
 +
*<u>'''Infrastructure''</u> – City/Region 1500000/3000000   
 +
*<u>'''Population''</u> – Islamic 55%, Catholic 45,00% 
 +
*<u>'''Religion Islamic''</u> –  2800   
 +
*<u>'''Infrastructure''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                           
 +
 +
=====Minya, Minya  =====     
 +
*<u>'''Type''</u> –  3 slots   
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                           
 +
*<u>'''Starting Buildings''</u> –  None                                                                           
 +
*<u>'''Infrastructure''</u> –  City/Region  250000/500000 
 +
*<u>'''Population''</u> –  Islamic 99%, Orthodox 10,00% 
 +
*<u>'''Religion Islamic''</u> –  900   
 +
*<u>'''Infrastructure''</u> –  Not present   
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)
 +
                                                                                                           
 +
=====Beni Suef, Beni Suef =====                         
 +
*<u>'''Type''</u> –  1 slot                                                             
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office 
 +
*<u>'''Starting Buildings''</u> –  None                                                                           
 +
*<u>'''Infrastructure''</u> –  City/Region  60000/120000
 +
*<u>'''Population''</u> – Islamic 99%, Orthodox10%                                                                                             
 +
*<u>'''Religion Islamic''</u> –  900                                                                               
 +
*<u>'''Infrastructure''</u> –  Not present                                                             
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
 +
 +
=====Dumyat, Damietta=====                                                           
 +
*<u>'''Type''</u> –  3 slots                                             
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                   
 +
*<u>'''Starting Buildings''</u> –  None                                                                     
 +
*<u>'''Infrastructure''</u> –  City/Region  400000/800000                                                                               
 +
*<u>'''Population''</u> –  Islamic 55%, Catholic 45%
 +
*<u>'''Religion Islamic''</u> –  1100                             
 +
*<u>'''Infrastructure''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,                                       
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
 +
 +
=====Sharqia, Zagazig =====                                                                                             
 +
*<u>'''Type''</u> –  2 slots   
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 1 slot empty
 +
*<u>'''Starting Buildings''</u> –  None   
 +
*<u>'''Infrastructure''</u> –  City/Region  26000/52000 
 +
*<u>'''Population''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Religion Islamic''</u> –  900   
 +
*<u>'''Infrastructure''</u> –  Not present   
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                                                                                                     
 +
 +
=====Fayum Oasis, Fayum =====   
 +
*<u>'''Type''</u> –  1 slot   
 +
*<u>'''Starting BuildingsType''</u> – Buildings Cantonment   
 +
*<u>'''Starting Buildings''</u> –  None   
 +
*<u>'''Infrastructure''</u> –  City/Region  5000/7500 
 +
*<u>'''Population''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Religion Islamic''</u> –  1100   
 +
*<u>'''Infrastructure''</u> –  Not present   
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
 +
 +
=====Helwan, Suez=====     
 +
*<u>'''Type''</u> –  1 slot   
 +
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office   
 +
*<u>'''Starting Buildings''</u> –  None   
 +
*<u>'''Infrastructure''</u> –  City/Region  15000/40000 
 +
*<u>'''Population''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Religion Islamic''</u> –  900   
 +
*<u>'''Infrastructure''</u> –  Not present   
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                                                                                                           
 +
 +
=====North Sinai,=====     
 +
*<u>'''Type''</u> –  2 slots   
 +
*<u>'''Starting BuildingsType''</u> – Buildings Cannon Foundry, 1 slot empty
 +
*<u>'''Starting Buildings''</u> – None     
 +
*<u>'''Infrastructure''</u> – City/Region  10000/20000 
 +
*<u>'''Population''</u> – Islamic 99%, Orthodox10%   
 +
*<u>'''Religion Islamic''</u> –  900   
 +
*<u>'''Infrastructure''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
 +
*<u>'''Population''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)   
 +
 +
==Units==
 +
 +
===Artillery===
 +
*[[9 lber Ottoman Foot Artillery (NTW Unit) |9 lber Ottoman Foot Artillery]]
 +
 +
===Cavalry===
 +
*[[Generals Bodyguard (NTW Unit) |Generals Bodyguard]]
 +
*[[Light Mamelukes Cavalry (NTW Unit) |Light Mamelukes Cavalry]]
 +
 +
===Infantry===
 +
*[[Azzars (NTW Unit) |Azzars]]
 +
*[[Libyan Bedouin Militia  (NTW Unit) |Libyan Bedouin Militia ]]
 +
*[[Ottoman Palestinian Auxiliaries Militia (NTW Unit) |Ottoman Palestinian Auxiliaries Militia]]
 +
*[[Peasants Levy Militia (NTW Unit) |Peasants Levy Militia]]
 +
*[[Armed Populace (NTW Unit) |Armed Populace]]
 +
*[[Armed Populace Firelock (NTW Unit) |Armed Populace Firelock]]
 +
 +
 +
===Navy===
 +
n\a
 +
 +
====Trade====
 +
n\a
 +
 +
====Warships====
 +
n\a
 +
 +
 +
{{NTW_Factions}}

Revision as of 08:24, 12 December 2010

Mamelukes (NTW Faction)
Mamelukes.jpg
Name: Mamelukes
From Game: Napoleon: Total War
Religion:Islamic
Culture: Ottomans
Playable:


Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Mamelukes.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n/a

Basics at Start

  • 'In game Id – egy_mamelukes
  • 'Faction name – Mamelukes
  • 'Nationality – Mameluk
  • 'Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • 'Theater – Asia
  • 'Status – Minor, Non playable
  • 'Government – Absolute Monarchy
  • 'Religion – Islamic
  • 'Culture – Ottomans
  • 'Subculture – egy_middle_east
  • 'Group – ottoman_group
  • 'Names – Muslim
  • 'Sounds – mamelukes
  • 'Abreviation – Ar
  • 'AI Manager – nap_egy_full
  • ' AI Personality – Default
  • 'Capitol – Qalyubia, Cairo
  • 'Starting Treasury –5000
  • 'Victory Conditions – n\a
  • 'Diplomacy Relationships – Neutral to all
  • 'Starting Armies/Fleets –01/03/00

Regions

Qalyubia, Cairo
  • 'Type – 4 slots
  • 'Starting BuildingsType – Buildings Tax Office, 3 slots empty
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 1500000/3000000
  • 'Population – Islamic 55%, Catholic 45,00%
  • 'Religion Islamic – 2800
  • 'Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
  • 'Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
  • 'Type – 3 slots
  • 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 250000/500000
  • 'Population – Islamic 99%, Orthodox 10,00%
  • 'Religion Islamic – 900
  • 'Infrastructure – Not present
  • 'Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
=====Beni Suef, Beni Suef =====                          
  • 'Type – 1 slot
  • 'Starting BuildingsType – Buildings Tax Office
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 60000/120000
  • 'Population – Islamic 99%, Orthodox10%
  • 'Religion Islamic – 900
  • 'Infrastructure – Not present
  • 'Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
  • 'Type – 3 slots
  • 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 400000/800000
  • 'Population – Islamic 55%, Catholic 45%
  • 'Religion Islamic – 1100
  • 'Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
  • 'Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
  • 'Type – 2 slots
  • 'Starting BuildingsType – Buildings Tax Office, 1 slot empty
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 26000/52000
  • 'Population – Islamic 99%, Orthodox10%
  • 'Religion Islamic – 900
  • 'Infrastructure – Not present
  • 'Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
  • 'Type – 1 slot
  • 'Starting BuildingsType – Buildings Cantonment
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 5000/7500
  • 'Population – Islamic 99%, Orthodox10%
  • 'Religion Islamic – 1100
  • 'Infrastructure – Not present
  • 'Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
  • 'Type – 1 slot
  • 'Starting BuildingsType – Buildings Tax Office
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 15000/40000
  • 'Population – Islamic 99%, Orthodox10%
  • 'Religion Islamic – 900
  • 'Infrastructure – Not present
  • 'Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
  • 'Type – 2 slots
  • 'Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
  • 'Starting Buildings – None
  • 'Infrastructure – City/Region 10000/20000
  • 'Population – Islamic 99%, Orthodox10%
  • 'Religion Islamic – 900
  • 'Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
  • 'Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)

Units

Artillery

Cavalry

Infantry


Navy

n\a

Trade

n\a

Warships

n\a


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