Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Mamelukes (NTW Faction)"

From TWC Wiki
Jump to navigationJump to search
Line 56: Line 56:
 
*<u>'''Population'''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
 
*<u>'''Population'''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
 
                                                                                                              
 
                                                                                                              
=====Beni Suef, Beni Suef =====                           
+
=====Beni Suef, Beni Suef=====                           
 
*<u>'''Type'''</u> –  1 slot                                                               
 
*<u>'''Type'''</u> –  1 slot                                                               
 
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office   
 
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office   

Revision as of 08:28, 12 December 2010

Mamelukes (NTW Faction)
Mamelukes.jpg
Name: Mamelukes
From Game: Napoleon: Total War
Religion:Islamic
Culture: Ottomans
Playable:


Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Mamelukes.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n/a

Basics at Start

  • In game Id – egy_mamelukes
  • Faction name – Mamelukes
  • Nationality – Mameluk
  • Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • Theater – Asia
  • Status – Minor, Non playable
  • Government – Absolute Monarchy
  • Religion – Islamic
  • Culture – Ottomans
  • Subculture – egy_middle_east
  • Group – ottoman_group
  • Names – Muslim
  • Sounds – mamelukes
  • Abreviation – Ar
  • AI Manager – nap_egy_full
  • AI Personality – Default
  • Capitol – Qalyubia, Cairo
  • Starting Treasury –5000
  • Victory Conditions – n\a
  • Diplomacy Relationships – Neutral to all
  • Starting Armies/Fleets –01/03/00

Regions

Qalyubia, Cairo
  • Type – 4 slots
  • Starting BuildingsType – Buildings Tax Office, 3 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 1500000/3000000
  • Population – Islamic 55%, Catholic 45,00%
  • Religion Islamic – 2800
  • Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
  • Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
  • Type – 3 slots
  • Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 250000/500000
  • Population – Islamic 99%, Orthodox 10,00%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
Beni Suef, Beni Suef
  • Type – 1 slot
  • Starting BuildingsType – Buildings Tax Office
  • Starting Buildings – None
  • Infrastructure – City/Region 60000/120000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
  • Type – 3 slots
  • Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 400000/800000
  • Population – Islamic 55%, Catholic 45%
  • Religion Islamic – 1100
  • Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
  • Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
  • Type – 2 slots
  • Starting BuildingsType – Buildings Tax Office, 1 slot empty
  • Starting Buildings – None
  • Infrastructure – City/Region 26000/52000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
  • Type – 1 slot
  • Starting BuildingsType – Buildings Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 5000/7500
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 1100
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
  • Type – 1 slot
  • Starting BuildingsType – Buildings Tax Office
  • Starting Buildings – None
  • Infrastructure – City/Region 15000/40000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
  • Type – 2 slots
  • Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
  • Starting Buildings – None
  • Infrastructure – City/Region 10000/20000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
  • Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)

Units

Artillery

Cavalry

Infantry


Navy

n\a

Trade

n\a

Warships

n\a


Napoleon: Total War | Playable Factions:
Austria | France | Great Britain | Russia | Prussia
Napoleon: Total War | Non-playable Factions:
Baden-Würtenberg | Batavian Republic | Bavaria | Denmark | Hessen-Kassel | Mecklenburg | Oldenburg | Papal States | Portugal | Saxony | Spain | Sweden | Swiss Confederation | The Ottoman Empire | Kingdom of Italy | Kingdom of Naples | Kingdom of Sardinia | Kingdom of Sicily
Napoleon: Total War | Emergent Factions:
Belgium | Brittany | Catalonia | Courland | Crimean Khanate | Greece | Hannover | Hessen | Hungary | Ireland | Italy | Norway | Poland | Romania | United Netherlands | Westphalia