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Difference between revisions of "Celts (RTW:BI Faction)"

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(Undo revision 26723 by 207.13.78.245 (talk) Undoing vandalism by user. Have asked user not to vandalise on his temp talk page)
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===Units===
 
===Units===
*Barbarian Peasants
+
*[[Barbarian Peasants]]
*Kerns
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*[[Kerns]]
*Druids
+
*[[Druids]]
*Pictish Spearmen
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*[[Pictish Spearmen]]
*Gallowglasses
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*[[Gallowglasses]]
*Hounds of Culann
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*[[Hounds of Culann]]
*Slingers
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*[[Slingers]]
*Pictish Crossbowmen
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*[[Pictish Crossbowmen]]
*Wolfhounds
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*[[Wolfhounds]]
*Scotti Chariots
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*[[Scotti Chariots]]
*Noble Clansmen
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*[[Noble Clansmen]]
*Warlord
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*[[Warlord]]
  
 
====Unique Units====
 
====Unique Units====
Hounds of Cullann: These fearsome warriors tower above the average soldier, with a skin hue of deep purple and carry a menacing sword. Once they use the 'Warcry' ability or enter combat they go into Berserker mode which makes you lose control of them (like in a rout) while they run around the battlefield slaughtering any enemies which fall into view.  
+
[[Hounds of Cullann]]: These fearsome warriors tower above the average soldier, with a skin hue of deep purple and carry a menacing sword. Once they use the 'Warcry' ability or enter combat they go into Berserker mode which makes you lose control of them (like in a rout) while they run around the battlefield slaughtering any enemies which fall into view.  
  
Kerns - Javelin men.
+
[[Kerns]] - Javelin men.
  
Slingers: Just like in the original R:TW slingers are a missile unit. However they have a very short firing range and because they fire directly instead of upwards they must be placed at the front of your army or else they will fire at your own troops.
+
[[Slingers]]: Just like in the original R:TW slingers are a missile unit. However they have a very short firing range and because they fire directly instead of upwards they must be placed at the front of your army or else they will fire at your own troops.
  
Druids: Again, like in the original R:TW Druids are infantry units, however weak they may be. Their strength however, comes in their 'Chant' ability which raises the morale of nearby allies while lowering it for enemies. Quite similar to the Catholic Priest.
+
[[Druids]]: Again, like in the original R:TW Druids are infantry units, however weak they may be. Their strength however, comes in their 'Chant' ability which raises the morale of nearby allies while lowering it for enemies. Quite similar to the Catholic Priest.
  
Gallowglasses: A soldier with a large two-handed sword. Very powerful infantry unit.
+
[[Gallowglasses]]: A soldier with a large two-handed sword. Very powerful infantry unit.
  
Scotti Chariots: Chariots are quite weak in a 'head-on' charge, or even against a battle against a unit of infantry due to their low defence. Their strength however comes in charging into the rear of enemy units. Their other advantage is in the fact that they demolish enemy morale, even by just being near enemy troops. A charge into an enemy's rear or flanks usually causes an insta-rout!
+
[[Scotti Chariots]]: Chariots are quite weak in a 'head-on' charge, or even against a battle against a unit of infantry due to their low defence. Their strength however comes in charging into the rear of enemy units. Their other advantage is in the fact that they demolish enemy morale, even by just being near enemy troops. A charge into an enemy's rear or flanks usually causes an insta-rout!
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 13:09, 19 March 2011

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Celts (RTW:BI Faction)
The Celts' faction symbol
Name: Celts
From Game: Barbarian Invasion
Religion:Pagan
Culture: Barbarian
Playable:


The Celts are one of the non-playable factions in the Barbarian Invasion expansion for Rome: Total War. They can be made playable through very simple modding. They are in the Barbarian culture group.

Game Play

Starting Position

  • Dal Raida (Caledonia)
  • Tara (Hibernia)

Win Conditions

The Celts need to invade all of Britain and parts of Gaul.

Units

Unique Units

Hounds of Cullann: These fearsome warriors tower above the average soldier, with a skin hue of deep purple and carry a menacing sword. Once they use the 'Warcry' ability or enter combat they go into Berserker mode which makes you lose control of them (like in a rout) while they run around the battlefield slaughtering any enemies which fall into view.

Kerns - Javelin men.

Slingers: Just like in the original R:TW slingers are a missile unit. However they have a very short firing range and because they fire directly instead of upwards they must be placed at the front of your army or else they will fire at your own troops.

Druids: Again, like in the original R:TW Druids are infantry units, however weak they may be. Their strength however, comes in their 'Chant' ability which raises the morale of nearby allies while lowering it for enemies. Quite similar to the Catholic Priest.

Gallowglasses: A soldier with a large two-handed sword. Very powerful infantry unit.

Scotti Chariots: Chariots are quite weak in a 'head-on' charge, or even against a battle against a unit of infantry due to their low defence. Their strength however comes in charging into the rear of enemy units. Their other advantage is in the fact that they demolish enemy morale, even by just being near enemy troops. A charge into an enemy's rear or flanks usually causes an insta-rout!

Strategy guides

AAR's

History

See Also

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels