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<u>[[File:New shogun 2 banner.png|center]]</u>
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{{Total War}}
 
{{Total War}}
  
[[Shogun 2: Total War]] is the next [[Total War]] title that is scheduled to be released by Sega and the [[Creative Assembly]] exclusively for PC via Steam sometime in 2011. As in the original [[Shogun: Total War]], the game will take place in feudal Japan during the Sengoku Jidai, or Warring States era, when various clans competed for control of Japan. The game is currently in a Pre-Alpha stage, and as such there is not much definite information about the game. A recent article from IGN hints at a smaller number of units than previous total war titles(around 20 per faction), more focus on the story and characters, the return of pre-battle speeches, upgradable generals, and (more) sea battles including a rock-paper-scissors system. On Thursday, June 3, 2010, Shogun 2: Total War was announced, and the following day, Totalwar.com was redone and a new page for Shogun 2: Total War was added.
+
[[Total War: Shogun 2]] is the seventh [[Total War]] title that was released by Sega and the [[Creative Assembly]] exclusively for PC via Steam on March 15, 2011. As in the original [[Shogun: Total War]], the game takes place in feudal Japan during the Sengoku Jidai, or Warring States era, when various clans competed for control of Japan. The pre-battle speeches have returned, as have naval battles, ninja and geisha units, and the game features a smaller amount of units than recent total war games (About 30-40). On Thursday, June 3, 2010, Shogun 2: Total War was announced, and the following day, Totalwar.com was redone and a new page for Total War: Shogun 2 was added.  
  
 
== Overview ==
 
== Overview ==
Line 14: Line 16:
 
   
 
   
 
== Features ==
 
== Features ==
 +
  
 
===Battle Mechanics and AI===
 
===Battle Mechanics and AI===
  
Just like in [[Empire: Total War]] and its follow-up [[Napoleon: Total War]], Shogun 2: Total War will feature full-scale naval engagements. This time around, however, the battlemaps will supposedly include land islands for player orientation, though this cannot be confirmed due to the pre-alpha state of Shogun 2. What the naval units of the Japanese clans remains to be seen; they will most likely consist of Chinese junks, Red Seal ships, and early japanese ironclads.
+
Just like in [[Empire: Total War]] and its follow-up [[Napoleon: Total War]], Total War: Shogun 2 features full-scale naval engagements. This time around, however, the battlemaps include land islands for player orientation.  
 +
The Naval units included are a mix of Bunes, Kobaya, and special Red Seal and Nanban trade ships.
  
Also, the siege mechanics of Shogun 2: Total War have supposedly improved greatly. Instead of simply surrounding the enemy and waiting for a hole to appear in the defences, attackers will fight through new, multi-level forts and castles. The Creative Assembly has announced that there will be castles with 5 levels of construction, just like in [[Medieval 2: Total War]]. Siege battles will also be fought in 5 stages.
+
Also, the siege mechanics of Shogun 2: Total War have been improved greatly. Instead of simply surrounding the enemy and waiting for a hole to appear in the defences, attackers must fight through new, multi-level forts and castles. The Creative Assembly has announced that there will be castles with 5 levels of construction, just like in [[Medieval 2: Total War]].  
  
The Creative Assembly has claimed to have redone Shogun 2: Total War's artificial intelligence. The game's AI, like the original total Shogun: Total War, is supposedly programmed according to Sun Tzu's ''The Art of War''. This is fitting, as the game mechanics demand an AI capable of both ranged and melee warfare. Battle AI in sieges is also supposedly have improved, though this cannot be confirmed because of the pre-alpha state of Shogun 2.
+
The Creative Assembly also redid Total War: Shogun 2's artificial intelligence. The game's AI, like the original total Shogun: Total War, is supposedly programmed according to Sun Tzu's ''The Art of War''. This is fitting, because the game mechanics demand an AI capable of both ranged and melee warfare.  
  
Confirmed to be returning to Shogun 2 are '''Pre-battle speeches'''. There will be over 100,000 possible speeches based on the character, their location, and their relationship to the enemy, etc.[http://www.pcpowerplay.com.au/article/1281/Shogun-2-Begins-Grand-Strategy-Infinite-Loop/]
+
Shogun 2 has marked the return of '''Pre-battle speeches'''. There are over 100,000 possible speeches based on the character, their location, and their relationship to the enemy, etc.<sup>1</sup>
  
 
===The Hero System===
 
===The Hero System===
 
    
 
    
A new ''Hero System'' has been announced, whereupon each faction shall have a Hero that can sway the tide of battle, and are supposedly almost unstoppable. IGN reports that 'hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general'. Some may think that this seems overpowered; however The Creative Assembly has reported that they are simply 'Highly ranked elite units' and 'available at the top of the tech tree'. Creative Assembly employees have also posted in the official total war forums that they will not be able to take on an entire army. This new system is receiving mixed reactions and mixed reports from IGN and The Creative Assembly.
+
A new ''Hero System'' has been announced, whereupon each faction can have a Hero that is able sway the tide of battle, and are supposedly almost unstoppable. IGN reports that 'hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general'. Some may think that this seems overpowered; however The Creative Assembly has reported that they are simply 'Highly ranked elite units' and 'available at the top of the tech tree'. Creative Assembly employees have also posted in the official total war forums that they will not be able to take on an entire army. This new system is receiving mixed reactions and mixed reports from IGN and The Creative Assembly.
  
 
===Multiplayer===
 
===Multiplayer===
  
Multiplayer in Shogun 2: Total War will be implemented through Valve's Steam service. There are rumours that the new multiplayer will have a lobby, and it has already been confirmed that there will be 8-player online campaigns akin to Napoleon: Total War and for the first time, new modes of team play for clans. Multiplayer will also feature an online leaderboard to show player rankings and presumably an honor system not unlike that of the original Shogun: Total War. Like every game run through Steam, players will be able to access the Steam online community while ingame.
+
Multiplayer in Shogun 2: Total War has been implemented through Valve's Steam service. There are 2 main multiplayer modes, the Co-op Campaign and the Avatar Conquest.
 +
 
 +
'''Co-op Campaign'''
 +
 
 +
The Co-op campaign allows 2 players to team up and take on rival factions in the game. The co-op campaign works in much the same way the single player campaign does, only you have a friend playing along with you controlling his own Clan while you control yours. You can fight battles on the 3D Map together and handle the Strategy map together as well.
 +
 
 +
'''Avatar Conquest'''
 +
 
 +
Avatar Conquest is a brand new addition to the Total War franchise. It allows you, the player, to create your own Avatar by customizing its uniform, color scheme, clan banner and much more. You're then dropped onto a Map of Japan, where you can move your avatar around the map into different territories and engage in live land and sea battles via matchmaking. Before engaging in battle, it is wise to create and customize your army and navy via the army management button. You'll have a choice between small, medium, large and huge funds battles. Small battles are recommended for those with slower computers, while the large and huge battles are better suited for those with more powerful computers.
 +
 
 +
Once your Avatar has been customized to your liking, and you've put together an army and navy, you can then drop into the 3D Battle map and battle it out with an opponent. Depending on whether you won or lost, you'll recieve skill points, which you can use to upgrade both your Avatar and Units stats. Some units will gain veterancy if you use them enough in battle.
 +
 
 +
A major part of Avatar Conquest is also the Clan sytem. The Clan system features various user created Steam Groups battling it out to control parts of Japan. The clan with the most victories in a particular territory, will control it. There are many territories for clans to battle it out over and various tier's for clans of varying sizes to fight in.
  
 
===Campaign===
 
===Campaign===
  
The singleplayer campaign mode in Shogun 2 will have 9 playable Japanese clans, each headed by an RPG-like character-warlord. Players will be able to gain experience to level up these warlords as well as their own generals and agents. A new agent system will feature rock-paper-scissors mechanics, and players will be able to build special buildings which will boost their soldiers' morale in a siege battle. However, these buildings can be destroyed or captured, which will lower morale.
+
The singleplayer campaign mode in Shogun 2 features 9 playable Japanese clans, each headed by an RPG-like character-warlord. There is a short and long version of the campaign. So players can pick which ever they prefer. A brand new feature called "Drop-In" has also been added to the Total War franchise, which allows real people to drop into your single player battles and control the enemy AI, should you allow it. If you prefer not to allow this, you can disable it at the Clan selection screen before your campaign begins.
  
As in the original Shogun, there will be 4 seasons as opposed to the 2 half-year system of Rome, Medieval 1 and 2, and Empire, and the Month/Week system of Napoleon. A streamlined user interface in campaign will supposedly help management of the player(s)'s faction and each new feature of campaign will be introduced with extensive tutorials. [http://www.pcpowerplay.com.au/article/1281/Shogun-2-Begins-Grand-Strategy-Infinite-Loop/]
+
A skill based tech tree is also a major focal point in the campaign. This tree is split up into 2 sections, a Military based section and an Economy based section. As you advance down the tech tree on either side, you unlock buildings, which if built, will unlock new recruitable units or boost your Clan's financial status. However the catch is that you can only learn one skill at a time, and must choose between advancing down the Economic side of the tree quickly, or the Military side of the tree quickly. You can also chose to learn each side of the tech tree at equal speed. It is wise to learn an even amount of both sides of the tech tree, as your Clan will not survive without a well trained military, nor will it survive if you go broke half way through the campaign.
 +
 
 +
The diplomacy screen has also recieved an overhaul, as you can now watch your clan engage in diplomatic talks with other clans in real time and see there reaction to your offers or demands.
  
 
===Music===
 
===Music===
  
Jeff Van Dyke will be returning to compose the music for Shogun 2: Total War. He was the original composer of the music for [[Rome: Total War]], [[Medieval 2: Total War]], [[Medieval: Total War]], and [[Shogun: Total War]]. Many senior total war fans have embraced this news as the best hope for Shogun 2: Total War, as Jeff Van Dyke has received many awards for his music scores, including BAFTA awards for the music of Rome: Total War and the original Shogun: Total War. However, some people want to keep the composer of the Napoleon: Total War score for this new title.
+
Jeff Van Dyke has returned to compose the music for Total War: Shogun 2. He was the original composer of the music for [[Rome: Total War]], [[Medieval 2: Total War]], [[Medieval: Total War]], and [[Shogun: Total War]]. Many veteran total war fans have embraced this news as the best hope for Shogun 2: Total War, as Jeff Van Dyke has received many awards for his music scores, including BAFTA awards for the music of Rome: Total War and the original Shogun: Total War. However, some people want to keep the composer of the Napoleon: Total War score for this new title.
 +
 
 +
Score recording sessions involving Australian taiko group, TaikOz, have occurred in Sydney, Australia as of October 2010.
 +
 
 +
== The Clans ==
 +
::''-See main article: [[:Category:TWS2 Factions|Total War: Shogun 2 Factions]]''
 +
 
 +
There are 9 Clans plus one more clan if you buy the Limited Edition Box these are:-
 +
[[File:TWSIIClansB.png|center]]
 +
[[File:SIITW-clans map.jpg|thumb|200px|right|Shogun II Clans]]
 +
* [[Chosokabe (Shogun II Clan)|The Chosokabe Clan]]
 +
* [[Date (Shogun II Clan)|The Date Clan]]
 +
* [[Mori (Shogun II Clan)|The Mori Clan]]
 +
* [[Hattori (Shogun II Clan)|The Hattori Clan]]
 +
* [[Hojo (Shogun II Clan)|The Hojo Clan]]
 +
* [[Oda (Shogun II Clan)|The Oda Clan]]
 +
* [[Shimazu (Shogun II Clan)|The Shimazu Clan]]
 +
* [[Takeda (Shogun II Clan)|The Takeda Clan]]
 +
* [[Tokugawa (Shogun II Clan)|The Tokugawa Clan]]
 +
* [[Uesugi (Shogun II Clan)|The Uesugi Clan]]
 +
Each clan has it's respective traits and bonuses.
 +
 
 +
=== Extra Clans ===
 +
The Hattori and two Extra Clans have been made available via downloadable content for Shogun 2.
 +
* [[Ikko-Ikki (Shogun II Clan)|The Ikko-Ikki Clan]]
 +
* [[Otomo (Shogun II Clan)|The Otomo Clan]]
 +
 
 +
== Units ==
 +
::''-See main article: [[:Category:TWS2 Units|Total War: Shogun 2 Units]]''
 +
 
 +
==Minimum Requirements==
 +
 
 +
*2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor , or AMD equivalent (with SSE2)
 +
*1GB RAM (XP), 2GB RAM (Vista / Windows7)
 +
*256 MB DirectX 9.0c compatible graphics card (shader model 3)
 +
*1024×768 minimum screen resolution
 +
*20GB free hard disk space
 +
 +
==Recommended Specs==
 +
 
 +
*2nd Generation Intel® Core™i5 processor (or greater), or AMD equivalent
 +
*2GB RAM (XP), 4GB RAM (Vista / Windows7)
 +
*AMD Radeon HD 5000 and 6000 series graphics cards or equivalent DirectX 11 compatible graphics card
 +
*1280×1024 minimum screen resolution
 +
*20GB free hard disk space
  
 
== External Links ==
 
== External Links ==
Line 47: Line 109:
 
For further information please visit the following links:
 
For further information please visit the following links:
  
*[http://www.twcenter.net/forums/forumdisplay.php?f=1549 The Shogun II: Total War forum]
+
*[https://www.twcenter.net/forums/forumdisplay.php?f=1549 The Shogun II: Total War forum]
*[http://au.pc.ign.com/articles/109/1093664p1.html IGN's First Look report on S2TW]
+
*[https://au.pc.ign.com/articles/109/1093664p1.html IGN's First Look report on S2TW]
*[http://www.totalwar.com/shogun2 Shogun 2: Total War Official Site]
+
*[https://www.totalwar.com/shogun2 Shogun 2: Total War Official Site]
*[http://forums.totalwar.org/vb/forumdisplay.php?311-Shogun-2-Total-War Shogun 2: Total War Forum at the .org]
+
*[https://forums.totalwar.org/vb/forumdisplay.php?311-Shogun-2-Total-War Shogun 2: Total War Forum at the .org]
*[http://forums.totalwar.org/vb/forumdisplay.php?312-Dojo-II Dojo II at the .org]
+
*[https://forums.totalwar.org/vb/forumdisplay.php?312-Dojo-II Dojo II at the .org]
 +
*[https://www.twcenter.net/forums/content.php?496-A-Shogun-2-10th-Anniversary-Review A Shogun 2 10th Anniversary Review] from the [[Eagle Standard]]
 +
*[https://www.twcenter.net/forums/content.php?497-A-Shogun-2-10th-Anniversary-Review-2  A Shogun 2 10th Anniversary Review (2)] from the [[Eagle Standard]]
  
 
== References ==
 
== References ==
 
+
# [https://www.totalwar.com/news/4296 Totalwar Returns to Samurai Warfare] (TotalWar.com)
[http://www.totalwar.com/news/4296] Totalwar Returns to Samurai Warfare
+
# [https://www.pcpowerplay.com.au/article/1281/Shogun-2-Begins-Grand-Strategy-Infinite-Loop/ Shogun 2 begins Grand Strategy Loop] (pcpowerplay.com)
 
 
[http://www.pcpowerplay.com.au/article/1281/Shogun-2-Begins-Grand-Strategy-Infinite-Loop/] Shogun 2 begins Grand Strategy Loop
 
  
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]
 +
[[Category:TWS2 Information]]

Latest revision as of 17:24, 15 October 2023

New shogun 2 banner.png
Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Total War: Shogun 2 is the seventh Total War title that was released by Sega and the Creative Assembly exclusively for PC via Steam on March 15, 2011. As in the original Shogun: Total War, the game takes place in feudal Japan during the Sengoku Jidai, or Warring States era, when various clans competed for control of Japan. The pre-battle speeches have returned, as have naval battles, ninja and geisha units, and the game features a smaller amount of units than recent total war games (About 30-40). On Thursday, June 3, 2010, Shogun 2: Total War was announced, and the following day, Totalwar.com was redone and a new page for Total War: Shogun 2 was added.

Overview

It is the middle of the 16th century in Medieval Japan. The country, once ruled by a unified government, is now split into many warring clans. The player takes on the role of one Daimyo – the clan leader – and will use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of Japan.

Choose from 9 different clans and compete on and offline for the undisputed supremacy of Medieval Japan. Gain experience to level up your own character-warlord as well as your generals and agents.

Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode. Join 8-player multiplayer battles with your own upgradable avatar and climb the online Leaderboard to show the world who reigns supreme. Also including exciting new modes of team play for clans, a first in the Total War series.

A streamlined User Interface makes management of your kingdom much easier. Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents – each feature is now introduced with comprehensive tutorials, gradually revealing the depth of the Shogun 2 campaign map – the heart and soul of the Total War experience.

Features

Battle Mechanics and AI

Just like in Empire: Total War and its follow-up Napoleon: Total War, Total War: Shogun 2 features full-scale naval engagements. This time around, however, the battlemaps include land islands for player orientation. The Naval units included are a mix of Bunes, Kobaya, and special Red Seal and Nanban trade ships.

Also, the siege mechanics of Shogun 2: Total War have been improved greatly. Instead of simply surrounding the enemy and waiting for a hole to appear in the defences, attackers must fight through new, multi-level forts and castles. The Creative Assembly has announced that there will be castles with 5 levels of construction, just like in Medieval 2: Total War.

The Creative Assembly also redid Total War: Shogun 2's artificial intelligence. The game's AI, like the original total Shogun: Total War, is supposedly programmed according to Sun Tzu's The Art of War. This is fitting, because the game mechanics demand an AI capable of both ranged and melee warfare.

Shogun 2 has marked the return of Pre-battle speeches. There are over 100,000 possible speeches based on the character, their location, and their relationship to the enemy, etc.1

The Hero System

A new Hero System has been announced, whereupon each faction can have a Hero that is able sway the tide of battle, and are supposedly almost unstoppable. IGN reports that 'hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general'. Some may think that this seems overpowered; however The Creative Assembly has reported that they are simply 'Highly ranked elite units' and 'available at the top of the tech tree'. Creative Assembly employees have also posted in the official total war forums that they will not be able to take on an entire army. This new system is receiving mixed reactions and mixed reports from IGN and The Creative Assembly.

Multiplayer

Multiplayer in Shogun 2: Total War has been implemented through Valve's Steam service. There are 2 main multiplayer modes, the Co-op Campaign and the Avatar Conquest.

Co-op Campaign

The Co-op campaign allows 2 players to team up and take on rival factions in the game. The co-op campaign works in much the same way the single player campaign does, only you have a friend playing along with you controlling his own Clan while you control yours. You can fight battles on the 3D Map together and handle the Strategy map together as well.

Avatar Conquest

Avatar Conquest is a brand new addition to the Total War franchise. It allows you, the player, to create your own Avatar by customizing its uniform, color scheme, clan banner and much more. You're then dropped onto a Map of Japan, where you can move your avatar around the map into different territories and engage in live land and sea battles via matchmaking. Before engaging in battle, it is wise to create and customize your army and navy via the army management button. You'll have a choice between small, medium, large and huge funds battles. Small battles are recommended for those with slower computers, while the large and huge battles are better suited for those with more powerful computers.

Once your Avatar has been customized to your liking, and you've put together an army and navy, you can then drop into the 3D Battle map and battle it out with an opponent. Depending on whether you won or lost, you'll recieve skill points, which you can use to upgrade both your Avatar and Units stats. Some units will gain veterancy if you use them enough in battle.

A major part of Avatar Conquest is also the Clan sytem. The Clan system features various user created Steam Groups battling it out to control parts of Japan. The clan with the most victories in a particular territory, will control it. There are many territories for clans to battle it out over and various tier's for clans of varying sizes to fight in.

Campaign

The singleplayer campaign mode in Shogun 2 features 9 playable Japanese clans, each headed by an RPG-like character-warlord. There is a short and long version of the campaign. So players can pick which ever they prefer. A brand new feature called "Drop-In" has also been added to the Total War franchise, which allows real people to drop into your single player battles and control the enemy AI, should you allow it. If you prefer not to allow this, you can disable it at the Clan selection screen before your campaign begins.

A skill based tech tree is also a major focal point in the campaign. This tree is split up into 2 sections, a Military based section and an Economy based section. As you advance down the tech tree on either side, you unlock buildings, which if built, will unlock new recruitable units or boost your Clan's financial status. However the catch is that you can only learn one skill at a time, and must choose between advancing down the Economic side of the tree quickly, or the Military side of the tree quickly. You can also chose to learn each side of the tech tree at equal speed. It is wise to learn an even amount of both sides of the tech tree, as your Clan will not survive without a well trained military, nor will it survive if you go broke half way through the campaign.

The diplomacy screen has also recieved an overhaul, as you can now watch your clan engage in diplomatic talks with other clans in real time and see there reaction to your offers or demands.

Music

Jeff Van Dyke has returned to compose the music for Total War: Shogun 2. He was the original composer of the music for Rome: Total War, Medieval 2: Total War, Medieval: Total War, and Shogun: Total War. Many veteran total war fans have embraced this news as the best hope for Shogun 2: Total War, as Jeff Van Dyke has received many awards for his music scores, including BAFTA awards for the music of Rome: Total War and the original Shogun: Total War. However, some people want to keep the composer of the Napoleon: Total War score for this new title.

Score recording sessions involving Australian taiko group, TaikOz, have occurred in Sydney, Australia as of October 2010.

The Clans

-See main article: Total War: Shogun 2 Factions

There are 9 Clans plus one more clan if you buy the Limited Edition Box these are:-

TWSIIClansB.png
Shogun II Clans

Each clan has it's respective traits and bonuses.

Extra Clans

The Hattori and two Extra Clans have been made available via downloadable content for Shogun 2.

Units

-See main article: Total War: Shogun 2 Units

Minimum Requirements

  • 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor , or AMD equivalent (with SSE2)
  • 1GB RAM (XP), 2GB RAM (Vista / Windows7)
  • 256 MB DirectX 9.0c compatible graphics card (shader model 3)
  • 1024×768 minimum screen resolution
  • 20GB free hard disk space

Recommended Specs

  • 2nd Generation Intel® Core™i5 processor (or greater), or AMD equivalent
  • 2GB RAM (XP), 4GB RAM (Vista / Windows7)
  • AMD Radeon HD 5000 and 6000 series graphics cards or equivalent DirectX 11 compatible graphics card
  • 1280×1024 minimum screen resolution
  • 20GB free hard disk space

External Links

For further information please visit the following links:

References

  1. Totalwar Returns to Samurai Warfare (TotalWar.com)
  2. Shogun 2 begins Grand Strategy Loop (pcpowerplay.com)