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Difference between revisions of "Mamelukes (NTW Faction)"

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m (Removed category "Napoleon Total War Factions"; Quick-adding category "NTW Factions" (using HotCat))
 
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{{Faction|image=[[image:Mamelukes.jpg|250px]]|Name=Mamelukes|Game=[[Napoleon: Total War]]|Religion=[[Islamic (NTW Religion)|Islamic]]|Culture=Ottomans}}
+
{{Faction|image=[[image:Mamelukes.jpg|250px]]|Name=Mamelukes|Game=[[Napoleon: Total War]]|Religion=[[Islamic (NTW Religion)|Islamic]]|Culture=Egyptian}}
  
 
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
 
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
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====Basics at Start====
 
====Basics at Start====
 +
*<u>'''In game Id'''</u> – egy_mamelukes
 +
*<u>'''Faction name'''</u> – Mamelukes
 +
*<u>'''Nationality'''</u> – Mameluk
 +
*<u>'''Campaign'''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
 +
*<u>'''Theater'''</u> – Asia
 +
*<u>'''Status'''</u> – Minor, Non playable
 +
*<u>'''Government'''</u> – Absolute Monarchy
 +
*<u>'''Religion'''</u> –  Islamic
 +
*<u>'''Culture'''</u> – Ottomans
 +
*<u>'''Subculture'''</u> –  egy_middle_east
 +
*<u>'''Group'''</u> – ottoman_group
 +
*<u>'''Names'''</u> – Muslim
 +
*<u>'''Sounds'''</u> – mamelukes
 +
*<u>'''Abreviation'''</u> – Ar
 +
*<u>'''AI Manager'''</u> – nap_egy_full
 +
*<u>''' AI Personality'''</u> – Default
 +
*<u>'''Capitol'''</u> – Qalyubia, Cairo
 +
*<u>'''Starting Treasury'''</u> –5000
 +
*<u>'''Victory Conditions'''</u> – n\a
 +
*<u>'''Diplomacy Relationships'''</u> – Neutral to all
 +
*<u>'''Starting Armies/Fleets'''</u> –01/03/00
 +
 +
====Regions====
 +
=====Qalyubia, Cairo=====
 +
*<u>'''Type'''</u> – 4 slots                             
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 3 slots empty
 +
*<u>'''Infrastructure'''</u> – None     
 +
*<u>'''Population'''</u> – City/Region 1500000/3000000   
 +
*<u>'''Religion'''</u> – Islamic 55%, Catholic 45,00% 
 +
*<u>'''Wealth'''</u> –  2800   
 +
*<u>'''Garrison'''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                           
 +
 +
=====Minya, Minya  =====     
 +
*<u>'''Type'''</u> –  3 slots   
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 2 slots empty
 +
*<u>'''Infrastructure'''</u> –  None
 +
*<u>'''Population'''</u> –  City/Region  250000/500000 
 +
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox 10,00% 
 +
*<u>'''Wealth'''</u> –  900   
 +
*<u>'''Garrison'''</u> –  Not present   
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)
 +
                                                                                                           
 +
=====Beni Suef, Beni Suef =====                         
 +
*<u>'''Type'''</u> –  1 slot                                                             
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office 
 +
*<u>'''Infrastructure'''</u> –  None
 +
*<u>'''Population'''</u> –  City/Region  60000/120000
 +
*<u>'''Religion'''</u> – Islamic 99%, Orthodox10%               
 +
*<u>'''Wealth'''</u> –  900 
 +
*<u>'''Garrison'''</u> –  Not present                                                             
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
 +
 +
=====Dumyat, Damietta=====                                                           
 +
*<u>'''Type'''</u> –  3 slots                                             
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 2 slots empty       
 +
*<u>'''Infrastructure'''</u> –  None                                                                     
 +
*<u>'''Population'''</u> –  City/Region  400000/800000   
 +
*<u>'''Religion'''</u> –  Islamic 55%, Catholic 45%
 +
*<u>'''Wealth'''</u> –  1100                             
 +
*<u>'''Garrison'''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,             
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
 +
 +
=====Sharqia, Zagazig =====               
 +
*<u>'''Type'''</u> –  2 slots   
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 1 slot empty
 +
*<u>'''Infrastructure'''</u> –  None   
 +
*<u>'''Population'''</u> –  City/Region  26000/52000 
 +
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Wealth'''</u> –  900   
 +
*<u>'''Garrison'''</u> –  Not present   
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                       
 +
 +
=====Fayum Oasis, Fayum =====   
 +
*<u>'''Type'''</u> –  1 slot   
 +
*<u>'''Starting Buildings'''</u> – Buildings Cantonment   
 +
*<u>'''Infrastructure'''</u> –  None   
 +
*<u>'''Population'''</u> –  City/Region  5000/7500 
 +
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Wealth'''</u> –  1100   
 +
*<u>'''Garrison'''</u> –  Not present   
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
 +
 +
=====Helwan, Suez=====     
 +
*<u>'''Type'''</u> –  1 slot   
 +
*<u>'''Starting Buildings'''</u> – Buildings Tax Office   
 +
*<u>'''Infrastructure'''</u> –  None   
 +
*<u>'''Population'''</u> –  City/Region  15000/40000 
 +
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10% 
 +
*<u>'''Wealth'''</u> –  900   
 +
*<u>'''Garrison'''</u> –  Not present   
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                               
 +
 +
=====North Sinai,=====     
 +
*<u>'''Type'''</u> –  2 slots   
 +
*<u>'''Starting Buildings'''</u> – Buildings Cannon Foundry, 1 slot empty
 +
*<u>'''Infrastructure'''</u> – None     
 +
*<u>'''Population'''</u> – City/Region  10000/20000 
 +
*<u>'''Religion'''</u> – Islamic 99%, Orthodox10%   
 +
*<u>'''Wealth'''</u> –  900   
 +
*<u>'''Garrison'''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
 +
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)   
 +
 +
==Units==
 +
 +
===Artillery===
 +
*[[9 lber Ottoman Foot Artillery (NTW Unit) |9 lber Ottoman Foot Artillery]]
 +
 +
===Cavalry===
 +
*[[Generals Bodyguard (NTW Unit) |Generals Bodyguard]]
 +
*[[Light Mamelukes Cavalry (NTW Unit) |Light Mamelukes Cavalry]]
 +
 +
===Infantry===
 +
*[[Azzars (NTW Unit) |Azzars]]
 +
*[[Libyan Bedouin Militia  (NTW Unit) |Libyan Bedouin Militia ]]
 +
*[[Ottoman Palestinian Auxiliaries Militia (NTW Unit) |Ottoman Palestinian Auxiliaries Militia]]
 +
*[[Peasants Levy Militia (NTW Unit) |Peasants Levy Militia]]
 +
*[[Armed Populace (NTW Unit) |Armed Populace]]
 +
*[[Armed Populace Firelock (NTW Unit) |Armed Populace Firelock]]
 +
 +
 +
===Navy===
 +
n\a
 +
 +
====Trade====
 +
n\a
 +
 +
====Warships====
 +
n\a
 +
 +
 +
{{NTW_Factions}}
 +
 +
 +
[[Category:NTW Factions]]

Latest revision as of 08:04, 30 May 2017

Mamelukes (NTW Faction)
Mamelukes.jpg
Name: Mamelukes
From Game: Napoleon: Total War
Religion:Islamic
Culture: Egyptian
Playable:


Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Mamelukes.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n/a

Basics at Start

  • In game Id – egy_mamelukes
  • Faction name – Mamelukes
  • Nationality – Mameluk
  • Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • Theater – Asia
  • Status – Minor, Non playable
  • Government – Absolute Monarchy
  • Religion – Islamic
  • Culture – Ottomans
  • Subculture – egy_middle_east
  • Group – ottoman_group
  • Names – Muslim
  • Sounds – mamelukes
  • Abreviation – Ar
  • AI Manager – nap_egy_full
  • AI Personality – Default
  • Capitol – Qalyubia, Cairo
  • Starting Treasury –5000
  • Victory Conditions – n\a
  • Diplomacy Relationships – Neutral to all
  • Starting Armies/Fleets –01/03/00

Regions

Qalyubia, Cairo
  • Type – 4 slots
  • Starting Buildings – Buildings Tax Office, 3 slots empty
  • Infrastructure – None
  • Population – City/Region 1500000/3000000
  • Religion – Islamic 55%, Catholic 45,00%
  • Wealth – 2800
  • Garrison – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
  • Type – 3 slots
  • Starting Buildings – Buildings Tax Office, 2 slots empty
  • Infrastructure – None
  • Population – City/Region 250000/500000
  • Religion – Islamic 99%, Orthodox 10,00%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
Beni Suef, Beni Suef
  • Type – 1 slot
  • Starting Buildings – Buildings Tax Office
  • Infrastructure – None
  • Population – City/Region 60000/120000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
  • Type – 3 slots
  • Starting Buildings – Buildings Tax Office, 2 slots empty
  • Infrastructure – None
  • Population – City/Region 400000/800000
  • Religion – Islamic 55%, Catholic 45%
  • Wealth – 1100
  • Garrison – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
  • Type – 2 slots
  • Starting Buildings – Buildings Tax Office, 1 slot empty
  • Infrastructure – None
  • Population – City/Region 26000/52000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
  • Type – 1 slot
  • Starting Buildings – Buildings Cantonment
  • Infrastructure – None
  • Population – City/Region 5000/7500
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 1100
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
  • Type – 1 slot
  • Starting Buildings – Buildings Tax Office
  • Infrastructure – None
  • Population – City/Region 15000/40000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
  • Type – 2 slots
  • Starting Buildings – Buildings Cannon Foundry, 1 slot empty
  • Infrastructure – None
  • Population – City/Region 10000/20000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)

Units

Artillery

Cavalry

Infantry


Navy

n\a

Trade

n\a

Warships

n\a


Napoleon: Total War | Playable Factions:
Austria | France | Great Britain | Russia | Prussia
Napoleon: Total War | Non-playable Factions:
Baden-Würtenberg | Batavian Republic | Bavaria | Denmark | Hessen-Kassel | Mecklenburg | Oldenburg | Papal States | Portugal | Saxony | Spain | Sweden | Swiss Confederation | The Ottoman Empire | Kingdom of Italy | Kingdom of Naples | Kingdom of Sardinia | Kingdom of Sicily
Napoleon: Total War | Emergent Factions:
Belgium | Brittany | Catalonia | Courland | Crimean Khanate | Greece | Hannover | Hessen | Hungary | Ireland | Italy | Norway | Poland | Romania | United Netherlands | Westphalia